/// <summary>
        /// コントローラーのステータスを全体へ通知
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        private void ForceSensor_SensorDataUpdated(ForceSensorUpdateArgs data)
        {
            ForceSensorData sensor1 = (data.Sensor1Data == null)? new ForceSensorData() : new ForceSensorData
            {
                Fx = data.Sensor1Data.Fx,
                Fy = data.Sensor1Data.Fy,
                Fz = data.Sensor1Data.Fz,
                Mx = data.Sensor1Data.Mx,
                My = data.Sensor1Data.My,
                Mz = data.Sensor1Data.Mz,
            };

            if (sensorCount < meanTimes)
            {
                meanbuf1fx[sensorCount] = sensor1.Fx;
                meanbuf1fy[sensorCount] = sensor1.Fy;
                meanbuf1fz[sensorCount] = sensor1.Fz;
                meanbuf1mx[sensorCount] = sensor1.Mx;
                meanbuf1my[sensorCount] = sensor1.My;
                meanbuf1mz[sensorCount] = sensor1.Mz;

                sensorCount++;

                if (sensorCount >= meanTimes)
                {
                    sensor1Offset.Fx = meanbuf1fx.Average();
                    sensor1Offset.Fy = meanbuf1fy.Average();
                    sensor1Offset.Fz = meanbuf1fz.Average();
                    sensor1Offset.Mx = meanbuf1mx.Average();
                    sensor1Offset.My = meanbuf1my.Average();
                    sensor1Offset.Mz = meanbuf1mz.Average();
                }
            }
            else
            {
                var sensor1ForceVector  = new Vector3(sensor1.Fx - sensor1Offset.Fx, sensor1.Fy - sensor1Offset.Fy, sensor1.Fz - sensor1Offset.Fz);
                var sensor1MomentVector = new Vector3(sensor1.Mx - sensor1Offset.Mx, sensor1.My - sensor1Offset.My, sensor1.Mz - sensor1Offset.Mz);

                var responce = new ForceSensorResponceSingle()
                {
                    Sensor1 = new ForceSensorData()
                    {
                        Fx = sensor1ForceVector.X,
                        Fy = sensor1ForceVector.Y,
                        Fz = sensor1ForceVector.Z,
                        Mx = sensor1MomentVector.X,
                        My = sensor1MomentVector.Y,
                        Mz = sensor1MomentVector.Z,
                    },
                    Time = data.Time,
                };

                var resStr = JsonConvert.SerializeObject(responce);

                SendMessageToAllAsync(resStr, AppConst.NON_BOM_UTF8_ENCORDING);
            }
        }
        /// <summary>
        /// コントローラーのステータスを全体へ通知
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        private async Task ForceSensor_SensorDataUpdated(ForceSensorUpdateArgs data)
        {
            ForceSensorData sensor1 = (data.Sensor1Data == null)? new ForceSensorData() : new ForceSensorData
            {
                Fx = data.Sensor1Data.Fx,
                Fy = data.Sensor1Data.Fy,
                Fz = data.Sensor1Data.Fz,
                Mx = data.Sensor1Data.Mx,
                My = data.Sensor1Data.My,
                Mz = data.Sensor1Data.Mz,
            };

            var sensor1ForceVector  = new Vector3(sensor1.Fx, sensor1.Fy, sensor1.Fz);
            var sensor1MomentVector = new Vector3(sensor1.Mx, sensor1.My, sensor1.Mz);



            var responce = new ForceSensorResponceSingle()
            {
                Sensor1 = new ForceSensorData()
                {
                    Fx = sensor1ForceVector.X,
                    Fy = sensor1ForceVector.Y,
                    Fz = sensor1ForceVector.Z,
                    Mx = sensor1MomentVector.X,
                    My = sensor1MomentVector.Y,
                    Mz = sensor1MomentVector.Z,
                },
                Time = data.Time,
            };

            var resStr = JsonConvert.SerializeObject(responce);

            // Console.WriteLine($"updated: {ii}\n{data.StatusCode}");

            await SendMessageToAllAsync(resStr, AppConst.NON_BOM_UTF8_ENCORDING);

            Thread.Sleep(10);
        }
Exemple #3
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        public ForceSensorTestHandlerDouble(WebSocketObjectHolder webSocketObjectHolder) : base(webSocketObjectHolder)
        {
            DateTime s = DateTime.Now;

            this.testLoop = Task.Run(async() => {
                this.isStop = false;

                var random = new Random();
                var seed   = 2.0;
                while (!this.isStop)
                {
                    var randomFArray = Enumerable.Range(0, 6).Select(i => Convert.ToSingle(seed * random.NextDouble() - seed / 2.0)).ToArray();
                    var data         = new ForceSensorData
                    {
                        Fx = randomFArray[0],
                        Fy = randomFArray[1],
                        Fz = randomFArray[2],

