Exemple #1
0
        public void CheckWave(Match match)
        {
            if (waveCount > 0)
            {
                match.CreateLogos(waveLogoCount);
                waveCount--;
                if (waveCount == 0)
                {
                    waveIndex++;
                }
            }
            else if (match.LogoCount == 0)
            {
                var random = Randomizer.Current;
                int max    = match.CurrentLevel + 1;
                int min    = max < 4 ? 1 : max - 5;
                int count  = random.Get(min, max);
                waveLogoCount = 1;
                switch (waveIndex)
                {
                case 0:
                case 4:
                    waveCount = match.CurrentLevel;
                    break;

                case 1:
                    match.CreateLogos(count);
                    waveIndex++;
                    break;

                case 2:
                    waveCount = max;
                    break;

                case 3:
                    match.CreateLogos(max < 5 ? max : 5);
                    waveIndex++;
                    break;

                case 5:
                    waveLogoCount = match.CurrentLevel % 3 == 0 ? 2 : 1;
                    waveCount     = count;
                    break;

                case 6:
                    match.NextLevel();
                    waveTimeout -= 0.05f;
                    waveIndex    = 0;
                    break;
                }
            }
        }
Exemple #2
0
		public void CheckWave(Match match)
		{
			if (waveCount > 0)
			{
				match.CreateLogos(waveLogoCount);
				waveCount--;
				if (waveCount == 0)
					waveIndex++;
			}
			else if (match.LogoCount == 0)
			{
				var random = Randomizer.Current;
				int max = match.CurrentLevel + 1;
				int min = max < 4 ? 1 : max - 5;
				int count = random.Get(min, max);
				waveLogoCount = 1;
				switch (waveIndex)
				{
				case 0:
				case 4:
					waveCount = match.CurrentLevel;
					break;
				case 1:
					match.CreateLogos(count);
					waveIndex++;
					break;
				case 2:
					waveCount = max;
					break;
				case 3:
					match.CreateLogos(max < 5 ? max : 5);
					waveIndex++;
					break;
				case 5:
					waveLogoCount = match.CurrentLevel % 3 == 0 ? 2 : 1;
					waveCount = count;
					break;
				case 6:
					match.NextLevel();
					waveTimeout -= 0.05f;
					waveIndex = 0;
					break;
				}
			}
		}