Exemple #1
0
 static void ShakeEffect(GameObject obj, float intensity, float time, Vector3 rotation, bool isDynamic)
 {
     if (obj.GetComponent <_GEffect.ShakeClass>() == null)
     {
         obj.AddComponent <_GEffect.ShakeClass>();
         _GEffect.ShakeClass shake = obj.GetComponent <_GEffect.ShakeClass>();
         shake.Init(intensity, time, rotation, isDynamic);
     }
 }
Exemple #2
0
 static void ShakeEffect(GameObject obj, float intensity, float time)
 {
     if (obj.GetComponent <_GEffect.ShakeClass> () == null)
     {
         obj.AddComponent <_GEffect.ShakeClass> ();
     }
     _GEffect.ShakeClass shake = obj.GetComponent <_GEffect.ShakeClass> ();
     shake.shake       = time;
     shake.shakeAmount = intensity;
 }
Exemple #3
0
 static void ShakeEffect(GameObject obj, float intensity, float time, bool enableCameraFollowing)
 {
     if (obj.GetComponent <_GEffect.ShakeClass> () == null)
     {
         obj.AddComponent <_GEffect.ShakeClass> ();
     }
     _GEffect.ShakeClass shake = obj.GetComponent <_GEffect.ShakeClass> ();
     shake.shake       = time;
     shake.shakeAmount = intensity;
     shake.followCam   = enableCameraFollowing;
 }