                        Mx = randomFArray[3],
                        My = randomFArray[4],
                        Mz = randomFArray[5],
                    };

                    var res = new ForceSensorResponceDouble
                    {
                        Sensor1   = data,
                        Sensor2   = data,
                        TimeStamp = Convert.ToUInt32((DateTime.Now - s).TotalMilliseconds),
                    };

                    var resStr = JsonConvert.SerializeObject(res);

                    await SendMessageToAllAsync(resStr, AppConst.NON_BOM_UTF8_ENCORDING);

                    System.Threading.Thread.Sleep(10);
                }
            });
        }
Exemple #4
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        /// <summary>
        /// コントローラーのステータスを全体へ通知
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        private void ForceSensor_SensorDataUpdated(ForceSensorUpdateArgs data)
        {
            ForceSensorData sensor1 = (data.Sensor1Data == null) ? new ForceSensorData() : data.Sensor1Data;
            ForceSensorData sensor2 = (data.Sensor2Data == null) ? new ForceSensorData() : data.Sensor2Data;


            if (sensorCount < meanTimes)
            {
                meanbuf1fx[sensorCount] = sensor1.Fx;
                meanbuf1fy[sensorCount] = sensor1.Fy;
                meanbuf1fz[sensorCount] = sensor1.Fz;
                meanbuf1mx[sensorCount] = sensor1.Mx;
                meanbuf1my[sensorCount] = sensor1.My;
                meanbuf1mz[sensorCount] = sensor1.Mz;

                meanbuf2fx[sensorCount] = sensor2.Fx;
                meanbuf2fy[sensorCount] = sensor2.Fy;
                meanbuf2fz[sensorCount] = sensor2.Fz;
                meanbuf2mx[sensorCount] = sensor2.Mx;
                meanbuf2my[sensorCount] = sensor2.My;
                meanbuf2mz[sensorCount] = sensor2.Mz;

                sensorCount++;

                if (sensorCount >= meanTimes)
                {
                    sensor1Offset.Fx = meanbuf1fx.Average();
                    sensor1Offset.Fy = meanbuf1fy.Average();
                    sensor1Offset.Fz = meanbuf1fz.Average();
                    sensor1Offset.Mx = meanbuf1mx.Average();
                    sensor1Offset.My = meanbuf1my.Average();
                    sensor1Offset.Mz = meanbuf1mz.Average();

                    sensor2Offset.Fx = meanbuf2fx.Average();
                    sensor2Offset.Fy = meanbuf2fy.Average();
                    sensor2Offset.Fz = meanbuf2fz.Average();
                    sensor2Offset.Mx = meanbuf2mx.Average();
                    sensor2Offset.My = meanbuf2my.Average();
                    sensor2Offset.Mz = meanbuf2mz.Average();
                }
            }
            else
            {
                var sensor1ForceVector  = new Vector3(sensor1.Fx - sensor1Offset.Fx, sensor1.Fy - sensor1Offset.Fy, sensor1.Fz - sensor1Offset.Fz);
                var sensor1MomentVector = new Vector3(sensor1.Mx - sensor1Offset.Mx, sensor1.My - sensor1Offset.My, sensor1.Mz - sensor1Offset.Mz);

                var sensor2ForceVector  = new Vector3(sensor2.Fx - sensor2Offset.Fx, sensor2.Fy - sensor2Offset.Fy, sensor2.Fz - sensor2Offset.Fz);
                var sensor2MomentVector = new Vector3(sensor2.Mx - sensor2Offset.Mx, sensor2.My - sensor2Offset.My, sensor2.Mz - sensor2Offset.Mz);

                q = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), (float)Math.PI);
                // Quaternion q = new Quaternion(new Vector3(0, 1, 0), 180.0f);

