Exemple #1
0
 private void StartGame(int level)
 {
     Clear();
     State      = GameState.CountDown;
     background = new Sprite(new Material(ShaderFlags.Position2DColoredTextured, "Background"),
                             ScreenSpace.Scene.Viewport)
     {
         RenderLayer = int.MinValue
     };
     ScreenSpace.Scene.ViewportSizeChanged +=
         () => background.SetWithoutInterpolation(ScreenSpace.Scene.Viewport);
     //menuScene.SetViewportBackground("Background");
     trees = new TreeManager(Team.HumanYellow);
     if (level == 1)
     {
         SetupLevel1Trees();
     }
     else if (level == 2)
     {
         SetupLevel2Trees();
     }
     else
     {
         SetupLevel3Trees();
     }
     trees.GameFinished += SetGameOverState;
     trees.GameLost     += SetGameOverState;
 }
Exemple #2
0
 private void StartGame(int level)
 {
     Clear();
     State = GameState.CountDown;
     menuScene.SetViewportBackground("Background");
     trees = new TreeManager(Team.HumanYellow);
     if (level == 1)
         SetupLevel1Trees();
     else if (level == 2)
         SetupLevel2Trees();
     else
         SetupLevel3Trees();
     trees.GameFinished += SetGameOverState;
     trees.GameLost += SetGameOverState;
 }
Exemple #3
0
		private void StartGame(int level)
		{
			Clear();
			State = GameState.CountDown;
			background = new Sprite(new Material(ShaderFlags.Position2DColoredTextured, "Background"),
				ScreenSpace.Scene.Viewport) { RenderLayer = int.MinValue };
			ScreenSpace.Scene.ViewportSizeChanged +=
				() => background.SetWithoutInterpolation(ScreenSpace.Scene.Viewport);
			//menuScene.SetViewportBackground("Background");
			trees = new TreeManager(Team.HumanYellow);
			if (level == 1)
				SetupLevel1Trees();
			else if (level == 2)
				SetupLevel2Trees();
			else
				SetupLevel3Trees();
			trees.GameFinished += SetGameOverState;
			trees.GameLost += SetGameOverState;
		}