public new static F2 A(F2 f) { F2 f2 = new F2(); f2.h(f.h()); f2.I(f.I()); foreach (Y1 y in (IEnumerable)f.h()) { int num = y.a(); Y1 y2 = f2.h(num); foreach (Y1 y3 in (IEnumerable)f.h()) { int num2 = y3.a(); Y1 y4 = f2.I(num2); d.a a = f.A(num, num2); if (a != null) { f2.A(a, y2.a(), y4.a(), true); } } y2.A(null, false, false); foreach (Y1 y5 in (IEnumerable)f.h()) { int num3 = y5.a(); Y1 y6 = f2.I(num3); y6.A(null, false, false); } } return(f2); }
public new static bool A(F2 f, F2 f2) { if (f.h() != f2.h()) { return(false); } if (f.I() != f2.I()) { return(false); } if (f.A() != f2.A()) { return(false); } foreach (Y1 y in (IEnumerable)f2.h()) { int num = y.a(); f.h(num); foreach (Y1 y2 in (IEnumerable)f2.h()) { int num2 = y2.a(); f.I(num2); if (f.A(num, num2) != f2.A(num, num2)) { return(false); } } } return(true); }
public void L(B1 b) { Graphics graphics = b.A(); if (this.A() == null) { return; } graphics.SmoothingMode = SmoothingMode.AntiAlias; if (this.l() && !b.b()) { this.L(graphics, this.G(b.C())); } List <d.a> list = new List <d.a>(this.L().A()); F2 f = this.L().A(); if (graphics.ClipBounds.IntersectsWith(f.A().L())) { list.Add(f.A()); } for (int i = 0; i < this.L().A().h(); i++) { Y1 y = f.h(i); if ((float)y.a() >= graphics.ClipBounds.Left) { if ((float)y.A() > graphics.ClipBounds.Right) { break; } for (int j = 0; j < this.L().A().I(); j++) { Y1 y2 = f.I(j); if ((float)y2.a() >= graphics.ClipBounds.Top) { if ((float)y2.A() > graphics.ClipBounds.Bottom) { break; } f2 f2 = f.a(i, j); if (f2 != null && !graphics.ClipBounds.IntersectsWith(f2.A)) { d.a a = f2.A; if (a != f.A() && (!b.c() || this.L().A(a))) { list.Add(f2.A); } } } } } } foreach (d.a current in list) { current.Y(b, false, true); } this.L().A(this, b); foreach (d.a current2 in list) { current2.Y(b, true, false); } if (this.L() is j) { graphics.Transform = this.A; j j2 = (j)this.L(); j2.a(graphics); graphics.Transform = this.a; } if (global::a.F.B(this.L(), null)) { this.L(graphics, this.L()); } if (this.L() != null) { this.L().Y(b, true, true); } }