static void Main(string[] args)
        {
            int n = int.Parse(Console.ReadLine());

            var carsList = new CarsList();

            for (int i = 0; i < n; i++)
            {
                var token = Console.ReadLine()
                            .Split()
                            .ToArray();
                var    model  = token[0];
                Engine engine = new Engine(int.Parse(token[1]), int.Parse(token[2]));
                Cargo  cargo  = new Cargo(token[4], int.Parse(token[3]));
                Tire[] tires  = new Tire[]
                {
                    new Tire(double.Parse(token[5]), int.Parse(token[6])),
                    new Tire(double.Parse(token[7]), int.Parse(token[8])),
                    new Tire(double.Parse(token[9]), int.Parse(token[10])),
                    new Tire(double.Parse(token[11]), int.Parse(token[12]))
                };
                var car = new Car(model, engine, cargo, tires);
                carsList.Add(car);
            }

            var command = Console.ReadLine();

            if (command == "flamable")
            {
                carsList.Flamable();
            }

            else if (command == "fragile")
            {
                carsList.Fragile();
            }
        }
Exemple #2
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        public Car(string model, Engine engine, Cargo cargo, Tire tire1, Tire tire2, Tire tire3, Tire tire4)
        {
            this.Model  = model;
            this.Engine = engine;
            this.Cargo  = cargo;

            this.Tire1 = tire1;
            this.Tire2 = tire2;
            this.Tire3 = tire3;
            this.Tire4 = tire4;
        }