public void PrintWineList()                             //method to read the entire list and print out every element
 {
     csvProcessor.ImportCSV("../../../datafiles/WineList.csv", wineItems);
     foreach (WineItem wineItem in wineItems)            //loads the entire WineItem array
     {
         if (wineItem != null)                           //only reads a line in the array if an element is not null
         {
             Console.WriteLine(wineItem.ToString());     //converts the data in one element to a string
             wineItemsProcessed++;                       //accumulates the amount of each non-null element in the array
         }
     }
 }
Exemple #2
0
        static void Main(string[] args)
        {
            WineItemCollection wineItemCollection = new WineItemCollection();                        //instanciate WineItemCollection class

            CSVProcessor csvProcessor = new CSVProcessor();                                          //instanciate CSVProcessor class

            csvProcessor.ImportCSV("../../../datafiles/WineList.csv", wineItemCollection.WineItems); //determine path of the CSV file

            UserInterface ui = new UserInterface();                                                  //instanciate UserInterface class

            int choice = ui.FilePrompt();                                                            //integer to determine which number the user chooses when the interface gives its prompt

            while (choice.ToString() != "4")                                                         //runs intil the user chooses 4, which closes the program
            {
                switch (choice)                                                                      //switch statement to determine what course of action to take, depending on how to user responds to the interface
                {
                case 1:                                                                              //case 1 prints the entire wine array
                    wineItemCollection.WineItemsProcessed = 0;                                       //resets the integer so it won't accumulate with itself if the user prints the wine list more than once
                    wineItemCollection.PrintWineList();                                              //prints the wine list
                    Console.WriteLine();                                                             //inputs a blank line
                    choice = ui.FilePrompt();                                                        //reprompts the user to select an action from the interface
                    break;

                case 2:                                         //case 2 allows the user to search for a wine by its ID
                    wineItemCollection.SearchWineList();        //method to search the entire wine list
                    Console.WriteLine();                        //inputs a blank line
                    choice = ui.FilePrompt();                   //reprompts the user to select an action from the interface
                    break;

                case 3:
                    wineItemCollection.AddWineToList();
                    Console.WriteLine();
                    choice = ui.FilePrompt();
                    break;

                default:                                                            //default case that will only run if the user chooses an invalid response to the interface
                    Console.WriteLine("Error. Please select a valid option.");      //the user is told their response is invalid
                    Console.WriteLine();                                            //inputs a blank line
                    choice = ui.FilePrompt();                                       //reprompts the user to select an action from the interface
                    break;
                }
            }
        }
       static void Main(string[] args)
        {
            Console.WriteLine("Welcome to our wacky and wild wine list! \n");

            int UserIn = UserInterface.GetUserInput();

            // Assuming GetUserInput returns an integer of input
            // Well it still wants an integer?
            // Needed an extra = so it wasnt an assignment
            if (UserIn == 1)
            {
                // reading in the .CSV file
                // Find it using ../../../datafiles

                CSVProcessor csvProcessr = new CSVProcessor();


                //Dont know why this isnt working?
                csvProcessr.ImportCSV("../../../datafiles.csv", allTheWines);
            }
            else if (UserIn == 2)
            {
                // add to the list
                // use a method created in the WineItemCollection

                Console.WriteLine(" We will now add a new Item to the list!");
            }
            else if (UserIn == 3)
            {
                // loop through the array by the first index of a newly created WineItem with the input
                // as the first index and when they == each other
                // print out that array
                Console.WriteLine(" We will now look for an ID in the list!");
            }
            else if (UserIn == 4)
            {
                Console.WriteLine(" We will see you later! ");

                Environment.Exit(0);
            }


            }
Exemple #4
0
        static void Main(string[] args)
        {
            WineItemCollection wineItemCollection = new WineItemCollection();    //instanciate WineItemCollection class

            CSVProcessor csvProcessor = new CSVProcessor();     //instanciate CSVProcessor class

            csvProcessor.ImportCSV("../../../datafiles/WineList.csv", wineItemCollection.WineItems);   //determine path of the CSV file

