void back(object sender, RoutedEventArgs e) { wiimote.Disconnect(); var nextPage = new GameSelect(); NavigationService.Navigate(nextPage); }
void bac(object sender, EventArgs e) //戻るボタン { // if (game == true) // { wiimote.Disconnect(); // } var nextPage = new GameSelect(); NavigationService.Navigate(nextPage); }
private void back(object sender, RoutedEventArgs e) { var nextPage = new GameSelect(); NavigationService.Navigate(nextPage); }
void game(object sender, EventArgs e) { var nextPage = new GameSelect(); NavigationService.Navigate(nextPage); }