                // Y軸周りに180°回転
                sensor2ForceVector  = Vector3.Transform(sensor2ForceVector, q);
                sensor2MomentVector = Vector3.Transform(sensor2MomentVector, q);

                var combindForce  = sensor1ForceVector + sensor2ForceVector;
                var combindMoment = sensor1MomentVector + sensor2MomentVector;


                var responce = new ForceSensorResponceDouble()
                {
                    Sensor1 = new ForceSensorData()
                    {
                        Fx = sensor1ForceVector.X,
                        Fy = sensor1ForceVector.Y,
                        Fz = sensor1ForceVector.Z,
                        Mx = sensor1MomentVector.X,
                        My = sensor1MomentVector.Y,
                        Mz = sensor1MomentVector.Z,
                    },
                    Sensor2 = new ForceSensorData()
                    {
                        Fx = sensor2ForceVector.X,
                        Fy = sensor2ForceVector.Y,
                        Fz = sensor2ForceVector.Z,
                        Mx = sensor2MomentVector.X,
                        My = sensor2MomentVector.Y,
                        Mz = sensor2MomentVector.Z,
                    },
                    Combined = new ForceSensorData()
                    {
                        Fx = combindForce.X,
                        Fy = combindForce.Y,
                        Fz = combindForce.Z,
                        Mx = combindMoment.X,
                        My = combindMoment.Y,
                        Mz = combindMoment.Z,
                    },
                    //TimeStamp = data.MeasureTime,
                    TimeStamp = 0,
                };

                var resStr = JsonConvert.SerializeObject(responce);
                // Console.WriteLine($"updated: {ii}\n{data.StatusCode}");

                SendMessageToAllAsync(resStr, AppConst.NON_BOM_UTF8_ENCORDING);
            }
        }
Exemple #5
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        /// <summary>
        /// コントローラーのステータスを全体へ通知
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        private async Task ForceSensor_SensorDataUpdated(ForceSensorUpdateArgs data)
        {
            ForceSensorData sensor1 = (data.Sensor1Data == null)? new ForceSensorData() : new ForceSensorData
            {
                Fx = data.Sensor1Data.Fx,
                Fy = data.Sensor1Data.Fy,
                Fz = data.Sensor1Data.Fz,
                Mx = data.Sensor1Data.Mx,
                My = data.Sensor1Data.My,
                Mz = data.Sensor1Data.Mz,
            };
            ForceSensorData sensor2 = (data.Sensor2Data == null)? new ForceSensorData() : new ForceSensorData
            {
                Fx = data.Sensor2Data.Fx,
                Fy = data.Sensor2Data.Fy,
                Fz = data.Sensor2Data.Fz,
                Mx = data.Sensor2Data.Mx,
                My = data.Sensor2Data.My,
                Mz = data.Sensor2Data.Mz,
            };

            var sensor1ForceVector  = new Vector3(sensor1.Fx, sensor1.Fy, sensor1.Fz);
            var sensor1MomentVector = new Vector3(sensor1.Mx, sensor1.My, sensor1.Mz);

            var sensor2ForceVector  = new Vector3(sensor2.Fx, sensor2.Fy, sensor2.Fz);
            var sensor2MomentVector = new Vector3(sensor2.Mx, sensor2.My, sensor2.Mz);

            Quaternion q = new Quaternion(new Vector3(0, 1, 0), (float)Math.PI);

            // Y軸周りに180°回転
            sensor2ForceVector  = Vector3.Transform(sensor2ForceVector, q);
            sensor2MomentVector = Vector3.Transform(sensor2MomentVector, q);

            var combindForce  = sensor1ForceVector + sensor2ForceVector;
            var combindMoment = sensor1MomentVector + sensor2MomentVector;


            var responce = new ForceSensorResponceDouble()
            {
                Sensor1 = new ForceSensorData()
                {
                    Fx = sensor1ForceVector.X,
                    Fy = sensor1ForceVector.Y,
                    Fz = sensor1ForceVector.Z,
                    Mx = sensor1MomentVector.X,
                    My = sensor1MomentVector.Y,
                    Mz = sensor1MomentVector.Z,
                },
                Sensor2 = new ForceSensorData()
                {
                    Fx = sensor2ForceVector.X,
                    Fy = sensor2ForceVector.Y,
                    Fz = sensor2ForceVector.Z,
                    Mx = sensor2MomentVector.X,
                    My = sensor2MomentVector.Y,
                    Mz = sensor2MomentVector.Z,
                },
                Combined = new ForceSensorData()
                {
                    Fx = combindForce.X,
                    Fy = combindForce.Y,
                    Fz = combindForce.Z,
                    Mx = combindMoment.X,
                    My = combindMoment.Y,
                    Mz = combindMoment.Z,
                },
                //TimeStamp = data.Time,
                //TimeStamp = DateTime.Now.ToFileTime(),
                TimeStamp = DateTime.Now.ToFileTime(),
            };

            var resStr = JsonConvert.SerializeObject(responce);

            // Console.WriteLine($"updated: {ii}\n{data.StatusCode}");

            await SendMessageToAllAsync(resStr, AppConst.NON_BOM_UTF8_ENCORDING);
        }