static void Main(string[] args) { User_Interface UI = new User_Interface(); CSV_Processor cSV = new CSV_Processor(); String file_Selection = string.Empty; Int32 user_Choice = 0; String search_Term = string.Empty; //creating an array of WineItems //I know this should be in a class, but I cannot make it work. //Something is usually better than nothing. WineItem[] collection = new WineItem[4000]; Int32 i = 0; //Have user select the file to read from. UI.Load_File_Dialog(out file_Selection); cSV.Load_CSV(file_Selection, collection); UI.Query_User(out user_Choice); switch (user_Choice) { case 1: { foreach (WineItem item in collection) { if (collection != null) { Console.WriteLine((collection[i])); i++; } } Console.ReadLine(); UI.Query_User(out user_Choice); break; } case 2: { UI.Search_Menu(out search_Term); break; } } }
static void Main(string[] args) { User_Interface UI = new User_Interface(); CSV_Processor cSV = new CSV_Processor(); String file_Selection = string.Empty; Int32 user_Choice = 0; String search_Term = string.Empty; //creating an array of WineItems //I know this should be in a class, but I cannot make it work. //Something is usually better than nothing. WineItem[] collection = new WineItem[4000]; Int32 i = 0; //Have user select the file to read from. UI.Load_File_Dialog(out file_Selection); cSV.Load_CSV(file_Selection, collection); UI.Query_User(out user_Choice); switch (user_Choice) { case 1: { foreach(WineItem item in collection) { if (collection != null) { Console.WriteLine((collection[i])); i++; } } Console.ReadLine(); UI.Query_User(out user_Choice); break; } case 2: { UI.Search_Menu(out search_Term); break; } } }