public static TiledTextureRegion CreateTiledFromResource(Texture pTexture, Context pContext, int pDrawableResourceID, int pTexturePositionX, int pTexturePositionY, int pTileColumns, int pTileRows) { ITextureSource textureSource = new ResourceTextureSource(pContext, pDrawableResourceID); return(TextureRegionFactory.CreateTiledFromSource(pTexture, textureSource, pTexturePositionX, pTexturePositionY, pTileColumns, pTileRows)); }
public static TextureRegion CreateFromResource(Texture pTexture, Context pContext, int pDrawableResourceID, int pTexturePositionX, int pTexturePositionY) { ITextureSource textureSource = new ResourceTextureSource(pContext, pDrawableResourceID); return(TextureRegionFactory.CreateFromSource(pTexture, textureSource, pTexturePositionX, pTexturePositionY)); }
public static TextureRegion CreateFromResource(BuildableTexture pBuildableTexture, Context pContext, int pDrawableResourceID) { ITextureSource textureSource = new ResourceTextureSource(pContext, pDrawableResourceID); return(TextureRegionFactory.CreateFromSource(pBuildableTexture, textureSource)); }
public static TiledTextureRegion CreateTiledFromAsset(Texture pTexture, Context pContext, String pAssetPath, int pTexturePositionX, int pTexturePositionY, int pTileColumns, int pTileRows) { ITextureSource textureSource = new AssetTextureSource(pContext, TextureRegionFactory.sAssetBasePath + pAssetPath); return(TextureRegionFactory.CreateTiledFromSource(pTexture, textureSource, pTexturePositionX, pTexturePositionY, pTileColumns, pTileRows)); }
// =========================================================== // Methods using BuildableTexture // =========================================================== public static TextureRegion CreateFromAsset(BuildableTexture pBuildableTexture, Context pContext, String pAssetPath) { ITextureSource textureSource = new AssetTextureSource(pContext, TextureRegionFactory.sAssetBasePath + pAssetPath); return(TextureRegionFactory.CreateFromSource(pBuildableTexture, textureSource)); }