public CelestialBody(Universe universe) { position = new Vector3(); rotation = new Quaternion(); radius = 0; mass = 0; gravParameter = 0; this.universe = universe; }
public void update(global::CelestialBody body) { name = body.GetName(); position = new Vector3(body.position); rotation = new Quaternion(body.rotation); radius = body.Radius; mass = body.Mass; gravParameter = body.gravParameter; }