private void bgameNew_Click(object sender, EventArgs e) { Visible = false; Charactercreation charscreen = new Charactercreation(); charscreen.Show(); }
public Game() { Character Human = new Character(); Charactercreation stats = new Charactercreation(); InitializeComponent(); label1.Text = NewChar.Introduce(Character.CharName); l1.Text = Human.Strength.ToString(); l2.Text = Human.Attack.ToString(); //l3.Text = Charactercreation.hp.ToString(); l4.Text = Human.Vitality.ToString(); l5.Text = Human.Agility.ToString(); }