/// <summary>
        /// コントローラーのステータスを全体へ通知
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        private void ForceSensor_SensorDataUpdated(ForceSensorUpdateArgs data)
        {
            ForceSensorData sensor1 = (data.Sensor1Data == null)? new ForceSensorData() : new ForceSensorData
            {
                Fx = data.Sensor1Data.Fx,
                Fy = data.Sensor1Data.Fy,
                Fz = data.Sensor1Data.Fz,
                Mx = data.Sensor1Data.Mx,
                My = data.Sensor1Data.My,
                Mz = data.Sensor1Data.Mz,
            };

            if (sensorCount < meanTimes)
            {
                meanbuf1fx[sensorCount] = sensor1.Fx;
                meanbuf1fy[sensorCount] = sensor1.Fy;
                meanbuf1fz[sensorCount] = sensor1.Fz;
                meanbuf1mx[sensorCount] = sensor1.Mx;
                meanbuf1my[sensorCount] = sensor1.My;
                meanbuf1mz[sensorCount] = sensor1.Mz;

                sensorCount++;

                if (sensorCount >= meanTimes)
                {
                    sensor1Offset.Fx = meanbuf1fx.Average();
                    sensor1Offset.Fy = meanbuf1fy.Average();
                    sensor1Offset.Fz = meanbuf1fz.Average();
                    sensor1Offset.Mx = meanbuf1mx.Average();
                    sensor1Offset.My = meanbuf1my.Average();
                    sensor1Offset.Mz = meanbuf1mz.Average();
                }
            }
            else
            {
                var sensor1ForceVector  = new Vector3(sensor1.Fx - sensor1Offset.Fx, sensor1.Fy - sensor1Offset.Fy, sensor1.Fz - sensor1Offset.Fz);
                var sensor1MomentVector = new Vector3(sensor1.Mx - sensor1Offset.Mx, sensor1.My - sensor1Offset.My, sensor1.Mz - sensor1Offset.Mz);

                var responce = new ForceSensorResponceSingle()
                {
                    Sensor1 = new ForceSensorData()
                    {
                        Fx = sensor1ForceVector.X,
                        Fy = sensor1ForceVector.Y,
                        Fz = sensor1ForceVector.Z,
                        Mx = sensor1MomentVector.X,
                        My = sensor1MomentVector.Y,
                        Mz = sensor1MomentVector.Z,
                    },
                    Time = data.Time,
                };

                var resStr = JsonConvert.SerializeObject(responce);

                SendMessageToAllAsync(resStr, AppConst.NON_BOM_UTF8_ENCORDING);
            }
        }
        /// <summary>
        /// コントローラーのステータスを全体へ通知
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        private async Task ForceSensor_SensorDataUpdated(ForceSensorUpdateArgs data)
        {
            ForceSensorData sensor1 = (data.Sensor1Data == null)? new ForceSensorData() : new ForceSensorData
            {
                Fx = data.Sensor1Data.Fx,
                Fy = data.Sensor1Data.Fy,
                Fz = data.Sensor1Data.Fz,
                Mx = data.Sensor1Data.Mx,
                My = data.Sensor1Data.My,
                Mz = data.Sensor1Data.Mz,
            };

            var sensor1ForceVector  = new Vector3(sensor1.Fx, sensor1.Fy, sensor1.Fz);
            var sensor1MomentVector = new Vector3(sensor1.Mx, sensor1.My, sensor1.Mz);



            var responce = new ForceSensorResponceSingle()
            {
                Sensor1 = new ForceSensorData()
                {
                    Fx = sensor1ForceVector.X,
                    Fy = sensor1ForceVector.Y,
                    Fz = sensor1ForceVector.Z,
                    Mx = sensor1MomentVector.X,
                    My = sensor1MomentVector.Y,
                    Mz = sensor1MomentVector.Z,
                },
                Time = data.Time,
            };

            var resStr = JsonConvert.SerializeObject(responce);

            // Console.WriteLine($"updated: {ii}\n{data.StatusCode}");

            await SendMessageToAllAsync(resStr, AppConst.NON_BOM_UTF8_ENCORDING);

            Thread.Sleep(10);
        }
        public ForceSensorTestHandlerSingle(WebSocketObjectHolder webSocketObjectHolder) : base(webSocketObjectHolder)
        {
            DateTime s = DateTime.Now;

            this.testLoop = Task.Run(async() => {
                this.isStop = false;

                var random = new Random();
                var seed   = 2.0;
                while (!this.isStop)
                {
                    var randomFArray = Enumerable.Range(0, 6).Select(i => Convert.ToSingle(seed * random.NextDouble() - seed / 2.0)).ToArray();
                    var data         = new ForceSensorData
                    {
                        Fx = randomFArray[0],
                        Fy = randomFArray[1],
                        Fz = randomFArray[2],

                        Mx = randomFArray[3],
                        My = randomFArray[4],
                        Mz = randomFArray[5],
                    };

                    var res = new ForceSensorResponceSingle
                    {
                        Sensor1 = data,
                        Time    = Convert.ToUInt32((DateTime.Now - s).TotalMilliseconds),
                    };

                    var resStr = JsonConvert.SerializeObject(res);

                    await SendMessageToAllAsync(resStr, AppConst.NON_BOM_UTF8_ENCORDING);

                    System.Threading.Thread.Sleep(10);
                }
            });
        }