public MiniArea(int[,] data, MiniArea father, int weight, int steps)
 {
     this.data   = data;
     this.father = father;
     this.weight = weight;
     this.steps  = steps;
 }
Exemple #2
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        static void recreatePath(MiniArea actual)
        {
            List <MiniArea> paths = new List <MiniArea>();

            while (actual != null)
            {
                paths.Add(actual);
                actual = actual.father;
            }
            paths.Reverse();
            foreach (MiniArea path in paths)
            {
                printGame(path.data);
                Console.WriteLine();
            }
        }
Exemple #3
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        static void process(int[,] game)
        {
            MiniArea actual = new MiniArea(game, null, 0, 0);

            actual.weight = getWeight(actual);
            posibles.Add(actual);

            while (posibles.Any())
            {
                actual = posibles.First();
                // Console.WriteLine("\nActual: ");
                // printGame(actual.data);
                // Console.WriteLine("Weight: " + actual.weight);
                // Console.WriteLine("Steps: " + actual.steps + "\n");

                Console.SetCursorPosition(0, Console.CursorTop);
                Console.Write(new string(' ', Console.BufferWidth));
                Console.SetCursorPosition(0, Console.CursorTop - 3);
                Console.WriteLine("Best steps: " + actual.steps);
                Console.WriteLine("Attempted: " + alreadyVisited.Count());

                if (getWrong(actual.data) == 0)
                {
                    break;
                }

                string dataString = actual.dataString();
                alreadyVisited.Add(dataString);

                // Console.WriteLine(dataString);

                // Console.WriteLine("Getting neighbors");

                foreach (MiniArea neighbor in actual.getNeighbors())
                {
                    if (!alreadyVisited.Contains(
                            neighbor.dataString()))
                    {
                        // Console.WriteLine("The neighbor is not in the visited list");
                        neighbor.weight = getWeight(neighbor);
                        // Console.WriteLine("neighbor.weight: " + neighbor.weight);
                        posibles.Add(neighbor);
                    }
                    else
                    {
                        // Console.WriteLine("The neighbor is in the visited list");
                    }
                }

                posibles.Remove(actual);
                posibles.Sort(orderWeights);

                /*Console.WriteLine("\n-------- ALREADY VISITED LIST ---------");
                *  for (int i = 0; i < alreadyVisited.Count; i++)
                *  {
                *   Console.WriteLine(alreadyVisited[i]);
                *  }
                *  Console.WriteLine("\n---------------------------------------");
                *
                *  Console.WriteLine("\n------------ POSIBLES LIST ------------");
                *  for (int i = 0; i<posibles.Count; i++)
                *  {
                *   printGame(posibles[i].data);
                *   Console.WriteLine();
                *  }
                *  Console.WriteLine("\n---------------------------------------");*/
            }

            Console.WriteLine("\n\nPath: \n");

            recreatePath(actual);

            Console.WriteLine("\nVictory with {0} steps\n", actual.steps);
        }
Exemple #4
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 static int getWeight(MiniArea actual)
 {
     return(actual.steps + getWrong(actual.data));
 }