public void Draw(SpriteBatch sB, string getText, float getTextSize, Vector2 getPos) { MousePos = new Rectangle(Mouse.GetState().X, Mouse.GetState().Y, 0, 0); CollisionBox = new Rectangle((int)getPos.X - SpriteAnim.Width / 2, (int)getPos.Y - SpriteAnim.Height / 2, SpriteAnim.Width, SpriteAnim.Height); SpriteAnim.Draw(sB, getPos); ButtonText.Draw(sB, getText, getPos, getTextSize, Color.White); }
public void Draw(SpriteBatch sB) { if (isAlive) { foreach (AnimSprite Burner in BackBurners) { Burner.UpdateAnimation(0.3f); } BackBurners[0].Draw(sB, new Vector2(Position.X - 150, Position.Y + 65)); BackBurners[1].Draw(sB, new Vector2(Position.X - 190, Position.Y + 55)); BackBurners[2].Draw(sB, new Vector2(Position.X + 135, Position.Y + 65)); BackBurners[3].Draw(sB, new Vector2(Position.X + 175, Position.Y + 55)); Sprite.Draw(sB, Position); if (isEnabled) { MainCannonTimer++; if (MainCannonTimer <= 300) { MainCannonChargeUp.Width += 1; MainCannonChargeUp.Height += 1; } else if (MainCannonTimer >= 600) { MainCannonChargeUp.Width = 128; MainCannonChargeUp.Height = 128; } if (MainCannonTimer >= 300 && MainCannonTimer <= 600) { MainCannon.UpdateAnimation(0.4f); MainCannon.Draw(sB, new Vector2(Turret[2].Position.X, Turret[2].Position.Y * 5)); MainCannonCollisionBox = new Rectangle((int)Turret[2].Position.X, (int)Turret[2].Position.Y * 2, 100, 650); } else if (MainCannonTimer >= 600) { MainCannonCollisionBox = Rectangle.Empty; MainCannonTimer = 0; } } MainCannonChargeUp.UpdateAnimation(0.4f); MainCannonChargeUp.Draw(sB, new Vector2(Turret[2].Position.X, Turret[2].Position.Y + 70)); for (int i = 0; i < 2; i++) { Turret[i].Draw(sB); } Turret[2].Draw(sB); } }
public void Draw(SpriteBatch sB) { if (isAlive) { if (SpriteType == ESpriteType.ANIM) { SpriteAnim.Draw(sB, Position); } else { Sprite.Draw(sB, Position); } } else { Position = Vector2.Zero; } }
public void Draw(SpriteBatch sB) { if (isAlive) { for (int i = 0; i < BulletList.Count; i++) { BulletList[i].Draw(sB); } if (SecondaryFireShot) { gui.AltBarAmount = 0; if (!SecondaryFireChargeUpAnim.AnimationFinnished) { PlayerAltSFXIns[0].Play(); SecondaryFireChargeUpAnim.Height += 3; SecondaryFireChargeUpAnim.Width += 3; SecondaryFireChargeUpAnim.UpdateAnimation(0.5f); SecondaryFireChargeUpAnim.Draw(sB, new Vector2(Position.X, Position.Y - 20)); } else { if (!SecondaryFireAnim.AnimationFinnished) { PlayerAltSFXIns[1].Play(); SecondaryFireRect = new Rectangle((int)Position.X - SecondaryFireAnim.Width / 6, (int)Position.Y - SecondaryFireAnim.Height, ScreenSize.Width / 6, ScreenSize.Height); SecondaryFireAnim.UpdateAnimation(0.5f); SecondaryFireAnim.Draw(sB, new Vector2((int)Position.X, (int)Position.Y - SecondaryFireAnim.Height / 2)); //sB.Draw(CollisionBoxTexture, SecondaryFireRect, Color.White); } else { SecondaryFireRect = new Rectangle(-100, -100, 0, 0); SecondaryFireShot = false; SecondaryFireAnim.AnimationFinnished = false; SecondaryFireChargeUpAnim.AnimationFinnished = false; SecondaryFireChargeUpAnim.Height = 164; SecondaryFireChargeUpAnim.Width = 164; } } } BackBurnerEffect.Draw(sB, new Vector2(Position.X, Position.Y + 22)); Sprite.Draw(sB, Position); if (isImmune) { ImmuneTimer++; if (ImmuneTimer <= 300) { ShieldEffect.Draw(sB, Position, MathHelper.ToRadians(180)); } else { ImmuneTimer = 301; isImmune = false; } } CollisionBox = new Rectangle((int)Position.X - Sprite.Width / 4, (int)Position.Y - Sprite.Height / 2, Sprite.Width / 2, Sprite.Height); } else { CollisionBox = new Rectangle(-100, -100, 0, 0); for (int i = 0; i < BulletList.Count; i++) { BulletList[i].CollisionBox = new Rectangle(-100, -100, 0, 0); } } if (GameMode.Controls == GameMode.EControls.Mouse) { Cursor.Draw(sB, new Vector2(GotoPos.X - 5, GotoPos.Y + 5)); } }
