public Potion4() { name = "Potion of Supreme Healing"; icon = new I_Potion(7, Color.PINK); flavor = "Heals 10d4 + 20 health."; cost = 25000; die = new int[2] { 10, 4 }; add = 20; }
public Potion2() { name = "Potion of Greater Healing"; icon = new I_Potion(1, Color.PINK); flavor = "Heals 4d4 + 4 health."; cost = 250; die = new int[2] { 4, 4 }; add = 4; }
public Potion3() { name = "Potion of Superior Healing"; icon = new I_Potion(6, Color.PINK); flavor = "Heals 8d4 + 8 health."; cost = 2500; die = new int[2] { 8, 4 }; add = 8; }
public Potion1() { name = "Potion of Healing"; icon = new I_Potion(0, Color.PINK); flavor = "Heals 2d4 + 2 health."; cost = 50; die = new int[2] { 2, 4 }; add = 2; }