Exemple #1
0
        static void Main(string[] args)
        {
            var TestOcean = new Ocean();

            while (!TestOcean.DebugPutRandomlyShip(Square.Mark.CARRIER))
            {
                ;
            }
            while (!TestOcean.DebugPutRandomlyShip(Square.Mark.BATTLESHIP))
            {
                ;
            }
            while (!TestOcean.DebugPutRandomlyShip(Square.Mark.CRUISER))
            {
                ;
            }
            while (!TestOcean.DebugPutRandomlyShip(Square.Mark.SUBMARINE))
            {
                ;
            }
            while (!TestOcean.DebugPutRandomlyShip(Square.Mark.DESTROYER))
            {
                ;
            }

            TestOcean.DebugOcean();
        }
Exemple #2
0
 static void PlaceShips(int index, PlayerType type)
 {
     System.Console.WriteLine("Your current ocean:");
     playersObjects[index].MyOcean.DebugOceanBack();
     for (int i = 0; i < 5; i++)
     {
         Console.WriteLine($"Please place: {shipNames[i]}");
         bool shipPlaced = false;
         while (shipPlaced == false)
         {
             isHorizontal = Ship.IsShipHorizontal(type);
             position     = Ocean.GetShipPosition(type);
             shipPlaced   = playersObjects[index].MyOcean.DebugPutShip(shipTypes[i], isHorizontal, position);
         }
         System.Console.WriteLine();
         playersObjects[index].MyOcean.DebugOceanBack();
         System.Console.WriteLine();
     }
 }
Exemple #3
0
 public Player(string name, PlayerType type)
 {
     this.Type    = type;
     this.Name    = name;
     this.MyOcean = new Ocean();
 }
Exemple #4
0
        static bool ShootToShip(Player[] players)
        {
            int    j, x, y;
            bool   allShipsSunk = false;
            Square currentShot;

            for (int i = 0; i < 2; i++)
            {
                if (i == 0)
                {
                    j = 1;
                }
                else
                {
                    j = 0;
                }

                // PRINT FRONT OF ENEMY'S OCEAN
                Console.Clear();
                System.Console.WriteLine($"{players[i].Name} - {players[i].Type} is shooting");
                players[j].MyOcean.DebugOceanFront();
                // GET POSITION FROM SHOOTING PLAYER
                Console.WriteLine("Tell me where do you want to shoot");
                position = Ocean.GetShipPosition(players[i].Type);
                x        = position[1];
                y        = position[0];
                // CHECK IF SHOOT IS HIT/MISS
                currentShot = players[j].MyOcean.Board[x, y];
                if (currentShot.hasBeenShot == false)
                {
                    currentShot.hasBeenShot = true;
                    if (currentShot.GetMark() != Square.Mark.NOT_SET)
                    {
                        currentShot.SetFront(Square.Mark.HIT);
                        System.Console.WriteLine("You got it! :D HIT");
                        Thread.Sleep(3000);
                        Square.Mark shipType = currentShot.GetMark();
                        players[j].MyOcean.updateAfterHit(shipType);
                        if (players[j].MyOcean.verifyAllShipsSunk())
                        {
                            allShipsSunk = true;
                            Console.Clear();
                            Thread.Sleep(1000);
                            System.Console.WriteLine($"{players[i].Name} - YOU WON! CONGRATS!");
                            Thread.Sleep(5000);
                            return(allShipsSunk);
                        }
                        else if (players[j].MyOcean.verifyIfSunk(shipType) == true)
                        {
                            System.Console.WriteLine($"You shot {shipType}");
                            Thread.Sleep(3000);
                            for (int row = 0; row < 10; row++)
                            {
                                for (int col = 0; col < 10; col++)
                                {
                                    if (players[j].MyOcean.Board[row, col].GetMark() == shipType)
                                    {
                                        players[j].MyOcean.Board[row, col].SetFront(Square.Mark.SUNK);
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        currentShot.SetFront(Square.Mark.MISSED);
                        System.Console.WriteLine("Oh no... MISS but do not worry, you will have another chance");
                        Thread.Sleep(3000);
                    }
                }
            }
            return(allShipsSunk);
        }