public MainWindow() { InitializeComponent(); ExitLabel.Visibility = Visibility.Hidden; welcome = new Properties.Welcome(); welcome.Show(); this.Hide(); theTimer.Interval = TimeSpan.FromMilliseconds(10); theTimer.Tick += dispatcherTimer_Tick; theTimer.IsEnabled = true; theBall = new Ball(ball); board = new TheBoard(paddle); bricks = new List <Brick>(); theGame = new Game(board, theBall, bricks); double pad = canvas.ActualHeight - (paddle.ActualHeight + 20); Canvas.SetBottom(paddle, pad); //makes bricks makeBricks(16, 4); }
public Game(TheBoard board, Ball ball, List <Brick> list) { this.bricks = list; this.ball = ball; this.board = board; }