public override Node Create(Vector2 pos)
        {
            Function();

            OutlineFX node = ScriptableObject.CreateInstance <OutlineFX>();

            node.name = "Outline FX";
            node.rect = new Rect(pos.x, pos.y, 180, 350);

            node.CreateInput("UV", "SuperFloat2");
            node.CreateInput("Source", "SuperSource");
            node.CreateOutput("RGBA", "SuperFloat4");

            return(node);
        }