            UserInterface ui = new UserInterface();     //instanciate UserInterface class

            int choice = ui.FilePrompt();   //integer to determine which number the user chooses when the interface gives its prompt
            while (choice.ToString() != "4")    //runs intil the user chooses 4, which closes the program
            {
                switch (choice) //switch statement to determine what course of action to take, depending on how to user responds to the interface
                {
                    case 1:                                         //case 1 prints the entire wine array
                        wineItemCollection.WineItemsProcessed = 0;  //resets the integer so it won't accumulate with itself if the user prints the wine list more than once
                        wineItemCollection.PrintWineList();         //prints the wine list
                        Console.WriteLine();                        //inputs a blank line
                        choice = ui.FilePrompt();                   //reprompts the user to select an action from the interface
                        break;
                    case 2:                                     //case 2 allows the user to search for a wine by its ID
                        wineItemCollection.SearchWineList();    //method to search the entire wine list
                        Console.WriteLine();                    //inputs a blank line
                        choice = ui.FilePrompt();               //reprompts the user to select an action from the interface
                        break;
                    case 3:
                        wineItemCollection.AddWineToList();
                        Console.WriteLine();
                        choice = ui.FilePrompt();
                        break;
                    default:                                                        //default case that will only run if the user chooses an invalid response to the interface
                        Console.WriteLine("Error. Please select a valid option.");  //the user is told their response is invalid
                        Console.WriteLine();                                        //inputs a blank line
                        choice = ui.FilePrompt();                                   //reprompts the user to select an action from the interface
                        break;
                }
            }
        }
        static void Main(string[] args)
        {
            // Launch introUI
            UserInterface introUI = new UserInterface();
            int uiChoice = introUI.IntroInput();
            // While choice isn't EXIT
            while (uiChoice != 2)
            {
                // Load new instance of the CSV Processor
                CSVProcessor csvProcessor = new CSVProcessor();
                // !!! SET THIS FILE PATH MANUALLY !!!
                csvProcessor.ImportCSV(@"..\datafiles\WineList.csv");
                // load wineItems locally
                List<WineItem> wineItems = csvProcessor.GetWineItems();
                // While user makes any choice in the main UI
                while (uiChoice == 1 || uiChoice == 2 || uiChoice == 3)
                {
                    // New instance of the main UI
                    UserInterface mainUI = new UserInterface();
                    uiChoice = mainUI.MainInput();
                    // Set up the case statement for the main UI
                    int uiSwitch = uiChoice;
                    switch (uiSwitch)
                    {
                        case 1:
                            // Print out the entire list of items with a for loop
                            for (int i = 0; i <= wineItems.Count - 1; i++)
                            {
                                Console.WriteLine(wineItems[i].ToString());
                            }
                            break;
                        case 2:
                            // Allow user to search for items in the List
                                Console.WriteLine("ENTER ITEM ID TO SEARCH FOR:");
                                string userInput = Console.ReadLine();
                                bool flag = false;
                            // for loop to search for entered text in the entire list
                                for(int i = 0; i <= wineItems.Count - 1; i++)
                                {
                                    if (wineItems[i].ItemID.Equals(userInput) && wineItems[i] != null)
                                    {
                                        Console.WriteLine("MATCHING ITEM ID FOUND:" + Environment.NewLine +
                                            wineItems[i].ToString());
                                        flag = true;
                                    }
                                }
                            // show no results
                                if (flag == false)
                                {
                                    Console.WriteLine("NO MATCHING ITEM ID");
                                }
                                break;
                        case 3:
                            // Allow user to enter an item
                                string enteredID, enteredDescription, enteredPack;
                                Console.WriteLine("ENTER NEW ID:");
                                enteredID = Console.ReadLine();
                                Console.WriteLine("ENTER NEW DESCRIPTION");
                                enteredDescription = Console.ReadLine();
                                Console.WriteLine("ENTER NEW PACK");
                                enteredPack = Console.ReadLine();
                            // Add item to WineItem list
                                wineItems.Add(new WineItem(enteredID, enteredDescription, enteredPack));
                                Console.WriteLine(wineItems[wineItems.Count -1].ToString());
                                break;
                        default:
                                break;
                    }

                }
                uiChoice = introUI.IntroInput();
            }
        }
        static void Main(string[] args)
        {
            //Set a constant for the size of the collection
            const int wineItemCollectionSize = 4000;

            //Set a constant for the path to the CSV File
            const string pathToCSVFile = "../../../datafiles/winelist.csv";

            //Create an instance of the UserInterface class
            UserInterface userInterface = new UserInterface();

            //Create an instance of the WineItemCollection class
            IWineCollection wineItemCollection = new WineItemCollection(wineItemCollectionSize);

            //Create an instance of the CSVProcessor class
            CSVProcessor csvProcessor = new CSVProcessor();

            //Display the Welcome Message to the user
            userInterface.DisplayWelcomeGreeting();

