Exemple #1
0
        static void Main(string[] args)
        {
            IOutputService message = new ConsoleOutput();

            message.WelcomeMessage();

            IPlayer playerOne = new Player();
            IPlayer playerTwo = new Player();

            IRegistrationService reg = new CharacterRegistration();

            reg.Register(playerOne);
            Console.Clear();
            reg.Register(playerTwo);
            Console.Clear();

            message.GetPlayerInfo(playerOne);
            message.GetPlayerInfo(playerTwo);

            Console.ReadLine();
            Console.Clear();

            ICombatService combat = new CombatLogic();

            combat.Battle(playerOne, playerTwo);


            Console.ReadLine();
        }
Exemple #2
0
        public bool CoinTossInfo()
        {
            string      choice;
            CombatLogic coin = new CombatLogic();

            Console.Write(String.Format(ApplicationSettings
                                        .CoinTossInfo_Pick));

            if (coin.CoinToss((Coins)Enum.Parse(typeof(Coins),
                                                Console.ReadLine(),
                                                true)))
            {
                Console.Write(String.Format(ApplicationSettings
                                            .CoinTossInfo_First));
                return(true);
            }

            else
            {
                Console.Write(String.Format(ApplicationSettings
                                            .CoinTossInfo_Second));
                return(false);
            }

            Console.Write(String.Format(ApplicationSettings
                                        .CoinTossInfo_PickInfo, choice));
        }
Exemple #3
0
        static void Main(string[] args)
        {
            IOutputService message = new ConsoleOutput();
              message.WelcomeMessage();

              IPlayer playerOne = new Player();
              IPlayer playerTwo = new Player();

              IRegistrationService reg = new CharacterRegistration();
              reg.Register(playerOne);
              Console.Clear();
              reg.Register(playerTwo);
              Console.Clear();

              message.GetPlayerInfo(playerOne);
              message.GetPlayerInfo(playerTwo);

              Console.ReadLine();
              Console.Clear();

              ICombatService combat = new CombatLogic();
              combat.Battle(playerOne, playerTwo);

              Console.ReadLine();
        }
        public bool CoinTossInfo()
        {
            string choice;
              CombatLogic coin = new CombatLogic();
              Console.Write(String.Format(ApplicationSettings
                          .CoinTossInfo_Pick));

              if (coin.CoinToss((Coins)Enum.Parse(typeof(Coins),
                                          Console.ReadLine(),
                                          true)))
              {
            Console.Write(String.Format(ApplicationSettings
                            .CoinTossInfo_First));
            return true;
              }

              else
              {
            Console.Write(String.Format(ApplicationSettings
                            .CoinTossInfo_Second));
            return false;
              }

              Console.Write(String.Format(ApplicationSettings
                          .CoinTossInfo_PickInfo, choice));
        }