private static void SetLooseArea(IMyTerminalBlock block, bool value)
        {
            InstantProjector gl = block.GameLogic.GetAs <InstantProjector>();

            gl.LooseArea = value;
            if (Constants.IsServer)
            {
                gl.SaveStorage();
            }
        }
        // Context: Terminal
        private static void SetSpeed(IMyTerminalBlock block, float value)
        {
            InstantProjector ip = block.GameLogic.GetAs <InstantProjector>();

            ip.Speed = (float)MathHelper.Clamp(Math.Round(value, 2), 1, 1000);
            ip.RefreshUI();
            if (Constants.IsServer)
            {
                ip.SaveStorage();
            }
        }