public Battle2(EventHandler callback) : base(callback) { if (!contentLoaded) { pauseFont = Content.Load<SpriteFont>("Battle1BillStatusFont"); powerUpFont = Content.Load<SpriteFont>("Battle1PowerUpFont"); alexEnchanterTexture = Content.Load<Texture2D>("alexenchanter"); isaacTexture = Content.Load<Texture2D>("isaac"); transparentTexture = Content.Load<Texture2D>("transparent"); burntPeanutTexture = Content.Load<Texture2D>("peanutgray"); battle2Music = Content.Load<Song>("battle2music"); hurtSounds = new SoundEffect[3]; hurtSounds[0] = Content.Load<SoundEffect>("hurt1"); hurtSounds[1] = Content.Load<SoundEffect>("hurt2"); hurtSounds[2] = Content.Load<SoundEffect>("hurt3"); isaacHurtBadSound = Content.Load<SoundEffect>("isaachurtbad"); alexLaugh = Content.Load<SoundEffect>("alexlaugh"); alexEnchanterHitSound = Content.Load<SoundEffect>("OOT_Armos_Hit"); //alexEnchanterHitSound = Content.Load<SoundEffect>("OOT_ReDead_Hump"); peanutShieldDeflectSound = Content.Load<SoundEffect>("peanutShieldDeflect"); potionDrinkSound = Content.Load<SoundEffect>("potiondrink"); getPowerUpSound = Content.Load<SoundEffect>("getpowerup"); useHammerSound = Content.Load<SoundEffect>("usehammersound"); fireballHitSound = Content.Load<SoundEffect>("fireballhit"); lowHealthBeep = Content.Load<SoundEffect>("lowhealthbeep"); superFireballRoll = Content.Load<SoundEffect>("fireballrolling"); peanutShieldBreakSound = Content.Load<SoundEffect>("peanutshieldbreaksound"); powerUpBarTexture = Content.Load<Texture2D>("poweruptimebar"); sledgeHammerTexture = Content.Load<Texture2D>("sledgehammer"); hearts = new Texture2D[5]; heartEmptyTexture = Content.Load<Texture2D>("heart_empty"); heartOneQuarterTexture = Content.Load<Texture2D>("heart_onequarter"); heartHalfTexture = Content.Load<Texture2D>("heart_half"); heartThreeQuartersTexture = Content.Load<Texture2D>("heart_3quarters"); heartFullTexture = Content.Load<Texture2D>("heart_Full"); contentLoaded = true; } Game1.Game.IsMouseVisible = false; isaac = new Character(new Rectangle(Graphics.GraphicsDevice.Viewport.Width / 2 - ISAACWIDTH / 2, Graphics.GraphicsDevice.Viewport.Height - ISAACHEIGHT, ISAACWIDTH, ISAACHEIGHT), new Vector2(GameSettings.IsaacSpeed, GameSettings.IsaacSpeed)); isaac.Texture = isaacTexture; isaac.HP = isaac.MaxHP = ISAAC_MAX_HP; isaac.ShootDelay = (int)(250 / GameSettings.IsaacShootSpeed); isaac.TimeSinceLastShot = isaac.ShootDelay; isaacHurtAnimation = new Animation(1, 50, transparentTexture, isaacTexture); lowHealthBeeping = new LoopingSoundEffect(lowHealthBeep, .25f); updateHearts(); alexEnchanter = new AlexEnchanter(new Rectangle(Graphics.GraphicsDevice.Viewport.Width / 2 - ENCHANTERWIDTH / 2, 25, ENCHANTERWIDTH, ENCHANTERHEIGHT)); alexEnchanter.Texture = alexEnchanterTexture; alex = alexEnchanter; alexHealthBar = new HealthBar(new Rectangle(0, 0, 200, 10)); sledgeHammer = new BaseObject(new Rectangle(0, 0, SLEDGEHAMMERWIDTH, SLEDGEHAMMERHEIGHT), 0f); sledgeHammerOrigin = new BaseObject(new Rectangle(0, 0, 1, SLEDGEHAMMERHEIGHT), 0f); sledgeHammer.Texture = sledgeHammerTexture; superFireballRolling = new LoopingSoundEffect(superFireballRoll, .35f); soundEffectManager.Play(alexLaugh, .25f); MediaPlayer.Play(battle2Music); MediaPlayer.Volume = .25f; MediaPlayer.IsRepeating = true; }
