/// <summary>Main Program</summary> public static void Main(string[] args) { // create puzzle Puzzle puzzle = new Puzzle(7); // create Deck Deck deck = new Deck(); IEnumerable<PlayingCard> shuffledDeck = deck.Shuffle(); // add cards to puzzle foreach (PlayingCard card in shuffledDeck.Take<PlayingCard>(7)) { puzzle.Add(card); } // lets show the puzzle, compuute the best hand, and show that Console.WriteLine("Puzzle cards: " + puzzle.ToString()); PokerHand bestHand = puzzle.GetBestHandPossible(); Console.WriteLine("Best hand: " + bestHand.ToString() ); Console.WriteLine("Score: " + bestHand.ScoreHand() ); }
/// <summary>Creates a GUI with a specified number of cards showing.</summary> /// <param name="cardsToDisplay">Number of Cards in the Puzzle</param> public Window1(int cardsToDisplay) { // Initialize Data Structures _numCardsToDisplay = cardsToDisplay; _selected = new BitArray(_numCardsToDisplay); _puzzle = new Puzzle(_numCardsToDisplay); _images = new List<Image>(); _chks = new List<CheckBox>(); _deck = new Deck(); _disabled = false; // Create/Draw Components InitializeComponent(); CreateGUIObjects(); this.Width = (100 * _numCardsToDisplay) + 50; // 25px padding both sides // Run the Game RestartPuzzle(); }