public SpecialEnemy(SpecialScreen parent, int row, int x, int y, int shootingrate, int behavior, int speed, int amplitude, int time, bool track) { this.parent = parent; graphicsRow = row; location = new Vector2(x, y); next_loc = location; shootingRate = shootingrate; currentBehavior = (Behaviors)behavior; this.speed = speed; this.amplitude = amplitude; this.time = time; this.track = track; }
public SpecialEnemy getEnemy(SpecialScreen parent) { return new SpecialEnemy(parent, row, x, 0, shootingrate, behavior, speed, amplitude, time, track); }
public SpecialProjectile(SpecialScreen parent, Vector2 location, Vector2 direction, bool friendly = false, bool tracking = false, bool fiery = false, bool ghostly = false) { this.location = location; next_loc = location; if (!tracking) this.direction = direction; else { int del_x = (int)(parent.playerloc.X - location.X); int del_y = (int)(parent.playerloc.Y - location.Y); float norm = (float)Math.Sqrt(Math.Pow(del_x, 2) + Math.Pow(del_y, 2)); this.direction = new Vector2(4 * del_x / norm, 4 * del_y / norm); } this.friendly = friendly; this.fiery = fiery; this.ghostly = ghostly; }
public SpecialPlayer(SpecialScreen parent) { this.parent = parent; graphicsRow = 0; height = 48; location = new Vector2(SpecialScreen.width / 2, SpecialScreen.height - 48); next_loc = location; }