Exemple #1
0
        static BattleMonster DisplayAndEquipEnemyBattleMonster(List <BattleMonster> enemyBattleMonsters, BattleMonster enemyEquippedMonster, BattleMonster equippedMonster)
        {
            string userResponse;
            bool   monsterNotFound = true;
            string monsterChoice;

            while (monsterNotFound)
            {
                Console.Clear();
                Console.WriteLine("---------------------------------------------------");
                Console.WriteLine($"Your Currently Equipped Monster: {equippedMonster.AllBattleMonsters()}");
                Console.WriteLine("---------------------------------------------------");
                Console.WriteLine("\tEnemy Battle Monsters");
                Console.WriteLine("---------------------------------------------------");

                foreach (BattleMonster enemyBattleMonster in enemyBattleMonsters)
                {
                    Console.WriteLine(enemyBattleMonster.AllBattleMonsters());
                }
                Console.WriteLine("---------------------------------------------------");

                //
                // pick enemy battle monster
                //

                Console.WriteLine();
                Console.Write("Pick a monster to battle: ");
                monsterChoice = Console.ReadLine();

                foreach (BattleMonster enemyBattleMonster in enemyBattleMonsters)
                {
                    if (enemyBattleMonster.Name == monsterChoice)
                    {
                        enemyEquippedMonster = enemyBattleMonster;

                        monsterNotFound = false;
                        break;
                    }
                }
                if (monsterNotFound)
                {
                    Console.WriteLine("Unable to locate enemy battle monster.");
                    Console.WriteLine();
                    Console.Write("Are there any more Monster to Battle [YES or NO]:");
                    userResponse = Console.ReadLine().ToUpper();
                    if (userResponse == "NO")
                    {
                        BattleMonster returnToMenu = new BattleMonster();
                        returnToMenu.Name           = "Returntomenu";
                        returnToMenu.monsterElement = BattleMonster.Element.returnToMenu;
                        returnToMenu.monsterSize    = BattleMonster.Size.returnToMenu;

                        enemyEquippedMonster = returnToMenu;
                        monsterNotFound      = false;
                    }
                }
            }
            return(enemyEquippedMonster);
        }
Exemple #2
0
        static BattleMonster InstantiateBattleMonsterKitten()
        {
            BattleMonster kitten = new BattleMonster();

            kitten.Name           = "Kitten";
            kitten.monsterElement = BattleMonster.Element.DARK;
            kitten.monsterSize    = BattleMonster.Size.SMALL;

            return(kitten);
        }
Exemple #3
0
        static BattleMonster InstantiateBattleMonsterGilroy()
        {
            BattleMonster gilroy = new BattleMonster();

            gilroy.Name           = "Gilroy";
            gilroy.monsterElement = BattleMonster.Element.LIGHT;
            gilroy.monsterSize    = BattleMonster.Size.LARGE;

            return(gilroy);
        }
Exemple #4
0
        static BattleMonster InstantiateBattleMonsterGargle()
        {
            BattleMonster gargle = new BattleMonster();

            gargle.Name           = "Gargle";
            gargle.monsterElement = BattleMonster.Element.WATER;
            gargle.monsterSize    = BattleMonster.Size.SMALL;

            return(gargle);
        }
Exemple #5
0
        static BattleMonster InstantiateBattleMonsterStump()
        {
            BattleMonster stump = new BattleMonster();

            stump.Name           = "Stump";
            stump.monsterElement = BattleMonster.Element.GRASS;
            stump.monsterSize    = BattleMonster.Size.MEDIUM;

            return(stump);
        }
Exemple #6
0
        static BattleMonster InstantiateBattleMonsterFury()
        {
            BattleMonster fury = new BattleMonster();

            fury.Name           = "Fury";
            fury.monsterElement = BattleMonster.Element.FIRE;
            fury.monsterSize    = BattleMonster.Size.LARGE;

            return(fury);
        }
Exemple #7
0
        static void DisplayCreateYourOwnBattleMonster(List <BattleMonster> yourBattleMonsters)
        {
            bool loop = true;

            BattleMonster newBattleMonster = new BattleMonster();

            DisplayHeader("\tCreate your own Battle Monster");

