Exemple #1
0
 public override void LoadContent()
 {
     player = new ScreenSplash();
     //title = ScreenManager.Game.Content.Load<Texture2D>("title");
     background = ScreenManager.Game.Content.Load<Texture2D>("bgr");
     splashTexture = ScreenManager.Game.Content.Load<Texture2D>("backgroundScreen");
     splashAnimation = new SplashAnimation();
     splashAnimation.Initialize(splashTexture, Vector2.Zero, 284, 115, 7, 30, Color.White, 1f, true);
     player.Initialize(splashAnimation, splashPosition);
 }
Exemple #2
0
        // Initialize the player
        public void Initialize(SplashAnimation animation, Vector2 position)
        {
            PlayerAnimation = animation;

            // Set the starting position of the player around the middle of the screen and to the back
            Position = position;

            // Set the player to be active
            Active = true;

            // Set the player health
            Health = 30;
        }
        public override void LoadContent()
        {
            playerr = new ScreenSplash();
            splashPosition = new Vector2(240, 400);
            splashAnimation = new SplashAnimation();
            options = iso.LoadOptions("options.xml");
            background = ScreenManager.Game.Content.Load<Texture2D>("mainMenu1_demo");
            gameMenuMusic = ScreenManager.Game.Content.Load<Song>("sound/mainMenuMusic");

            if (options[2] == true)
            {
                playMusic();
                isPlaying = true;
                checkSetting = false;
            }
        }