protected virtual void OnValidate() { if (_hittableObject == null) { _hittableObject = GetComponentInChildren <HittableObject>(true); } if (_battleUnit == null) { _battleUnit = GetComponentInChildren <BattleUnit>(true); } }
private void OnValidate() { if (_weaponController == null) { _weaponController = GetComponentInChildren <NullWeaponController>(); } if (_hittableObject == null) { _hittableObject = GetComponentInChildren <HittableObject>(); } if (_teamController == null) { _teamController = GetComponentInChildren <TeamController>(); } }