            Console.Write("Enter Name: ");
            newBattleMonster.Name = Console.ReadLine();

            while (loop)
            {
                Console.Clear();
                DisplayHeader("\tCreate your own Battle Monster");
                Console.Write("Enter Element Type: ");
                if (Enum.TryParse(Console.ReadLine().ToUpper(), out BattleMonster.Element elementType))
                {
                    newBattleMonster.monsterElement = elementType;
                    loop = false;
                }
                else
                {
                    Console.WriteLine("Please enter a valid element. [GRASS, WATER, FIRE, LIGHT, DARK]");
                    Console.ReadKey();
                }
            }

            while (!loop)
            {
                Console.Clear();
                DisplayHeader("\tCreate your own Battle Monster");
                Console.Write("Enter Size of Monster: ");
                if (Enum.TryParse(Console.ReadLine().ToUpper(), out BattleMonster.Size sizeOfMonster))
                {
                    newBattleMonster.monsterSize = sizeOfMonster;
                    loop = true;
                }
                else
                {
                    Console.WriteLine("Please enter a valid size. [SMALL, MEDIUM, LARGE]");
                    Console.ReadKey();
                }
            }

            yourBattleMonsters.Add(newBattleMonster);

            DisplayContinuePrompt();
        }
Exemple #8
0
        static void DisplayBattleBothBattleMonsters(List <BattleMonster> enemyBattleMonsters, List <BattleMonster> yourBattleMonsters)
        {
            BattleMonster enemyEquippedMonster = null;
            BattleMonster equippedMonster      = null;

            equippedMonster = DisplayAndEquipYourBattleMonster(yourBattleMonsters, equippedMonster);

            enemyEquippedMonster = DisplayAndEquipEnemyBattleMonster(enemyBattleMonsters, enemyEquippedMonster, equippedMonster);


            //
            // begin the battle
            //

            DisplayContinuePrompt();

            DisplayCompareElements(enemyBattleMonsters, enemyEquippedMonster, yourBattleMonsters, equippedMonster);
        }
Exemple #9
0
        static bool DisplayMainMenu(bool runApp)
        {
            bool runMenu = true;

            string userMenuChoice;

            //
            // instantiate battle monsters
            //


            BattleMonster kitten;

            kitten = InstantiateBattleMonsterKitten();

            BattleMonster gilroy;

            gilroy = InstantiateBattleMonsterGilroy();

            BattleMonster gargle;

            gargle = InstantiateBattleMonsterGargle();

            BattleMonster stump;

            stump = InstantiateBattleMonsterStump();

            BattleMonster fury;

            fury = InstantiateBattleMonsterFury();

            List <BattleMonster> enemyBattleMonsters = new List <BattleMonster>();

            enemyBattleMonsters.Add(kitten);
            enemyBattleMonsters.Add(gilroy);
            enemyBattleMonsters.Add(gargle);
            enemyBattleMonsters.Add(stump);
            enemyBattleMonsters.Add(fury);

            List <BattleMonster> yourBattleMonsters = new List <BattleMonster>();
            BattleMonster        equippedMonster    = null;

            while (runMenu)
            {
                DisplayHeader("Main Menu");
                Console.WriteLine();
                Console.WriteLine("A) Display enemy Battle Monsters.");
                Console.WriteLine("B) Create your own Battle Monsters.");
                Console.WriteLine("C) Display and Equip your Battle Monsters");
                Console.WriteLine("D) Battle enemy Battle Monster.");
                Console.WriteLine("E) Show Battle Tree");
                Console.WriteLine("F) ");
                Console.WriteLine("Q) Quit");
                Console.WriteLine();
                Console.Write("Enter Menu Choice: ");
                userMenuChoice = Console.ReadLine().ToUpper();

                switch (userMenuChoice)
                {
                case "A":
                    DisplayEnemyBattleMonsters(enemyBattleMonsters);
                    break;

                case "B":
                    DisplayCreateYourOwnBattleMonster(yourBattleMonsters);
                    break;

                case "C":
                    DisplayAndEquipYourBattleMonster(yourBattleMonsters, equippedMonster);
                    break;

                case "Q":
                    runMenu = false;
                    runApp  = false;
                    break;

                default:
                    Console.WriteLine();
                    Console.WriteLine("Please type a valid menu option [A, B, C, Q]");
                    DisplayContinuePrompt();
                    break;
                }
            }

            return(runApp);
        }
Exemple #10
0
 static void DisplayAndEquipYourBattleMonster(List <BattleMonster> yourBattleMonsters, BattleMonster equippedMonster)
 {
 }
Exemple #11
0
        static BattleMonster DisplayAndEquipYourBattleMonster(List <BattleMonster> yourBattleMonsters, BattleMonster equippedMonster)
        {
            string userResponse;
            bool   monsterNotFound = true;
            string monsterChoice;

            while (monsterNotFound)
            {
                Console.Clear();
                Console.WriteLine();
                Console.WriteLine("\tYour Battle Monsters");
                Console.WriteLine("---------------------------------------------------");

                foreach (BattleMonster yourBattleMonster in yourBattleMonsters)
                {
                    Console.WriteLine(yourBattleMonster.AllBattleMonsters());
                }
                Console.WriteLine("---------------------------------------------------");

