public Game1() : base() { _graphics = new GraphicsDeviceManager(this); _manager = SceneManager.GetInstance(this); Content.RootDirectory = "Content"; //_graphics.PreferredBackBufferWidth = 700; _graphics.IsFullScreen = true; _pauseOn = false; //_graphics.IsFullScreen = true; }
//Singelton public static SceneManager GetInstance(Microsoft.Xna.Framework.Game game) { if (_manager == null) _manager = new SceneManager(game); return _manager; }