private void OnSpawned(HashSet <IMyCubeGrid> grids)
        {
            onDone.Invoke();

            Vector3D velocity = p.CubeGrid.Physics.LinearVelocity;

            Vector3D       diff    = Vector3D.Zero;
            bool           first   = true;
            HashSet <long> gridIds = new HashSet <long>();

            foreach (IMyCubeGrid grid in grids)
            {
                grid.Physics.LinearVelocity = velocity;
                if (first)
                {
                    diff = AccelerateTime(grid, velocity);
                }
                else
                {
                    MatrixD temp = grid.WorldMatrix;
                    temp.Translation += diff;
                    grid.WorldMatrix  = temp;
                }

                gridIds.Add(grid.EntityId);
                IMyEntity e = GridBounds.GetOverlappingEntity(grid);
                if (e != null)
                {
                    Utilities.Notify(Utilities.GetOverlapString(true, e), Activator);
                    ParallelSpawner.Close(grids);
                    return;
                }

                if (grids.Count > 1)
                {
                    var cubes = ((MyCubeGrid)grid).GetFatBlocks();
                    foreach (MyCubeBlock cube in cubes)
                    {
                        IMyMechanicalConnectionBlock baseBlock = cube as IMyMechanicalConnectionBlock;
                        if (baseBlock != null)
                        {
                            baseBlock.Attach();
                        }
                    }
                }
            }

            if (MyAPIGateway.Session.CreativeMode || comps.ConsumeComponents(Activator, Utilities.GetInventories(p)))
            {
                ParallelSpawner.Add(grids);
            }
            else
            {
                ParallelSpawner.Close(grids);
            }
        }
 private ProjectedGrid(ulong activator, IMyProjector p, List <MyObjectBuilder_CubeGrid> grids, GridBounds bounds, GridComponents comps, GridOrientation orientation, bool shiftBuildArea, int blockCount)
 {
     Activator           = activator;
     BlockCount          = blockCount;
     this.p              = p;
     this.grids          = grids;
     this.bounds         = bounds;
     this.comps          = comps;
     finalOrientation    = orientation;
     this.shiftBuildArea = shiftBuildArea;
 }
        public static bool TryCreate(ulong activator, IMyProjector p, bool shiftBuildArea, out ProjectedGrid projectedGrid)
        {
            projectedGrid = null;

            // Ensure the projector is valid and has a projection
            if (p.CubeGrid?.Physics == null)
            {
                Utilities.Notify(Constants.msgError + "bad_physics", activator);
                return(false);
            }

            if (p.ProjectedGrid == null)
            {
                Utilities.Notify(Constants.msgNoGrid, activator);
                return(false);
            }

            MyObjectBuilder_Projector pBuilder = (MyObjectBuilder_Projector)p.GetObjectBuilderCubeBlock(true);

            if (pBuilder.ProjectedGrids == null || pBuilder.ProjectedGrids.Count == 0)
            {
                Utilities.Notify(Constants.msgNoGrid, activator);
                return(false);
            }

            // Prepare list of grids
            List <MyObjectBuilder_CubeGrid> grids = pBuilder.ProjectedGrids;
            int largestIndex = FindLargest(grids);

            MyObjectBuilder_CubeGrid largestGrid = grids[largestIndex];

            if (Utilities.SupportsSubgrids(p))
            {
                if (largestIndex != 0)
                {
                    MyObjectBuilder_CubeGrid temp = grids[0];
                    grids[0]            = largestGrid;
                    grids[largestIndex] = temp;
                }
            }
            else
            {
                grids.Clear();
                grids.Add(largestGrid);
            }

            MatrixD largestMatrixInvert = MatrixD.Invert(largestGrid.PositionAndOrientation.Value.GetMatrix());
            MatrixD targetMatrix        = p.ProjectedGrid.WorldMatrix;

            float scale = GetScale(p);

            GridOrientation orientation = new GridOrientation(p);

            GridComponents comps = null;

            if (!MyAPIGateway.Session.CreativeMode)
            {
                comps = new GridComponents();
            }

            int totalBlocks = 0;

            MyIDModule owner = ((MyCubeBlock)p).IDModule;

            if (activator != 0)
            {
                long temp = MyAPIGateway.Players.TryGetIdentityId(activator);
                if (temp != 0)
                {
                    if (owner.ShareMode == MyOwnershipShareModeEnum.All)
                    {
                        owner = new MyIDModule(temp, MyOwnershipShareModeEnum.Faction);
                    }
                    else
                    {
                        owner = new MyIDModule(temp, owner.ShareMode);
                    }
                }
            }

            Random rand = new Random();

            foreach (MyObjectBuilder_CubeGrid grid in grids)
            {
                totalBlocks += grid.CubeBlocks.Count;
                if (totalBlocks > IPSession.Instance.MapSettings.MaxBlocks)
                {
                    Utilities.Notify(Constants.msgGridLarge, activator);
                    return(false);
                }

                PrepBlocks(rand, owner, grid, comps);
                if (grid.CubeBlocks.Count == 0)
                {
                    Utilities.Notify(Constants.msgGridSmall, activator);
                    return(false);
                }

                grid.IsStatic           = false;
                grid.CreatePhysics      = true;
                grid.Immune             = false;
                grid.DestructibleBlocks = true;

                MatrixD current = grid.PositionAndOrientation.Value.GetMatrix();
                if (scale != 1)
                {
                    current.Translation /= scale;
                }

                MatrixD newWorldMatrix = (current * largestMatrixInvert) * targetMatrix;
                grid.PositionAndOrientation = new MyPositionAndOrientation(ref newWorldMatrix);
                orientation.Include(newWorldMatrix);
            }

            if (totalBlocks < IPSession.Instance.MapSettings.MinBlocks)
            {
                Utilities.Notify(Constants.msgGridSmall, activator);
                return(false);
            }


            if (comps == null)
            {
                comps = new GridComponents();
            }
            else
            {
                comps.ApplySettings(IPSession.Instance.MapSettings);
                int            needed;
                MyDefinitionId neededId;
                if (!comps.HasComponents(Utilities.GetInventories(p), out needed, out neededId))
                {
                    Utilities.Notify(Utilities.GetCompsString(needed, neededId), activator);
                    return(false);
                }
            }


            GridBounds bounds = new GridBounds(p, grids);
            IMyEntity  e      = bounds.GetOverlappingEntity();

            if (e != null && (!shiftBuildArea || !bounds.HasClearArea()))
            {
                Utilities.Notify(Utilities.GetOverlapString(true, e), activator);
                return(false);
            }

            projectedGrid = new ProjectedGrid(activator, p, grids, bounds, comps, orientation, shiftBuildArea, totalBlocks);
            return(true);
        }