                //
                // equip a monster
                //

                Console.WriteLine();
                Console.Write("Pick a monster to equip: ");
                monsterChoice = Console.ReadLine();

                foreach (BattleMonster yourBattleMonster in yourBattleMonsters)
                {
                    if (yourBattleMonster.Name == monsterChoice)
                    {
                        equippedMonster = yourBattleMonster;

                        monsterNotFound = false;
                        break;
                    }
                }
                if (monsterNotFound)
                {
                    Console.WriteLine("Unable to locate your battle monster.");
                    Console.WriteLine();
                    Console.Write("Would you like to create a Battle Monster to equip? [YES or NO]: ");
                    userResponse = Console.ReadLine().ToUpper();
                    if (userResponse == "YES")
                    {
                        DisplayCreateYourOwnBattleMonster(yourBattleMonsters);
                    }
                }
            }
            return(equippedMonster);
        }
Exemple #12
0
        static void DisplayCompareSize(List <BattleMonster> enemyBattleMonsters, BattleMonster enemyEquippedMonster, List <BattleMonster> yourBattleMonsters, BattleMonster equippedMonster)
        {
            //
            // small / small
            //
            if (equippedMonster.monsterSize == BattleMonster.Size.SMALL && enemyEquippedMonster.monsterSize == BattleMonster.Size.SMALL)
            {
                DisplayHeader("The Battle Continues");

                Console.WriteLine($"Both {equippedMonster.Name} and {enemyEquippedMonster.Name} have given it there all have.");
                Console.WriteLine($"With {equippedMonster.Name}'s {equippedMonster.monsterSize} size and {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterSize} size, they have exausted everything and both faint.");
                yourBattleMonsters.Remove(equippedMonster);
                enemyBattleMonsters.Remove(enemyEquippedMonster);
                Console.WriteLine();
                Console.WriteLine("\t Press any key to leave the battle ");
                Console.ReadKey();
                DisplayBattleTree();
            }

            //
            // small / medium
            //
            if (equippedMonster.monsterSize == BattleMonster.Size.SMALL && enemyEquippedMonster.monsterSize == BattleMonster.Size.MEDIUM)
            {
                DisplayHeader("The Battle Continues");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterSize} size is overpowered by {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterSize} size.");
                Console.WriteLine($"{equippedMonster.Name} faints.");
                yourBattleMonsters.Remove(equippedMonster);
                Console.WriteLine();
                Console.WriteLine("\t Press any key to leave the battle ");
                Console.ReadKey();
                DisplayBattleTree();
            }

            //
            // small / large
            //
            if (equippedMonster.monsterSize == BattleMonster.Size.SMALL && enemyEquippedMonster.monsterSize == BattleMonster.Size.LARGE)
            {
                DisplayHeader("The Battle Continues");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterSize} size is to fast for {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterSize} size to hit.");
                Console.WriteLine($"{enemyEquippedMonster.Name} faints from exhaustion.");
                enemyBattleMonsters.Remove(enemyEquippedMonster);
                Console.WriteLine();
                Console.WriteLine("\t Press any key to leave the battle ");
                Console.ReadKey();
            }

            //
            // medium / small
            //
            if (equippedMonster.monsterSize == BattleMonster.Size.MEDIUM && enemyEquippedMonster.monsterSize == BattleMonster.Size.SMALL)
            {
                DisplayHeader("The Battle Continues");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterSize} size overpowers {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterSize} size.");
                Console.WriteLine($"{enemyEquippedMonster.Name} faints.");
                enemyBattleMonsters.Remove(enemyEquippedMonster);
                Console.WriteLine();
                Console.WriteLine("\t Press any key to leave the battle ");
                Console.ReadKey();
            }

            //
            // medium / medium
            //
            if (equippedMonster.monsterSize == BattleMonster.Size.MEDIUM && enemyEquippedMonster.monsterSize == BattleMonster.Size.MEDIUM)
            {
                DisplayHeader("The Battle Continues");

                Console.WriteLine($"Both {equippedMonster.Name} and {enemyEquippedMonster.Name} have given it there all have.");
                Console.WriteLine($"With {equippedMonster.Name}'s {equippedMonster.monsterSize} size and {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterSize} size, they have exausted everything and both faint.");
                yourBattleMonsters.Remove(equippedMonster);
                enemyBattleMonsters.Remove(enemyEquippedMonster);
                Console.WriteLine();
                Console.WriteLine("\t Press any key to leave the battle ");
                Console.ReadKey();
                DisplayBattleTree();
            }

