public Game1() { graphics = new GraphicsDeviceManager(this); //#if MACOS // Content.RootDirectory = "AngryNinjas/Content"; //#else Content.RootDirectory = "Content"; //#endif // //#if XBOX || OUYA // graphics.IsFullScreen = true; //#else graphics.IsFullScreen = false; //#endif // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333 / 2); // Extend battery life under lock. //InactiveSleepTime = TimeSpan.FromSeconds(1); CCApplication application = new AppDelegate(this, graphics); Components.Add(application); //#if XBOX || OUYA // CCDirector.SharedDirector.GamePadEnabled = true; // application.GamePadButtonUpdate += new CCGamePadButtonDelegate(application_GamePadButtonUpdate); //#endif }
public Game1() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // // This is the main Cocos2D connection. The CCApplication is the manager of the // nodes that define your game. // CCApplication application = new AppDelegate(this, graphics); this.Components.Add(application); }
public Game1() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // // This is the main Cocos2D connection. The CCApplication is the manager of the // nodes that define your game. // graphics.PreferredBackBufferWidth = WINDOW_WIDTH; graphics.PreferredBackBufferHeight = WINDOW_HEIGHT; CCApplication application = new AppDelegate(this, graphics); this.Components.Add(application); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.IsFullScreen = false; // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333 / 2); // Extend battery life under lock. //InactiveSleepTime = TimeSpan.FromSeconds(1); CCApplication application = new AppDelegate(this, graphics); Components.Add(application); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Frame rate is 30 fps by default for Windows Phone. // Divide by 2 to make it 60 fps TargetElapsedTime = TimeSpan.FromTicks(333333 / 2); IsFixedTimeStep = true; IsMouseVisible = true; // Extend battery life under lock. //InactiveSleepTime = TimeSpan.FromSeconds(1); CCApplication application = new AppDelegate(this, graphics); Components.Add(application); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Set to full screen, or not. graphics.IsFullScreen = false; // Frame rate is 60 fps. TargetElapsedTime = TimeSpan.FromTicks(333333 / 2); // Extend battery life under lock. //InactiveSleepTime = TimeSpan.FromSeconds(1); CCApplication application = new AppDelegate(this, graphics); Components.Add(application); // If you have a gamepad device then you should hookup these events. // // CCDirector.SharedDirector.GamePadEnabled = true; // application.GamePadButtonUpdate += new CCGamePadButtonDelegate(application_GamePadButtonUpdate); // }