public void OnComplete() { owner.SetFood(1); owner.GetOngoing().Remove(this); owner.GetAssets().Add(this); Console.WriteLine("Hunter built in " + owner.GetName()); CardHousing ch = new CardHousing(owner); owner.GetProjects().Add(ch); }
public Town() { resources = new List<Resources>(); population = 1; name = "Godtham"; material = 0; research = 0; food = 1; nextResearch = 3; ongoingProjects = new List<ICard>(); relations = new List<Relation>(); discoveries = new List<ICard>(); assets = new List<ICard>(); decisions = new List<ICard>(); projects = new List<ICard>(); discoveriesDisc = new List<ICard>(); assetsDisc = new List<ICard>(); decisionsDisc = new List<ICard>(); projectsDisc = new List<ICard>(); CardStartProject c1 = new CardStartProject(this); CardProduction c2 = new CardProduction(this); CardProduction c3 = new CardProduction(this); CardProduction c4 = new CardProduction(this); CardResearch c5 = new CardResearch(this); CardResearch c6 = new CardResearch(this); CardResearch c7 = new CardResearch(this); decisions.Add(c1); decisions.Add(c2); decisions.Add(c3); decisions.Add(c4); decisions.Add(c5); decisions.Add(c6); decisions.Add(c7); //ScrambleStartDeck(); CardHousing ch = new CardHousing(this); CardForrest cf = new CardForrest(this); discoveries.Add(cf); projects.Add(ch); }