            //
            // medium / large
            //
            if (equippedMonster.monsterSize == BattleMonster.Size.MEDIUM && enemyEquippedMonster.monsterSize == BattleMonster.Size.LARGE)
            {
                DisplayHeader("The Battle Continues");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterSize} size is overpowered by {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterSize} size.");
                Console.WriteLine($"{equippedMonster.Name} faints.");
                yourBattleMonsters.Remove(equippedMonster);
                Console.WriteLine();
                Console.WriteLine("\t Press any key to leave the battle ");
                Console.ReadKey();
                DisplayBattleTree();
            }

            //
            // large / small
            //
            if (equippedMonster.monsterSize == BattleMonster.Size.LARGE && enemyEquippedMonster.monsterSize == BattleMonster.Size.SMALL)
            {
                DisplayHeader("The Battle Continues");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterSize} size is to slow to hit {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterSize} size.");
                Console.WriteLine($"{equippedMonster.Name} faints from exhaustion.");
                yourBattleMonsters.Remove(equippedMonster);
                Console.WriteLine();
                Console.WriteLine("\t Press any key to leave the battle ");
                Console.ReadKey();
                DisplayBattleTree();
            }

            //
            // large / medium
            //
            if (equippedMonster.monsterSize == BattleMonster.Size.LARGE && enemyEquippedMonster.monsterSize == BattleMonster.Size.MEDIUM)
            {
                DisplayHeader("The Battle Continues");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterSize} size overpowers {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterSize} size.");
                Console.WriteLine($"{enemyEquippedMonster.Name} faints.");
                enemyBattleMonsters.Remove(enemyEquippedMonster);
                Console.WriteLine();
                Console.WriteLine("\t Press any key to leave the battle ");
                Console.ReadKey();
            }

            //
            // large / large
            //
            if (equippedMonster.monsterSize == BattleMonster.Size.LARGE && enemyEquippedMonster.monsterSize == BattleMonster.Size.LARGE)
            {
                DisplayHeader("The Battle Continues");

                Console.WriteLine($"Both {equippedMonster.Name} and {enemyEquippedMonster.Name} have given it there all have.");
                Console.WriteLine($"With {equippedMonster.Name}'s {equippedMonster.monsterSize} size and {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterSize} size, they have exausted everything and both faint.");
                yourBattleMonsters.Remove(equippedMonster);
                enemyBattleMonsters.Remove(enemyEquippedMonster);
                Console.WriteLine();
                Console.WriteLine("\t Press any key to leave the battle ");
                Console.ReadKey();
                DisplayBattleTree();
            }
        }
Exemple #13
0
        static void DisplayCompareElements(List <BattleMonster> enemyBattleMonsters, BattleMonster enemyEquippedMonster, List <BattleMonster> yourBattleMonsters, BattleMonster equippedMonster)
        {
            //
            // grass / grass
            //
            if (equippedMonster.monsterElement == BattleMonster.Element.GRASS && enemyEquippedMonster.monsterElement == BattleMonster.Element.GRASS)
            {
                DisplayHeader("\t Battle Has Begun");

                Console.WriteLine($"It seems that {equippedMonster.Name}'s {equippedMonster.monsterElement} element and {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterElement} element have the two in a stailmate!");
                Console.WriteLine();
                Console.WriteLine("\t Press any key to continue the battle.");
                Console.ReadKey();

                DisplayCompareSize(enemyBattleMonsters, enemyEquippedMonster, yourBattleMonsters, equippedMonster);
            }

            //
            // grass / water
            //
            if (equippedMonster.monsterElement == BattleMonster.Element.GRASS && enemyEquippedMonster.monsterElement == BattleMonster.Element.WATER)
            {
                DisplayHeader("\t Battle Has Begun");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterElement} element has overpowered {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterElement} element!");
                Console.WriteLine($"{enemyEquippedMonster.Name} faints.");
                Console.WriteLine();
                enemyBattleMonsters.Remove(enemyEquippedMonster);
                Console.WriteLine("\t Press any key to leave the battle.");
                Console.ReadKey();
            }

            //
            // grass / fire
            //
            if (equippedMonster.monsterElement == BattleMonster.Element.GRASS && enemyEquippedMonster.monsterElement == BattleMonster.Element.FIRE)
            {
                DisplayHeader("\t Battle Has Begun");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterElement} element is weak against {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterElement} element!");
                Console.WriteLine($"{equippedMonster.Name} faints.");
                Console.WriteLine();
                yourBattleMonsters.Remove(equippedMonster);
                Console.WriteLine("\t Press any key to leave the battle.");
                Console.ReadKey();
                DisplayBattleTree();
            }

