Exemple #1
0
        // Adds a successor to a list if it is not impassible or the parent node
        private void AddSuccessor(ArrayList ASuccessors, int AX, int AY)
        {
            double CurrentCost = planner.GetMap(AX, AY);

            if (CurrentCost < 0.0)
            {
                return;
            }
            AStarNodeBC NewNode = new AStarNodeBC(this, GoalNode, Cost + CurrentCost, AX, AY, planner);

            if (NewNode.IsSameState(Parent))
            {
                return;
            }
            ASuccessors.Add(NewNode);
        }
Exemple #2
0
        public List <Tuple <int, int> > GetPath(int x1, int y1, int x2, int y2, CancellationTokenSource cancel)
        {
            List <Tuple <int, int> > result = new List <Tuple <int, int> >();

            // Save the destination on which the path was planned. This is useful if the planning gets cancelled
            // and we later want to re-run the plan (or substitute it with an alternative).
            destX = x2;
            destY = y2;

            Games.Pathfinding.AStar astar = new Games.Pathfinding.AStar();

            AStarNodeBC GoalNode  = new AStarNodeBC(null, null, 0, x2 - 2, y2 - 2, this);
            AStarNodeBC StartNode = new AStarNodeBC(null, GoalNode, 0, x1 - 2, y1 - 2, this);

            StartNode.GoalNode = GoalNode;
            astar.FindPath(StartNode, GoalNode, cancel);

            foreach (AStarNodeBC n in astar.Solution)
            {
                result.Add(new Tuple <int, int>(n.X, n.Y));
            }

            return(result);
        }