Exemple #1
0
        public void ExtrudeZ(float z, int iType, ref MayeSurface ms)
        {
            uint nVertCount = (uint)(m_nLong * (ms.m_nLat));

            ms.m_verts = new CustomVertex.PositionColored[nVertCount];
            // short[6*nSlices*(nSegments-1)]
            uint nIndexCount = (uint)((6 * (m_nLong - 1) * (ms.m_nLat - 1)));

            //        uint nSphere_index =(uint)(((nSlices) * 3) );
            ms.m_indexes = new short[nIndexCount];
            // Copier les vertex buffer existants dans la mayeSurface
            int   ms_i = 0;
            float curz;
            float deltaz;

            for (int i = 0; i < m_nLong; i++)
            {
                deltaz = (z - m_verts[i].Z) / (ms.m_nLat - 1);
                if (deltaz < 0)
                {
                    curz   = m_verts[i].Z;
                    deltaz = -deltaz;
                }
                else
                {
                    curz = z;
                }


                for (int j = 0; j < ms.m_nLat; j++)
                {
                    ms.m_verts[ms_i++] = new CustomVertex.PositionColored(new Vector3(m_verts[i].X, m_verts[i].Y, curz), m_verts[i].Color);

                    curz -= deltaz;
                }
            }
            // calculer les index_buffer
            ms_i = 0;
            for (int j = 0; j < ms.m_nLat - 1; j++)
            {
                for (int i = 0; i < ms.m_nLong - 1; i++)
                {
                    // upper
                    ms.m_indexes[ms_i++] = (short)(i + j * ms.m_nLong);
                    ms.m_indexes[ms_i++] = (short)((i + 1) + (j + 1) * ms.m_nLong);
                    ms.m_indexes[ms_i++] = (short)(i + (j + 1) * ms.m_nLong);

                    //lower
                    ms.m_indexes[ms_i++] = (short)(i + j * ms.m_nLong);
                    ms.m_indexes[ms_i++] = (short)((i + 1) + j * ms.m_nLong);
                    ms.m_indexes[ms_i++] = (short)((i + 1) + (j + 1) * ms.m_nLong);
                }
            }
            ms.m_nFaceCount = 2 * (m_nLong - 1) * (ms.m_nLat - 1);
        }
Exemple #2
0
        public void ExtrudeX(float x, int iType, ref MayeSurface ms)
        {
            uint nVertCount = (uint)(m_nLong * (ms.m_nLat));

            ms.m_verts = new CustomVertex.PositionColored[nVertCount];
            // short[6*nSlices*(nSegments-1)]
            uint nIndexCount = (uint)((6 * (m_nLong - 1) * (ms.m_nLat - 1)));

            //        uint nSphere_index =(uint)(((nSlices) * 3) );
            ms.m_indexes = new short[nIndexCount];
            // Copier les vertex buffer existants dans la mayeSurface
            int   ms_i = 0;
            int   i    = 0;
            int   j    = 0;
            float curx;
            float deltax;
            float deltaz = m_verts[m_nLong - 1].Z - m_verts[0].Z;

            for (i = 0; i < m_nLong; i++)
            {
                deltax = (x - m_verts[i].X) / (ms.m_nLat - 1);
                if (deltax < 0)
                {
                    curx   = m_verts[i].X;
                    deltax = -deltax;
                }
                else
                {
                    curx = x;
                }


                for (j = 0; j < ms.m_nLat; j++)
                {
                    ms.m_verts[ms_i].Position = new Vector3(curx, m_verts[i].Y, m_verts[i].Z);
                    ms.m_verts[ms_i++].Color  = m_verts[i].Color;
                    curx -= deltax;
                }
            }
            // calculer les index_buffer
            ms_i = 0;
            i    = 0; j = 1;

            ms.m_nFaceCount = 2 * (m_nLong - 1) * (ms.m_nLat - 1);

//            for (int i = 0; i < ms.m_nLong - 1; j++)
            while (ms_i < 3 * ms.m_nFaceCount)
            {
//                for (int j = 0; j < ms.m_nLat - 1; i++)
//               {
                // upper
                // ms.m_indexes[ms_i++] = (short)(i + j * ms.m_nLong); //1
                //  ms.m_indexes[ms_i++] = (short)((i + 1) + (j + 1) * ms.m_nLong);//2
                //ms.m_indexes[ms_i++] = (short)(i + (j + 1) * ms.m_nLong);//3

                //lower
                //ms.m_indexes[ms_i++] = (short)(i + j * ms.m_nLong);//1
                //ms.m_indexes[ms_i++] = (short)((i + 1)+j * ms.m_nLong);//2
                //ms.m_indexes[ms_i++] = (short)((i + 1) + (j + 1) * ms.m_nLong);//3
                if (deltaz < 0)
                {
                    ms.m_indexes[ms_i++] = (short)i;                   //1
                    ms.m_indexes[ms_i++] = (short)(i + ms.m_nLat);     //3
                    ms.m_indexes[ms_i++] = (short)(i + 1);             //2

                    ms.m_indexes[ms_i++] = (short)(i + 1);             //1
                    ms.m_indexes[ms_i++] = (short)(i + ms.m_nLat);     //3
                    ms.m_indexes[ms_i++] = (short)(i + ms.m_nLat + 1); //2
                }
                else
                {
                    ms.m_indexes[ms_i++] = (short)i;                   //1
                    ms.m_indexes[ms_i++] = (short)(i + 1);             //2
                    ms.m_indexes[ms_i++] = (short)(i + ms.m_nLat);     //3

                    ms.m_indexes[ms_i++] = (short)(i + 1);             //1
                    ms.m_indexes[ms_i++] = (short)(i + ms.m_nLat + 1); //2
                    ms.m_indexes[ms_i++] = (short)(i + ms.m_nLat);     //3
                }
                i++;
                if (i == (j * ms.m_nLat) - 1)
                {
                    i++;
                    j++;
                }

                //             }
            }
        }