public void move()
        {
            //RoomWithDoor myRoomWithADoor;
            if(myLocation is IHasExteriorDoor)
            {
                IHasExteriorDoor myPlaceWithADoor = myLocation as IHasExteriorDoor;
                if (random.Next(2) == 1)
                {
                    //go through the door
                    myLocation = myPlaceWithADoor.DoorLocation;

                }
            }

            do
            {
                myLocation = myLocation.Exits[random.Next(myLocation.Exits.Length)];
            } while (!(myLocation is IHidingPlace));

            //bool hidden = false;
            //while (!hidden)
            //{
            //    int rand = random.Next(myLocation.Exits.Length);
            //    myLocation = myLocation.Exits[rand];
            //    if (myLocation is IHidingPlace)
            //        hidden = true;
            //}
        }
 //check
 public bool Check(Location tryLocation)
 {
     if (this.myLocation == tryLocation)
         return true; // found you!
     else
         return false; // Opponent is not there.
 }
 public void ResetOpponent(Location resetLocation)
 {
     myLocation = resetLocation;
     random = new Random();
 }
 public Opponent(Location startingLocation)
 {
     myLocation = startingLocation;
     random = new Random();
 }
Exemple #5
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        private void MoveToANewLocation(Location newLocation)
        {
            currentLocation = newLocation;
            ////clear the olde items with
            //ExitsComboBox.Items.Clear();

            ////initialize the ComboBox list with newlocation's exits.
            //for (int i = 0; i < newLocation.Exits.Length; i++)
            //{
            //    ExitsComboBox.Items.Add(newLocation.Exits[i].Name);
            //}
            ////reset the Combo box so it displays the first item in the list.
            //ExitsComboBox.SelectedIndex = 0;
            RedrawForm();
            ////update current location's description to the text box.
            //textBox1.Text = currentLocation.Description;

            ////check if the current location has a door
            //if (currentLocation is IHasExteriorDoor)
            //{
            //    GoThroughTheDoorButton.Visible = true;
            //}
            //else
            //{
            //    GoThroughTheDoorButton.Visible = false;
            //}
            //if (newLocation is IHidingPlace)
            //{
            //    check_button.Visible = true;
            //    IHidingPlace myHidingPlace = newLocation as IHidingPlace;
            //    check_button.Text = "Check " + myHidingPlace.HidingPlaceName.ToString() + "\r\n";
            //}
            //else
            //    check_button.Visible = false;
        }