/// <summary>
 /// Handle the input during the end of the game. Any interaction
 /// will result in it reading in the highsSwinGame.
 /// </summary>
 public static void HandleEndOfGameInput()
 {
     if (SwinGame.MouseClicked(MouseButton.LeftButton) || SwinGame.KeyTyped(KeyCode.vk_RETURN) || SwinGame.KeyTyped(KeyCode.vk_ESCAPE))
     {
         HighScoreController.ReadHighScore(GameController.HumanPlayer.Score);
         GameController.EndCurrentState();
     }
 }
        /// <summary>
        /// Handle the input during the end of the game. Any interaction
        /// will result in it reading in the highsSwinGame.
        /// </summary>
        public static void HandleEndOfGameInput()
        {
            if (SwinGame.KeyTyped(KeyCode.vk_RETURN))

            {
                HighScoreController.ReadHighScore(GameController.HumanPlayer.Score);
                GameController.EndCurrentState();
            }
        }