            //
            // water / grass
            //
            if (equippedMonster.monsterElement == BattleMonster.Element.WATER && enemyEquippedMonster.monsterElement == BattleMonster.Element.GRASS)
            {
                DisplayHeader("\t Battle Has Begun");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterElement} element is weak against {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterElement} element!");
                Console.WriteLine($"{equippedMonster.Name} faints.");
                Console.WriteLine();
                yourBattleMonsters.Remove(equippedMonster);
                Console.WriteLine("\t Press any key to leave the battle.");
                Console.ReadKey();
                DisplayBattleTree();
            }

            //
            // water / water
            //
            if (equippedMonster.monsterElement == BattleMonster.Element.WATER && enemyEquippedMonster.monsterElement == BattleMonster.Element.WATER)
            {
                DisplayHeader("\t Battle Has Begun");

                Console.WriteLine($"It seems that {equippedMonster.Name}'s {equippedMonster.monsterElement} element and {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterElement} element have the two in a stailmate!");
                Console.WriteLine();
                Console.WriteLine("\t Press any key to continue the battle.");
                Console.ReadKey();

                DisplayCompareSize(enemyBattleMonsters, enemyEquippedMonster, yourBattleMonsters, equippedMonster);
            }

            //
            // water / fire
            //
            if (equippedMonster.monsterElement == BattleMonster.Element.WATER && enemyEquippedMonster.monsterElement == BattleMonster.Element.FIRE)
            {
                DisplayHeader("\t Battle Has Begun");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterElement} element has overpowered {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterElement} element!");
                Console.WriteLine($"{enemyEquippedMonster.Name} faints.");
                Console.WriteLine();
                enemyBattleMonsters.Remove(enemyEquippedMonster);
                Console.WriteLine("\t Press any key to leave the battle.");
                Console.ReadKey();
            }

            //
            // fire / grass
            //
            if (equippedMonster.monsterElement == BattleMonster.Element.FIRE && enemyEquippedMonster.monsterElement == BattleMonster.Element.GRASS)
            {
                DisplayHeader("\t Battle Has Begun");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterElement} element has overpowered {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterElement} element!");
                Console.WriteLine($"{enemyEquippedMonster.Name} faints.");
                Console.WriteLine();
                enemyBattleMonsters.Remove(enemyEquippedMonster);
                Console.WriteLine("\t Press any key to leave the battle.");
                Console.ReadKey();
            }

            //
            // fire / water
            //
            if (equippedMonster.monsterElement == BattleMonster.Element.FIRE && enemyEquippedMonster.monsterElement == BattleMonster.Element.WATER)
            {
                DisplayHeader("\t Battle Has Begun");

                Console.WriteLine($"{equippedMonster.Name}'s {equippedMonster.monsterElement} element is weak against {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterElement} element!");
                Console.WriteLine($"{equippedMonster.Name} faints.");
                Console.WriteLine();
                yourBattleMonsters.Remove(equippedMonster);
                Console.WriteLine("\t Press any key to leave the battle.");
                Console.ReadKey();
                DisplayBattleTree();
            }

            //
            // fire / fire
            //
            if (equippedMonster.monsterElement == BattleMonster.Element.FIRE && enemyEquippedMonster.monsterElement == BattleMonster.Element.FIRE)
            {
                DisplayHeader("\t Battle Has Begun");

                Console.WriteLine($"It seems that {equippedMonster.Name}'s {equippedMonster.monsterElement} element and {enemyEquippedMonster.Name}'s {enemyEquippedMonster.monsterElement} element have the two in a stailmate!");
                Console.WriteLine();
                Console.WriteLine("\t Press any key to continue the battle.");
                Console.ReadKey();

                DisplayCompareSize(enemyBattleMonsters, enemyEquippedMonster, yourBattleMonsters, equippedMonster);
            }
            if ((equippedMonster.monsterElement == BattleMonster.Element.FIRE || equippedMonster.monsterElement == BattleMonster.Element.GRASS || equippedMonster.monsterElement == BattleMonster.Element.WATER) && enemyEquippedMonster.monsterElement == BattleMonster.Element.returnToMenu)
            {
                DisplayHeader("\tReturning to Battle Monsters Menu");
                Console.WriteLine("Press any key to return to menu.");
                enemyBattleMonsters.Remove(enemyEquippedMonster);
                Console.ReadKey();
            }
        }