public Battle1(EventHandler callback, bool startMusic) : base(callback) { // initialize Game1.Game.IsMouseVisible = false; bill = new Character(new Rectangle(0, 0, BILLWIDTH, BILLHEIGHT), new Vector2(GameSettings.BillSpeed, GameSettings.BillSpeed)); isaac = new Character(new Rectangle(Graphics.GraphicsDevice.Viewport.Width / 2 - ISAACWIDTH / 2, 0, ISAACWIDTH, ISAACHEIGHT), new Vector2(GameSettings.IsaacSpeed, GameSettings.IsaacSpeed)); billHealthBar = new HealthBar(new Rectangle(0, 0, bill.Width, bill.Height / 12)); billTarget = new Vector2(rand.Next(BILLWIDTH / 2, Graphics.GraphicsDevice.Viewport.Width - BILLWIDTH / 2), rand.Next(BILLHEIGHT / 2, Graphics.GraphicsDevice.Viewport.Height - BILLHEIGHT / 2)); Bullet.Peanuts.Clear(); Bullet.Cans.Clear(); PowerUp.RemoveAlivePowerUps(); startTime = timeOfLastDeath = DateTime.Now; bill.HP = bill.MaxHP = GameSettings.BillHP; bill.ShootDelay = (int)(1000 / GameSettings.BillShootSpeed); isaac.ShootDelay = (int)(250 / GameSettings.IsaacShootSpeed); isaac.TimeSinceLastShot = isaac.ShootDelay; isaac.Y = Graphics.GraphicsDevice.Viewport.Height - ISAACHEIGHT; billMessages = new string[] { "MUH", "MEH", "R U DUMB"}; billHPString = ""; billStatusString = ""; sledgeHammer = new BaseObject(new Rectangle(0, 0, SLEDGEHAMMERWIDTH, SLEDGEHAMMERHEIGHT), 0f); sledgeHammerOrigin = new BaseObject(new Rectangle(0, 0, 1, SLEDGEHAMMERHEIGHT), 0f); allowPause = true; cleanupCounter = 0; generateIsaacSpawnPoints(); // load content if (!contentLoaded) { deathSound = Content.Load<SoundEffect>("death"); billHit = Content.Load<SoundEffect>("billhit"); billDeath = Content.Load<SoundEffect>("billdeath"); getPowerUp = Content.Load<SoundEffect>("getpowerup"); canDeath = Content.Load<SoundEffect>("candeath"); useHammer = Content.Load<SoundEffect>("usehammersound"); music = Content.Load<Song>("battlemusic"); billTexture = Content.Load<Texture2D>("bill"); //billTexture = Content.Load<Texture2D>("billtransparent"); //billTexture2 = Content.Load<Texture2D>("bill2transparent"); isaacTexture = Content.Load<Texture2D>("isaac"); isaacUsingHammerTexture = Content.Load<Texture2D>("isaacusinghammer"); font1 = Content.Load<SpriteFont>("Battle1Font1"); powerUpFont = Content.Load<SpriteFont>("Battle1PowerUpFont"); billStatusFont = Content.Load<SpriteFont>("Battle1BillStatusFont"); shieldTexture = Content.Load<Texture2D>("shield"); powerUpBarTexture = Content.Load<Texture2D>("poweruptimebar"); sledgeHammerTexture = Content.Load<Texture2D>("sledgehammer"); contentLoaded = true; } bill.Texture = billTexture; isaac.Texture = isaacTexture; sledgeHammer.Texture = sledgeHammerTexture; if (startMusic) { MediaPlayer.Play(music); MediaPlayer.Volume = .25f; MediaPlayer.IsRepeating = true; } }