Exemple #1
0
 public override void UpdatePhysics()
 {
     if (GetActionName() == "restart")
     {
         ResetPlayer();
     }
     else if (actuatorsMap.ContainsKey(GetActionName()))
     {
         if (!Done)
         {
             Actuator a = actuatorsMap[GetActionName()];
             if (!a.always)
             {
                 a.Act();
             }
         }
     }
     else if (GetActionName() == "ResetReward")
     {
         reward = 0;
     }
     else if (GetActionName() == "SetMaxSteps")
     {
         this.MaxStepsPerEpisode = GetActionArgAsInt();
     }
     if (!Done)
     {
         int n = alwaysActuators.Count;
         if (n > 0)
         {
             for (int i = 0; i < n; i++)
             {
                 alwaysActuators[i].Act();
             }
         }
     }
 }
Exemple #2
0
 public virtual void OnAction(Actuator actuator)
 {
 }