public static void Draw(SpriteBatch spriteBatch) { AnimatedSpritesManager.animatedSpritesRoomManagers[(int)currentRoom].DrawOnTheBack(spriteBatch); TorchManager.Draw(spriteBatch); PlatformsManager.platformsRoomManagers[(int)currentRoom].Draw(spriteBatch); if (currentRoom == Rooms.finalBoss) { FinalBoss.Draw(spriteBatch); } else if (currentRoom == Rooms.midBoss) { MidBoss.Draw(spriteBatch); } EnemyManager.enemyRoomManagers[(int)currentRoom].Draw(spriteBatch); CollectablesManager.collectablesRoomManagers[(int)currentRoom].Draw(spriteBatch); ProjectilesManager.Draw(spriteBatch); Player.Draw(spriteBatch); MapsManager.maps[(int)currentRoom].Draw(spriteBatch); DoorsManager.doorsRoomManagers[(int)currentRoom].Draw(spriteBatch); AnimatedSpritesManager.animatedSpritesRoomManagers[(int)currentRoom].DrawInFront(spriteBatch); FireBallsManager.Draw(spriteBatch); LavaGeyserManager.Draw(spriteBatch); MonologuesManager.monologuesRoomManagers[(int)currentRoom].Draw(spriteBatch); }
public static void Update(float elapsedTime) { if (switchRoom()) LoadSaveManager.SaveGameProgress(); CameraManager.Update(elapsedTime); MapsManager.maps[(int)currentRoom].Update(elapsedTime); if (currentRoom== Rooms.finalBoss) { FinalBoss.Update(elapsedTime); } if(currentRoom==Rooms.midBoss) { MidBoss.Update(elapsedTime); } EnemyManager.enemyRoomManagers[(int)currentRoom].Update(elapsedTime); FireBallsManager.Update(elapsedTime); LavaGeyserManager.Update(elapsedTime); PlatformsManager.platformsRoomManagers[(int)currentRoom].Update(elapsedTime); CollectablesManager.collectablesRoomManagers[(int)currentRoom].Update(elapsedTime); MonologuesManager.monologuesRoomManagers[(int)currentRoom].Update(elapsedTime); DoorsManager.doorsRoomManagers[(int)currentRoom].Update(); AnimatedSpritesManager.animatedSpritesRoomManagers[(int)currentRoom].Update(elapsedTime); TorchManager.Update(elapsedTime); }
//state machine managing the movement between rooms static bool switchRoom() { switch (currentRoom) { case Rooms.tutorial0: if (Player.position.X > MapsManager.maps[(int)currentRoom].RoomWidthtPx) {//move to tutorial1 currentRoom = Rooms.tutorial1; previousRoom = Rooms.tutorial0; CameraManager.SwitchCamera(Rooms.tutorial1); Player.position.X = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move to tutorial4 currentRoom = Rooms.tutorial4; previousRoom = Rooms.tutorial0; CameraManager.SwitchCamera(Rooms.tutorial4); Player.position.Y = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.tutorial1: if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move to tutorial2 currentRoom = Rooms.tutorial2; previousRoom = Rooms.tutorial1; CameraManager.SwitchCamera(Rooms.tutorial2); Player.position.Y = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.X + Player.width < 0) {//move to tutorial0 currentRoom = Rooms.tutorial0; previousRoom = Rooms.tutorial1; CameraManager.SwitchCamera(Rooms.tutorial0); Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.X > MapsManager.maps[(int)currentRoom].RoomWidthtPx) {//move to tutorial3 currentRoom = Rooms.tutorial3; previousRoom = Rooms.tutorial1; CameraManager.SwitchCamera(Rooms.tutorial3); Player.position.X = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.tutorial2: if (Player.position.Y+Player.height<0) { if (Player.position.X>= MapsManager.maps[(int)Rooms.tutorial1].RoomWidthtPx) {//move to tutorial3 currentRoom = Rooms.tutorial3; previousRoom = Rooms.tutorial2; CameraManager.SwitchCamera(Rooms.tutorial3); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx-Player.height; Player.position.X -= MapsManager.maps[(int)Rooms.tutorial1].RoomWidthtPx; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else {//move to tutorial1 currentRoom = Rooms.tutorial1; previousRoom = Rooms.tutorial2; CameraManager.SwitchCamera(Rooms.tutorial1); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } } else if (Player.position.X+Player.width<0) {//moveto tutorial4 currentRoom = Rooms.tutorial4; previousRoom = Rooms.tutorial2; CameraManager.SwitchCamera(Rooms.tutorial4); Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.tutorial3: if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move to tutorial2 currentRoom = Rooms.tutorial2; previousRoom = Rooms.tutorial3; CameraManager.SwitchCamera(Rooms.tutorial2); Player.position.X += MapsManager.maps[(int)Rooms.tutorial1].RoomWidthtPx; Player.position.Y = -10; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.X<0) {//move to tutorial1 currentRoom = Rooms.tutorial1; previousRoom = Rooms.tutorial3; CameraManager.SwitchCamera(Rooms.tutorial1); Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx-Player.width; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.X> MapsManager.maps[(int)currentRoom].RoomWidthtPx) {//move to churchBellTower0 currentRoom = Rooms.churchBellTower0; previousRoom = Rooms.tutorial3; CameraManager.SwitchCamera(Rooms.churchBellTower0); Player.position.X = 0; Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx- MapsManager.maps[(int)Rooms.tutorial3].RoomHeightPx; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.tutorial4: if (Player.position.X > MapsManager.maps[(int)currentRoom].RoomWidthtPx) {//move to tutorial2 currentRoom = Rooms.tutorial2; previousRoom = Rooms.tutorial4; CameraManager.SwitchCamera(Rooms.tutorial2); Player.position.X = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y+Player.height<0) {//move to tutorial0 currentRoom = Rooms.tutorial0; previousRoom = Rooms.tutorial4; CameraManager.SwitchCamera(Rooms.tutorial0); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx-Player.height; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move to escape2 currentRoom = Rooms.escape2; previousRoom = Rooms.tutorial4; CameraManager.SwitchCamera(Rooms.escape2); Player.position.Y = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.churchBellTower0: if (Player.position.X+Player.width<0) {//move to tutorial3 currentRoom = Rooms.tutorial3; previousRoom = Rooms.churchBellTower0; CameraManager.SwitchCamera(Rooms.tutorial3); Player.position.X= MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width; Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx - MapsManager.maps[(int)Rooms.churchBellTower0].RoomHeightPx; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y+Player.height<0) {//move up to churchBellTower1 currentRoom = Rooms.churchBellTower1; previousRoom = Rooms.churchBellTower0; CameraManager.SwitchCamera(Rooms.churchBellTower1); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.X> MapsManager.maps[(int)currentRoom].RoomWidthtPx) { if (Player.position.Y> 496) {//move to churchGroundFloor0 currentRoom = Rooms.churchGroundFloor0; previousRoom = Rooms.churchBellTower0; CameraManager.SwitchCamera(Rooms.churchGroundFloor0); Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx - MapsManager.maps[(int)Rooms.churchBellTower0].RoomHeightPx; Player.position.X = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y>248) {//church1stFloor0 currentRoom = Rooms.church1stFloor0; previousRoom = Rooms.churchBellTower0; CameraManager.SwitchCamera(Rooms.church1stFloor0); Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx + MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomHeightPx - MapsManager.maps[(int)Rooms.churchBellTower0].RoomHeightPx; Player.position.X = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else {//church2ndFloor0 currentRoom = Rooms.church2ndFloor0; previousRoom = Rooms.churchBellTower0; CameraManager.SwitchCamera(Rooms.church2ndFloor0); Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx + MapsManager.maps[(int)Rooms.church1stFloor0].RoomHeightPx + MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomHeightPx - MapsManager.maps[(int)Rooms.churchBellTower0].RoomHeightPx; Player.position.X = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } } break; case Rooms.churchBellTower1: if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move down to chirchBellTower0 currentRoom = Rooms.churchBellTower0; previousRoom = Rooms.churchBellTower1; CameraManager.SwitchCamera(Rooms.churchBellTower0); Player.position.Y = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y + Player.height < 0) {//move up to chirchBellTower2 currentRoom = Rooms.churchBellTower2; previousRoom = Rooms.churchBellTower1; CameraManager.SwitchCamera(Rooms.churchBellTower2); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.churchBellTower2: if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move down to chirchBellTower1 currentRoom = Rooms.churchBellTower1; previousRoom = Rooms.churchBellTower2; CameraManager.SwitchCamera(Rooms.churchBellTower1); Player.position.Y = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y + Player.height < 0) {//move up to midBoss currentRoom = Rooms.midBoss; previousRoom = Rooms.churchBellTower2; CameraManager.SwitchCamera(Rooms.midBoss); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.midBoss: if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move down to chirchBellTower1 currentRoom = Rooms.churchBellTower2; previousRoom = Rooms.midBoss; CameraManager.SwitchCamera(Rooms.churchBellTower2); Player.position.Y = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.churchGroundFloor0: if (Player.position.X+Player.width<0) {//move to churchBellTower0 currentRoom = Rooms.churchBellTower0; previousRoom = Rooms.churchGroundFloor0; CameraManager.SwitchCamera(Rooms.churchBellTower0); Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width; Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx - MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomHeightPx; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.X> MapsManager.maps[(int)currentRoom].RoomWidthtPx) {//move to churchAltarRoom currentRoom = Rooms.churchAltarRoom; previousRoom = Rooms.churchGroundFloor0; CameraManager.SwitchCamera(Rooms.churchAltarRoom); Player.position.X = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.churchAltarRoom: if (Player.position.X+Player.width<0) {//move to churchGroundFloor0 currentRoom = Rooms.churchGroundFloor0; previousRoom = Rooms.churchAltarRoom; CameraManager.SwitchCamera(Rooms.churchGroundFloor0); Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y+Player.height<0) {//move to church1stFloor0 currentRoom = Rooms.church1stFloor0; previousRoom = Rooms.churchAltarRoom; CameraManager.SwitchCamera(Rooms.church1stFloor0); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height; Player.position.X += MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomWidthtPx; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move to descent currentRoom = Rooms.descent; previousRoom = Rooms.churchAltarRoom; CameraManager.SwitchCamera(Rooms.descent); Player.position.Y = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.church1stFloor0: if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move to churchAltarRoom currentRoom = Rooms.churchAltarRoom; previousRoom = Rooms.church1stFloor0; CameraManager.SwitchCamera(Rooms.churchAltarRoom); Player.position.Y = 0; Player.position.X -= MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomWidthtPx; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y +Player.height <0) {//move to church2ndFloor0 currentRoom = Rooms.church2ndFloor0; previousRoom = Rooms.church1stFloor0; CameraManager.SwitchCamera(Rooms.church2ndFloor0); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.X+Player.width<0) {//move to churchBellTower0 currentRoom = Rooms.churchBellTower0; previousRoom = Rooms.church1stFloor0; CameraManager.SwitchCamera(Rooms.churchBellTower0); Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx - MapsManager.maps[(int)Rooms.church1stFloor0].RoomHeightPx - MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomHeightPx; Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx-Player.width; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.church2ndFloor0: if (Player.position.X+Player.width<0) {//move to churchBellTower0 currentRoom = Rooms.churchBellTower0; previousRoom = Rooms.church2ndFloor0; CameraManager.SwitchCamera(Rooms.churchBellTower0); Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx - MapsManager.maps[(int)Rooms.church1stFloor0].RoomHeightPx - MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomHeightPx -MapsManager.maps[(int)Rooms.church2ndFloor0].RoomHeightPx; Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move to church1stFloor0 currentRoom = Rooms.church1stFloor0; previousRoom = Rooms.church2ndFloor0; CameraManager.SwitchCamera(Rooms.church1stFloor0); Player.position.Y = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.descent: if (Player.position.Y+Player.height<0) {//move to churchAltarRoom currentRoom = Rooms.churchAltarRoom; previousRoom = Rooms.descent; CameraManager.SwitchCamera(Rooms.churchAltarRoom); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx-Player.height; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx) {//move to finalBoss currentRoom = Rooms.finalBoss; previousRoom = Rooms.descent; Game1.Zoom0Dot5(); CameraManager.SwitchCamera(Rooms.finalBoss); Player.position.Y = 0; Player.position.X += MapsManager.maps[(int)currentRoom].RoomWidthtPx - MapsManager.maps[(int)Rooms.descent].RoomWidthtPx; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } break; case Rooms.finalBoss: if (Player.position.X+Player.width<0) {//move to escape0 currentRoom = Rooms.escape0; previousRoom = Rooms.finalBoss; Game1.Zoom1(); CameraManager.SwitchCamera(Rooms.escape0); Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx-Player.width; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if(Player.position.Y+Player.height<0) {//move to descent currentRoom = Rooms.descent; previousRoom = Rooms.finalBoss; Game1.Zoom1(); CameraManager.SwitchCamera(Rooms.descent); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height; Player.position.X += MapsManager.maps[(int)currentRoom].RoomWidthtPx - MapsManager.maps[(int)Rooms.finalBoss].RoomWidthtPx; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx) { Player.takeDamage(Player.maxHealthPoints, true); } break; case Rooms.escape0: if (Player.position.X > MapsManager.maps[(int)currentRoom].RoomWidthtPx) {//move to finalBoss currentRoom = Rooms.finalBoss; previousRoom = Rooms.escape0; Game1.Zoom0Dot5(); CameraManager.SwitchCamera(Rooms.finalBoss); Player.position.X = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.X + Player.width<0) {//move to escape1 currentRoom = Rooms.escape1; previousRoom = Rooms.escape0; CameraManager.SwitchCamera(Rooms.escape1); Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width; Player.position.Y += MapsManager.maps[(int)Rooms.descent].RoomHeightPx - MapsManager.maps[(int)Rooms.tutorial2].RoomHeightPx; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx + 24) { Player.takeDamage(Player.maxHealthPoints, true); } break; case Rooms.escape1: if (Player.position.X> MapsManager.maps[(int)currentRoom].RoomWidthtPx) {//move to escape0 currentRoom = Rooms.escape0; previousRoom = Rooms.escape1; CameraManager.SwitchCamera(Rooms.escape0); Player.position.X = 0; Player.position.Y-= MapsManager.maps[(int)Rooms.descent].RoomHeightPx - MapsManager.maps[(int)Rooms.tutorial2].RoomHeightPx; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.X+Player.width<0) {//move to escape2 currentRoom = Rooms.escape2; previousRoom = Rooms.escape1; CameraManager.SwitchCamera(Rooms.escape2); Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx + 24) { Player.takeDamage(Player.maxHealthPoints, true); } break; case Rooms.escape2: if (Player.position.X> MapsManager.maps[(int)currentRoom].RoomWidthtPx) {//move to escape1 currentRoom = Rooms.escape1; previousRoom = Rooms.escape2; CameraManager.SwitchCamera(Rooms.escape1); Player.position.X = 0; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if(Player.position.Y+Player.height<0) {//move to tutorial4 currentRoom = Rooms.tutorial4; previousRoom = Rooms.escape2; CameraManager.SwitchCamera(Rooms.tutorial4); Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx-Player.height; FireBallsManager.Reset(); LavaGeyserManager.Reset(); ProjectilesManager.Reset(); return true; } else if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx + 24) { Player.takeDamage(Player.maxHealthPoints, true); } break; } return false; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); #if LEVEL_EDITOR MapsManager.Inizialize(Content.Load <Texture2D>("tiles")); CameraManager.Inizialize ( new Texture2D[(int)RoomsManager.Rooms.total] { Content.Load <Texture2D>(@"backgrounds\tutorial0"), Content.Load <Texture2D>(@"backgrounds\tutorial1"), Content.Load <Texture2D>(@"backgrounds\tutorial2"), Content.Load <Texture2D>(@"backgrounds\tutorial3"), Content.Load <Texture2D>(@"backgrounds\tutorial4"), Content.Load <Texture2D>(@"backgrounds\bellTower0"), Content.Load <Texture2D>(@"backgrounds\bellTower1"), Content.Load <Texture2D>(@"backgrounds\bellTower2"), Content.Load <Texture2D>(@"backgrounds\midBoss"), Content.Load <Texture2D>(@"backgrounds\groundFloor"), Content.Load <Texture2D>(@"backgrounds\altarRoom"), Content.Load <Texture2D>(@"backgrounds\firstFloor"), Content.Load <Texture2D>(@"backgrounds\secondFloor"), Content.Load <Texture2D>(@"backgrounds\descent"), Content.Load <Texture2D>(@"backgrounds\finalBoss"), Content.Load <Texture2D>(@"backgrounds\escape0"), Content.Load <Texture2D>(@"backgrounds\escape1"), Content.Load <Texture2D>(@"backgrounds\escape2"), } ); spriteFont = Content.Load <SpriteFont>(@"fonts\monologue"); PlatformsManager.Inizialize(Content.Load <Texture2D>("platforms")); levelEditor = new LevelEditor(Content.Load <SpriteFont>(@"fonts\arial32"), Content.Load <SpriteFont>(@"fonts\arial14"), Content.Load <Texture2D>("whiteTile")); #else //load the game assets here currentGameState = GameStates.titleScreen; LoadSaveManager.Inizialize(); GameStats.Inizialize(); Achievements.Initialize(Content.Load <SpriteFont>(@"fonts\monologue"), Content.Load <SpriteFont>(@"fonts\LiberationMono12")); MapsManager.Inizialize(Content.Load <Texture2D>("tiles")); CameraManager.Inizialize ( new Texture2D[(int)RoomsManager.Rooms.total] { Content.Load <Texture2D>(@"backgrounds\tutorial0"), Content.Load <Texture2D>(@"backgrounds\tutorial1"), Content.Load <Texture2D>(@"backgrounds\tutorial2"), Content.Load <Texture2D>(@"backgrounds\tutorial3"), Content.Load <Texture2D>(@"backgrounds\tutorial4"), Content.Load <Texture2D>(@"backgrounds\bellTower0"), Content.Load <Texture2D>(@"backgrounds\bellTower1"), Content.Load <Texture2D>(@"backgrounds\bellTower2"), Content.Load <Texture2D>(@"backgrounds\midBoss"), Content.Load <Texture2D>(@"backgrounds\groundFloor"), Content.Load <Texture2D>(@"backgrounds\altarRoom"), Content.Load <Texture2D>(@"backgrounds\firstFloor"), Content.Load <Texture2D>(@"backgrounds\secondFloor"), Content.Load <Texture2D>(@"backgrounds\descent"), Content.Load <Texture2D>(@"backgrounds\finalBoss"), Content.Load <Texture2D>(@"backgrounds\escape0"), Content.Load <Texture2D>(@"backgrounds\escape1"), Content.Load <Texture2D>(@"backgrounds\escape2"), } ); PlatformsManager.Inizialize(Content.Load <Texture2D>("platforms")); ProjectilesManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); Player.Inizialize(Content.Load <Texture2D>(@"characters\player"), new Vector2(16, 185)); RoomsManager.Inizialize(); GameEvents.Inizialize(); FireBallsManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); LavaGeyserManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); EnemyManager.Initialise(Content.Load <Texture2D>(@"characters\enemy1"), Content.Load <Texture2D>(@"characters\enemy2")); MidBoss.Initialise(Content.Load <Texture2D>(@"characters\midboss")); FinalBoss.Inizialize(Content.Load <Texture2D>(@"characters\finalBoss"), new Texture2D[] { Content.Load <Texture2D>(@"characters\stoneWing"), Content.Load <Texture2D>(@"characters\healthyWing"), Content.Load <Texture2D>(@"characters\damagedWing"), Content.Load <Texture2D>(@"characters\deadWing") }); CollectablesManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); MonologuesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"), Content.Load <SpriteFont>(@"fonts\monologue")); DoorsManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); AnimatedSpritesManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); TorchManager.Initialize(Content.Load <Texture2D>("firePot")); PlayerDeathManager.Initialize(Content.Load <Texture2D>(@"menus\deathScreen"), Content.Load <Texture2D>(@"menus\menuOptions")); MenusManager.Initialize(Content.Load <Texture2D>(@"menus\menuOptions"), new Texture2D[] { Content.Load <Texture2D>(@"menus\titleScreen"), Content.Load <Texture2D>(@"menus\controls"), Content.Load <Texture2D>(@"menus\credits"), Content.Load <Texture2D>(@"menus\pause"), Content.Load <Texture2D>(@"menus\quit"), Content.Load <Texture2D>(@"menus\doubleJump"), Content.Load <Texture2D>(@"menus\wallJump"), Content.Load <Texture2D>(@"menus\achievements"), }); CutscenesManager.Initialize(Content.Load <Texture2D>(@"characters\enemy1"), Content.Load <Texture2D>(@"characters\player"), Content.Load <SpriteFont>(@"fonts\monologue")); SoundEffects.Initialise ( //Player Sound Effects Content.Load <SoundEffect>(@"sounds\pJump"), Content.Load <SoundEffect>(@"sounds\pShoot"), Content.Load <SoundEffect>(@"sounds\pHurt"), Content.Load <SoundEffect>(@"sounds\pickup"), //Enemy Sound Effects Content.Load <SoundEffect>(@"sounds\enemyAttack"), Content.Load <SoundEffect>(@"sounds\enemyHurt"), Content.Load <SoundEffect>(@"sounds\e2Attack"), //Midboss Sound Effects Content.Load <SoundEffect>(@"sounds\midMove"), Content.Load <SoundEffect>(@"sounds\midAttack"), Content.Load <SoundEffect>(@"sounds\midHurt"), Content.Load <SoundEffect>(@"sounds\finAttack"), Content.Load <SoundEffect>(@"sounds\finHurt"), Content.Load <SoundEffect>(@"sounds\finAwaken"), Content.Load <SoundEffect>(@"sounds\finRecover"), Content.Load <Song>(@"sounds\finalBossMusic") ); gameInitialized = true; Zoom1(); #endif }
public static void ResetVariables() {//reposition the player and reset some classes to their intial state Player.IsOnMovingPlatform = false; elapsedTimeBeforeResuming = 0; Game1.currentGameState = Game1.GameStates.playing; CameraManager.Reset(); LavaGeyserManager.Reset(); FireBallsManager.Reset(); ProjectilesManager.Reset(); EnemyManager.Reset(); if (!MidBoss.Dead) { MidBoss.Reset(); } CollectablesManager.ResetHearts(); GameEvents.Reset(); switch (RoomsManager.CurrentRoom) { case RoomsManager.Rooms.tutorial0: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial4) { Player.position = new Vector2(152, 192); } else if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial1) { Player.position = new Vector2(903, 185); } else { Player.position = new Vector2(152, 150); } break; case RoomsManager.Rooms.tutorial1: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial0) { Player.position = new Vector2(18, 185); } else { Player.position = new Vector2(550, 193); } break; case RoomsManager.Rooms.tutorial2: if (Player.position.Y < 80 && RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial1 && (Player.position.X < 366 || Player.position.X > 426)) { RoomsManager.CurrentRoom = RoomsManager.Rooms.tutorial1; RoomsManager.PreviousRoom = RoomsManager.Rooms.tutorial0; CameraManager.SwitchCamera(RoomsManager.Rooms.tutorial1); Player.position = new Vector2(18, 185); } else { Player.position = new Vector2(388, 153); } break; case RoomsManager.Rooms.tutorial3: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0) { Player.position = new Vector2(776, 193); } else { Player.position = new Vector2(91, 193); } break; case RoomsManager.Rooms.tutorial4: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.escape2) { Player.position = new Vector2(64, 153); } else { Player.position = new Vector2(166, 153); } break; case RoomsManager.Rooms.churchBellTower0: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower1) { if (Player.position.X < 436 && Player.position.X >= 60) { Player.position = new Vector2(405, 161); } else if (Player.position.X >= 436) { Player.position = new Vector2(456, 961); } else { Player.position = new Vector2(23, 961); } } else if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial3) { Player.position = new Vector2(23, 961); } else { Player.position = new Vector2(456, 961); } break; case RoomsManager.Rooms.churchBellTower1: if (Player.position.X >= 436) { Player.position = new Vector2(458, 1097); } else if (Player.position.X < 60) { Player.position = new Vector2(23, 1097); } else { if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0) { Player.position = new Vector2(372, 1097); } else { Player.position = new Vector2(111, 121); } } break; case RoomsManager.Rooms.churchBellTower2: if (Player.position.X >= 436 && Player.position.Y > 110) { Player.position = new Vector2(464, 1177); } else if (Player.position.X >= 60) { if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower1) { Player.position = new Vector2(119, 1177); } else { Player.position = new Vector2(457, 65); } } else { Player.position = new Vector2(23, 1177); } break; case RoomsManager.Rooms.midBoss: Player.position = new Vector2(452, 25); break; case RoomsManager.Rooms.churchGroundFloor0: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0) { Player.position = new Vector2(22, 465); } else { Player.position = new Vector2(1160, 465); } break; case RoomsManager.Rooms.churchAltarRoom: if (Player.position.X < 104) { Player.position = new Vector2(22, 465); } else { Player.position = new Vector2(250, 465); } break; case RoomsManager.Rooms.church1stFloor0: if (Player.position.X < 1288) { if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchAltarRoom) { Player.position = new Vector2(1208, 217); } else { Player.position = new Vector2(18, 217); } } else { Player.position = new Vector2(1320, 217); } break; case RoomsManager.Rooms.church2ndFloor0: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0) { Player.position = new Vector2(37, 481); } else { Player.position = new Vector2(1289, 481); } break; case RoomsManager.Rooms.descent: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchAltarRoom) { Player.position = new Vector2(339, 121); } else { Player.position = new Vector2(318, 233); } break; case RoomsManager.Rooms.finalBoss: Game1.Zoom0Dot5(); MediaPlayer.Stop(); if (!FinalBoss.Dead) { Player.position = new Vector2(734, 41); } else { Player.position = new Vector2(17, 41); } break; case RoomsManager.Rooms.escape0: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.finalBoss) { Player.position = new Vector2(1726, 129); } else { Player.position = new Vector2(18, 49); } break; case RoomsManager.Rooms.escape1: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.escape0) { Player.position = new Vector2(1320, 89); } else { Player.position = new Vector2(12, 289); } break; case RoomsManager.Rooms.escape2: if (RoomsManager.PreviousRoom == RoomsManager.Rooms.escape1) { Player.position = new Vector2(500, 289); } else { Player.position = new Vector2(21, 129); } break; } }
public static void Update(float elapsedTime) { if (dead || bossAnimation == BossAnimations.stone) { return; //do not update if boss is dead } if (bossAnimation != BossAnimations.stone && bossAnimation != BossAnimations.stoneToIdle && bossAnimation != BossAnimations.falling) { //oscillatory motion bossMidPoint.Y += YSpeed; YSpeed += (bossInitialMidPoint.Y - bossMidPoint.Y) * 0.2f * elapsedTime; } bossAnimations[(int)bossAnimation].Update(elapsedTime); rightWingAnimations[(int)rightWingAnimation].Update(elapsedTime); leftWingAnimations[(int)leftWingAnimation].Update(elapsedTime); if (!bossAnimations[(int)bossAnimation].Active) {//if an animation has stopped playing because the last frame was reached //decide what animation should be played next if (bossAnimation == BossAnimations.startRecovering) { bossAnimation = BossAnimations.recovering; rightWingAnimation = WingAnimations.flap; leftWingAnimation = WingAnimations.flap; bossAnimations[(int)bossAnimation].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else { bossAnimation = BossAnimations.idle; rightWingAnimation = WingAnimations.idle; leftWingAnimation = WingAnimations.idle; if (rightWingTexture == WingTextures.stone || leftWingTexture == WingTextures.stone) { rightWingTexture = WingTextures.healthy; leftWingTexture = WingTextures.healthy; } bossAnimations[(int)bossAnimation].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } } //finate state machine determing the boss AI switch (bossAnimation) { case BossAnimations.stone: break; case BossAnimations.stoneToIdle: break; case BossAnimations.idle: //if the boss is in th eidle state, then it is ready to attack //the attacks available depend on the phace of the battle //the battle progresses to the next phase each time a wing is hit if (!bossAnimations[(int)bossAnimation].IsLastFrame()) { break; } switch (currentPhase) { case Phases.one: { if (bossHP <= 0) { bossAnimation = BossAnimations.startRecovering; bossAnimations[(int)BossAnimations.startRecovering].Reset(); LavaGeyserManager.Reset(); FireBallsManager.Reset(); rightWingAnimation = WingAnimations.spread; leftWingAnimation = WingAnimations.spread; rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); break; } if (FireBallsManager.NumberOfActiveFireballs > 0 || LavaGeyserManager.ActiveLavaGeysers > 0) { break; } int attack = rand.Next(4); if (attack == 0) { FireBallsManager.ThrowAtPlayer((int)MathHelper.Lerp(3, 6, 1 - (float)bossHP / maxBossHp), 2 + (float)rand.NextDouble(), 1f); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else if (attack == 1) { FireBallsManager.ThrowInAllDirections((int)MathHelper.Lerp(3, 7, 1 - (float)bossHP / maxBossHp), FireBall.radialShootingVelocity, (float)(0.5 + rand.NextDouble())); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else if (attack == 2) { int num = (int)MathHelper.Lerp(2, 4, 1 - (float)bossHP / maxBossHp); int[] platforms = new int[num]; for (int i = 0; i < num; i++) { int nextPlatform = rand.Next(PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1); while (platforms.Contains(nextPlatform)) { nextPlatform = (nextPlatform + 1) % (PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1); } platforms[i] = nextPlatform; } FireBallsManager.TargetPlatform(platforms, 6, 2); FireBallsManager.AddGhostFireball(7); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else { FireBallsManager.Sweep((float)(0.4 + 0.2 * rand.NextDouble()), rand.Next(3, 5)); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } SoundEffects.FinalBossAttack.Play(); break; } case Phases.two: { if (bossHP <= 0) { bossAnimation = BossAnimations.startRecovering; bossAnimations[(int)BossAnimations.startRecovering].Reset(); LavaGeyserManager.Reset(); FireBallsManager.Reset(); rightWingAnimation = WingAnimations.spread; leftWingAnimation = WingAnimations.spread; rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); break; } if (FireBallsManager.NumberOfActiveFireballs > 0 || LavaGeyserManager.ActiveLavaGeysers > 0) { break; } int attack = rand.Next(3); if (attack == 0) { attack = rand.Next(2); if (attack == 0) { FireBallsManager.ThrowAtPlayer((int)MathHelper.Lerp(4, 9, 1 - (float)bossHP / maxBossHp), (float)(3 + rand.NextDouble()), 1f); } else { FireBallsManager.ThrowInAllDirections(6, FireBall.radialShootingVelocity, (float)(1 + rand.NextDouble())); } int num = (int)MathHelper.Lerp(2, 4, 1 - (float)bossHP / maxBossHp); int[] platforms = new int[num]; for (int i = 0; i < num; i++) { int nextPlatform = rand.Next(PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1); while (platforms.Contains(nextPlatform)) { nextPlatform = (nextPlatform + 1) % (PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1); } platforms[i] = nextPlatform; } FireBallsManager.TargetPlatform(platforms, 6, 2); FireBallsManager.AddGhostFireball(7); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else if (attack == 1) { float angle = MathHelper.Lerp(90, 180, 1 - (float)bossHP / maxBossHp); FireBallsManager.TrowWithinCircularSector( (int)(angle / 6), FireBall.radialShootingVelocity * 0.8f, (float)(0.25 + 0.5 * rand.NextDouble()), angle); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else { FireBallsManager.RandomSweep((float)(1.0f + 0.2 * rand.NextDouble()), 2, 4); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } SoundEffects.FinalBossAttack.Play(); break; } case Phases.three: { if (bossHP <= 0) { bossAnimation = BossAnimations.startRecovering; bossAnimations[(int)BossAnimations.startRecovering].Reset(); LavaGeyserManager.Reset(); FireBallsManager.Reset(); rightWingAnimation = WingAnimations.spread; leftWingAnimation = WingAnimations.spread; rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); break; } if (FireBallsManager.NumberOfActiveFireballs > 0 || LavaGeyserManager.ActiveLavaGeysers > 0) { break; } int attack = rand.Next(4); if (attack == 0) { attack = rand.Next(2); if (attack == 0) { int num = 2; int[] platforms = new int[num]; for (int i = 0; i < num; i++) { int nextPlatform = rand.Next(PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1); while (platforms.Contains(nextPlatform)) { nextPlatform = (nextPlatform + 1) % (PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1); } platforms[i] = nextPlatform; } FireBallsManager.TargetPlatform(platforms, 6, 2); FireBallsManager.AddGhostFireball(7); } else { FireBallsManager.ThrowAtPlayer(4, (float)(3 + rand.NextDouble()), 1f); } LavaGeyserManager.ShootGeyser( new float[] { rand.Next((int)fireballsCenter.X - 200, (int)fireballsCenter.X + 200), rand.Next((int)fireballsCenter.X - 200, (int)fireballsCenter.X + 200), }, 3); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else if (attack == 1) { int num = 3; int[] platforms = new int[num]; for (int i = 0; i < num; i++) { int nextPlatform = rand.Next(PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1); while (platforms.Contains(nextPlatform)) { nextPlatform = (nextPlatform + 1) % (PlatformsManager.platformsRoomManagers[(int)RoomsManager.CurrentRoom].movingPlatforms.Length - 1); } platforms[i] = nextPlatform; } FireBallsManager.TargetPlatform(platforms, 6, 5); FireBallsManager.TrowWithinCircularSector( 20, FireBall.radialShootingVelocity * 0.8f, (float)(0.5 + 0.1 * rand.NextDouble()), 120); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else if (attack == 2) { FireBallsManager.Spiral(30, 20, MathHelper.Lerp(0.3f, 0.5f, (float)bossHP / maxBossHp), FireBall.radialShootingVelocity * 0.4f); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else { LavaGeyserManager.EquallySpaced(LavaGeyser.size * 7, 2, 0); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } SoundEffects.FinalBossAttack.Play(); break; } case Phases.four: { if (bossHP <= 0) { bossAnimation = BossAnimations.startRecovering; bossAnimations[(int)BossAnimations.startRecovering].Reset(); LavaGeyserManager.Reset(); FireBallsManager.Reset(); rightWingAnimation = WingAnimations.spread; leftWingAnimation = WingAnimations.spread; rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); break; } if (FireBallsManager.NumberOfActiveFireballs > 0 || LavaGeyserManager.ActiveLavaGeysers > 0) { break; } int attack = rand.Next(3); if (attack == 0) { FireBallsManager.Sweep((float)(0.4 + 0.2 * rand.NextDouble()), 10); LavaGeyserManager.SweepAcross( 1, 0.5f, (int)MathHelper.Lerp(4, 10, (float)bossHP / maxBossHp), 244, 524, rand.Next(2) == 0); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else if (attack == 1) { FireBallsManager.TrowWithinCircularSector( (int)(20), FireBall.radialShootingVelocity * 0.8f, (float)(0.25 + 0.5 * rand.NextDouble()), 120); LavaGeyserManager.EquallySpaced(LavaGeyser.size * 6, 2, LavaGeyser.size * 6 * (float)rand.NextDouble()); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } else { LavaGeyserManager.ShootGeyser( new float[] { rand.Next((int)fireballsCenter.X - 200, (int)fireballsCenter.X + 200), rand.Next((int)fireballsCenter.X - 200, (int)fireballsCenter.X + 200), }, 3); FireBallsManager.Spiral(30, 20, 0.3f, FireBall.radialShootingVelocity * 0.4f); bossAnimation = BossAnimations.attack; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } SoundEffects.FinalBossAttack.Play(); break; } } break; case BossAnimations.attack: //the boss is attacking elapsedAttackAnimationTime += elapsedTime; if (elapsedAttackAnimationTime >= attackAnimationTime) { elapsedAttackAnimationTime = 0; bossAnimation = BossAnimations.idle; bossAnimations[(int)BossAnimations.idle].Reset(); bossAnimations[(int)BossAnimations.endRecovering].