public void Draw(SpriteBatch sB) { LifeTimer++; if (LifeTimer < 500 && isAlive) { isAlive = true; } else { LifeTimer = 501; isAlive = false; } if (!isAlive) { CollectSFXIns.Volume = 0.3f; CollectSFXTimer++; if (CollectSFXTimer <= 1) { CollectSFXIns.Play(); } else { CollectSFXTimer = 2; } } if (IsUp) { Position.Y += 3; } else { Position.Y -= 3; } if (IsLeft) { Position.X += 3; } else { Position.X -= 3; } if (Position.X >= 700) { IsLeft = false; } if (Position.X <= 0) { IsLeft = true; } if (Position.Y >= 700) { IsUp = false; } if (Position.Y <= 0) { IsUp = true; } if (SpriteType == ESpriteType.BASIC && isAlive) { Sprite.Draw(sB, Position); CollisionBox = new Rectangle((int)Position.X, (int)Position.Y, Sprite.Width, Sprite.Height); } else { CollisionBox = Rectangle.Empty; } if (SpriteType == ESpriteType.ANIM && isAlive) { CollisionBox = new Rectangle((int)Position.X - SpriteAnim.Width / 2, (int)Position.Y - SpriteAnim.Height / 2, SpriteAnim.Width, SpriteAnim.Height); SpriteAnim.UpdateAnimation(0.5f); SpriteAnim.Draw(sB, Position); } else { CollisionBox = Rectangle.Empty; } }
public void Draw(SpriteBatch sB) { if (isAlive) { switch (_spriteType) { case ESpriteType.BASIC: { sprite.Draw(sB, Position, Rotation); CollisionBox = new Rectangle((int)Position.X - sprite.Width / 2, (int)Position.Y - sprite.Height / 2, sprite.Width, sprite.Height); }; break; case ESpriteType.ANIM: { SpriteAnim.Draw(sB, Position, Rotation); CollisionBox = new Rectangle((int)Position.X - SpriteAnim.Width / 2, (int)Position.Y - SpriteAnim.Height / 2, SpriteAnim.Width, SpriteAnim.Height); }; break; } if (DebugMode) { sB.Draw(CollisionBoxTexture, CollisionBox, Color.White); } if (!ShootAnim.AnimationFinnished) { isShooting = true; } else { isShooting = false; } if (isShooting) { ShootAnim.UpdateAnimation(1f); ShootAnim.Draw(sB, FirePosition, Rotation); } } else { CollisionBox.X = -100; CollisionBox.Y = -100; CollisionBox.Width = 0; CollisionBox.Height = 0; if (!isRemoved) { if (!ExplosionAnim.AnimationFinnished) { isExplosion = true; } else { isExplosion = false; } if (isExplosion) { Speed = 1f; ExplosionAnim.UpdateAnimation(0.6f); ExplosionAnim.Draw(sB, Position); } } } }
public void Draw(SpriteBatch sB) { foreach (Bullet bullet in BulletList) { bullet.Draw(sB); } if (isWarpIn) { if (!WarpInEffect.AnimationFinnished) { WarpInSFXIns.Play(); WarpInEffect.UpdateAnimation(0.4f); WarpInEffect.Draw(sB, new Vector2(Position.X, Position.Y), MathHelper.ToRadians(270)); } } if (isAlive) { switch (_spriteType) { case ESpriteType.BASIC: { Sprite.Draw(sB, Position, Rotation); CollisionBox = new Rectangle((int)Position.X - Sprite.Width / 2, (int)Position.Y - Sprite.Height / 2, Sprite.Width, Sprite.Height); }; break; case ESpriteType.ANIM: { SpriteAnim.Draw(sB, Position, Rotation); CollisionBox = new Rectangle((int)Position.X - SpriteAnim.Width / 2, (int)Position.Y - SpriteAnim.Height / 2, SpriteAnim.Width, SpriteAnim.Height); }; break; } if (DebugMode) { sB.Draw(CollisionBoxTexture, CollisionBox, Color.White); } } else { CollisionBox.X = -100; CollisionBox.Y = -100; CollisionBox.Width = 0; CollisionBox.Height = 0; if (!isRemoved) { if (!ExplosionAnim.AnimationFinnished) { isExplosion = true; } else { isExplosion = false; } if (isExplosion) { ExplosionSFXIns.Play(); Speed = 0; ExplosionAnim.UpdateAnimation(0.5f); ExplosionAnim.Draw(sB, Position); ShockWaveAnim.UpdateAnimation(0.5f); ShockWaveAnim.Draw(sB, Position); if (Score != 0) { DisplayScore.Draw(sB, Score.ToString(), Position, .5f, Color.White); } } } } }