            //Display the Menu and get the response. Store the response in the choice integer
            //This is the 'primer' run of displaying and getting.
            int choice = userInterface.DisplayMenuAndGetResponse();

            while (choice != 5)
            {
                switch (choice)
                {
                    case 1:
                        //Load the CSV File
                        bool success = csvProcessor.ImportCSV(wineItemCollection, pathToCSVFile);
                        if (success)
                        {
                            //Display Success Message
                            userInterface.DisplayImportSuccess();
                        }
                        else
                        {
                            //Display Fail Message
                            userInterface.DisplayImportError();
                        }
                        break;

                    case 2:
                        //Print Entire List Of Items
                        string[] allItems = wineItemCollection.GetPrintStringsForAllItems();
                        if (allItems.Length > 0)
                        {
                            //Display all of the items
                            userInterface.DisplayAllItems(allItems);
                        }
                        else
                        {
                            //Display error message for all items
                            userInterface.DisplayAllItemsError();
                        }
                        break;

                    case 3:
                        //Search For An Item
                        string searchQuery = userInterface.GetSearchQuery();
                        string itemInformation = wineItemCollection.FindById(searchQuery);
                        if (itemInformation != null)
                        {
                            userInterface.DisplayItemFound(itemInformation);
                        }
                        else
                        {
                            userInterface.DisplayItemFoundError();
                        }
                        break;

                    case 4:
                        //Add A New Item To The List
                        string[] newItemInformation = userInterface.GetNewItemInformation();
                        if (wineItemCollection.FindById(newItemInformation[0]) == null)
                        {
                            wineItemCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2]);
                            userInterface.DisplayAddWineItemSuccess();
                        }
                        else
                        {
                            userInterface.DisplayItemAlreadyExistsError();
                        }
                        break;
                }

                //Get the new choice of what to do from the user
                choice = userInterface.DisplayMenuAndGetResponse();
            }
        }
Exemple #7
0
        static void Main(string[] args)
        {
            bool isLoadedCSV = false;
            UserInterface ui = new UserInterface();
            WineItem wineItem = new WineItem();
            WineItemCollections wineItemCollection = new WineItemCollections();
            CSVProcessor file = new CSVProcessor();


            int choice = ui.GetUserInput();

            while (choice != 5) // exits program if user selects 5, otherwise menu keeps displaying
            {
                switch (choice)
                {
                    case 1:
                        {
                            if (!isLoadedCSV) // loads file first time, afterward displays that it's already been loaded
                            {
                                file.ImportCSV("../../../datafiles/WineList.csv", wineItemCollection);
                                Console.WriteLine("File successfully loaded.");
                                Console.WriteLine();
                                isLoadedCSV = true;
                            }
                            else
                            {
                                Console.WriteLine("File has already been loaded.");
                                Console.WriteLine();
                            }
                            break;
                        }
                    case 2:
                        {
                            // displays all wine items
                            Console.WriteLine(wineItemCollection.ToString());
                            Console.WriteLine();
                            break;
                        }

                    case 3:
                        {
                            // allows user to search for wine by ID and displays wine info or that wine does not exist
                            Console.WriteLine("Enter the ID you wish to search for: ");
                            string searchWineItemID = Console.ReadLine();
                            WineItem wineItemResult = wineItemCollection.SearchWine(searchWineItemID);
                            if (wineItemResult != null)
                            {
                                Console.WriteLine(wineItemResult.ToString());
                            }
                            else
                            {
                                Console.WriteLine("The ID was not found in the database.");
                            }
                            Console.WriteLine();
                            break;
                        }

                    case 4:
                        {
                            // allows user to add wine item to array if the ID is not already in the database


                            Console.WriteLine("Please enter the wine ID: ");
                            string userID = Console.ReadLine();
                            WineItem wineItemResult = wineItemCollection.SearchWine(userID);
                            if (wineItemResult != null) 
                            {
                                Console.WriteLine("That ID is already in the database.");
                            }
                            else
                            {
                                Console.WriteLine("Please enter the wine description: ");
                                string userDescription = Console.ReadLine();

                                Console.WriteLine("Please enter the wine pack: ");
                                string userPack = Console.ReadLine();

                                WineItem userWineItem = new WineItem(userID, userDescription, userPack);
                                wineItemCollection.AddWineItem(userWineItem);

                                Console.WriteLine();
                                Console.WriteLine(userWineItem.ToString() + " successfully added.");
                                Console.WriteLine();
                            }

                            
                        }

                        break;
                }

                choice = ui.GetUserInput();
            }

            
        }