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); } break; case BossAnimations.startRecovering: break; case BossAnimations.recovering: //the boss is recovering and its wings can be hit { if (bossAnimations[(int)bossAnimation].FrameIndex == 0 && bossAnimations[(int)bossAnimation].FreviousFrameIndex != 0) { SoundEffects.FinalBossRecover.Play(); } else if (bossAnimations[(int)bossAnimation].FrameIndex == 2 && bossAnimations[(int)bossAnimation].FreviousFrameIndex != 2) { SoundEffects.FinalBossAwaken.Play(); } elapsedRecoveryTime += elapsedTime; if (elapsedRecoveryTime >= recoveryTime) { bossAnimation = BossAnimations.endRecovering; if (rightWingHP > 0) { rightWingAnimation = WingAnimations.withdraw; } else { rightWingAnimation = WingAnimations.withdrawDead; } if (leftWingHP > 0) { leftWingAnimation = WingAnimations.withdraw; } else { leftWingAnimation = WingAnimations.withdrawDead; } bossAnimations[(int)BossAnimations.endRecovering].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); elapsedRecoveryTime = 0; bossHP = maxBossHp / 2; break; } switch (currentPhase) { case Phases.one: if (rightWingHP + leftWingHP == 3) { bossHP = maxBossHp; elapsedRecoveryTime = 0; currentPhase = Phases.two; bossAnimation = BossAnimations.endRecovering; if (rightWingHP > 0) { rightWingAnimation = WingAnimations.withdraw; } else { rightWingAnimation = WingAnimations.withdrawDead; } if (leftWingHP > 0) { leftWingAnimation = WingAnimations.withdraw; } else { leftWingAnimation = WingAnimations.withdrawDead; } bossAnimations[(int)BossAnimations.attack].Reset(); bossAnimations[(int)BossAnimations.endRecovering].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); SoundEffects.FinalBossHurt.Play(); FireBallsManager.AddGhostFireball(3); } break; case Phases.two: if (rightWingHP + leftWingHP == 2) { bossHP = maxBossHp; elapsedRecoveryTime = 0; currentPhase = Phases.three; bossAnimation = BossAnimations.endRecovering; if (rightWingHP > 0) { rightWingAnimation = WingAnimations.withdraw; } else { rightWingAnimation = WingAnimations.withdrawDead; } if (leftWingHP > 0) { leftWingAnimation = WingAnimations.withdraw; } else { leftWingAnimation = WingAnimations.withdrawDead; } bossAnimations[(int)BossAnimations.attack].Reset(); bossAnimations[(int)BossAnimations.endRecovering].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); SoundEffects.FinalBossHurt.Play(); FireBallsManager.ThrowAtPlayer(20, 2, 0.1f); CollectablesManager.collectablesRoomManagers[(int)RoomsManager.CurrentRoom].AddCollectableToMap( new Collectable(new Point(374, 475), Collectable.ItemType.heart)); } break; case Phases.three: if (rightWingHP + leftWingHP == 1) { bossHP = maxBossHp; elapsedRecoveryTime = 0; currentPhase = Phases.four; bossAnimation = BossAnimations.endRecovering; if (rightWingHP > 0) { rightWingAnimation = WingAnimations.withdraw; } else { rightWingAnimation = WingAnimations.withdrawDead; } if (leftWingHP > 0) { leftWingAnimation = WingAnimations.withdraw; } else { leftWingAnimation = WingAnimations.withdrawDead; } bossAnimations[(int)BossAnimations.attack].Reset(); bossAnimations[(int)BossAnimations.endRecovering].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); SoundEffects.FinalBossHurt.Play(); LavaGeyserManager.SweepAcross(1, 0f, 100, 159, 609, true); CollectablesManager.collectablesRoomManagers[(int)RoomsManager.CurrentRoom].AddCollectableToMap( new Collectable(new Point(378, 475), Collectable.ItemType.heart)); } break; case Phases.four: if (rightWingHP + leftWingHP == 0) { if (Player.CollisionRectangle.Right > bossMidPoint.X) { rightWingAnimation = WingAnimations.withdraw; leftWingAnimation = WingAnimations.withdrawDead; } else { rightWingAnimation = WingAnimations.withdrawDead; leftWingAnimation = WingAnimations.withdraw; } bossAnimation = BossAnimations.falling; bossAnimations[(int)BossAnimations.attack].Reset(); rightWingAnimations[(int)rightWingAnimation].Reset(); leftWingAnimations[(int)leftWingAnimation].Reset(); elapsedRecoveryTime = 0; SoundEffects.FinalBossHurt.Play(); FireBallsManager.Reset(); LavaGeyserManager.Reset(); } break; } break; } case BossAnimations.endRecovering: break; case BossAnimations.falling: //when the boss dies, it falls out of the screen { bossMidPoint.Y += YSpeed * elapsedTime; YSpeed += Gravity.gravityAcceleration * elapsedTime; if (BossDrawRectangle.Y > MapsManager.maps[(int)RoomsManager.CurrentRoom].RoomHeightPx) { dead = true; LoadSaveManager.SaveGameProgress(); MediaPlayer.Stop(); } break; } } }