/* --------------------------------------------------------------------------------- *\ * Description: * Paint a single isle using DFS to find all relevant pixels * * Parameters: * int n_src_x: * int n_src_y: * int n_pixel_ind: * int n_color: * CBoard _board: \* --------------------------------------------------------------------------------- */ private static void paint_isle(int n_src_x, int n_src_y, int n_pixel_ind, int n_color, CBoard _board) { Stack <CPathNode> _path = new Stack <CPathNode>(); paint_n_push(n_src_x, n_src_y, n_pixel_ind, n_color, _board, _path); while (0 != _path.Count) { bool b_is_painted = false; CPathNode _path_node = _path.Peek(); int n_center_x = _path_node.x; int n_center_y = _path_node.y; for (int i = _path_node.next_neighbour_ind; i < ma_neighbours.Length; i++) { int n_neighbour_x = n_center_x + ma_neighbours[_path_node.next_neighbour_ind].Item1; int n_neighbour_y = n_center_y + ma_neighbours[_path_node.next_neighbour_ind].Item2; _path_node.next_neighbour_ind++; if (0 > n_neighbour_x || _board.width <= n_neighbour_x) { continue; } if (0 > n_neighbour_y || _board.height <= n_neighbour_y) { continue; } int n_neighbour_ind = _board.pixel_ind(n_neighbour_x, n_neighbour_y); if (_board.is_black_pixel(n_neighbour_ind)) { paint_n_push(n_neighbour_x, n_neighbour_y, n_neighbour_ind, n_color, _board, _path); b_is_painted = true; break; } } if (b_is_painted) { continue; } _path.Pop(); } } // paint_isle()
/* --------------------------------------------------------------------------------- *\ * Description: * Paint and count all islands * * Parameters: * CBoard _board: * CColorGenerator _color_generator: * * Returns int: \* --------------------------------------------------------------------------------- */ public static int paint(CBoard _board, CColorGenerator _color_generator) { int n_isle_count = 0; for (int y = 0; y < _board.height; y++) { for (int x = 0; x < _board.width; x++) { int n_pixel_ind = _board.pixel_ind(x, y); if (!_board.is_black_pixel(n_pixel_ind)) { continue; } n_isle_count++; paint_isle(x, y, n_pixel_ind, _color_generator.generate_color(), _board); } } return(n_isle_count); }