public GameplayScreen(bool newGame)
        {
            this.newGame = newGame;
            tempp = new HighScore();
            rezultati = new List<HighScore>();
            isoHelper = new ISHelper();
            typeFinish = false;
            temp = new List<HighScore>();
            Scores = new HighScore();
            GameplayHelper.updateGameTime = true;
            //foreach (HighScore kv in temp)
            //{
            //    Debug.WriteLine(kv.player + kv.score);
            //}

            Accelerometer = new Accelerometer();
            if (Accelerometer.State == SensorState.Ready)
            {
                Accelerometer.CurrentValueChanged += (s, e) =>
                {
                    accelState = e;
                };
                Accelerometer.Start();
            }
        }
        public HighScoreScreen()
        {
            adresa = "http://arka.foi.hr/~ivpusic/proflight/readScores.php";
            saveAdress = "http://arka.foi.hr/~ivpusic/proflight/saveScores.php";

            temp = new List<HighScore>();
            isoHelper = new ISHelper();
            this.width = 480;
            this.height = 800;
        }