private static List <Tire> GetTiresInfo(List <Tire> tires, string[] carInput) { for (int i = 5; i < carInput.Length; i += 2) { double pressure = double.Parse(carInput[i]); int age = int.Parse(carInput[i + 1]); Tire currentTire = new Tire(pressure, age); tires.Add(currentTire); } return(tires); }
public Car(string model, int engineSpeed, int enginePower, int cargoWeight, string cargoType, double tire1Pressure, int tire1Age, double tire2Pressure, int tire2Age, double tire3Pressure, int tire3Age, double tire4Pressure, int tire4Age) { Engine engine = new Engine(engineSpeed, enginePower); Cargo cargo = new Cargo(cargoWeight, cargoType); Tire tire1 = new Tire(tire1Pressure, tire1Age); Tire tire2 = new Tire(tire2Pressure, tire2Age); Tire tire3 = new Tire(tire3Pressure, tire3Age); Tire tire4 = new Tire(tire4Pressure, tire4Age); this.Model = model; this.Engine = engine; this.Cargo = cargo; Tires[0] = tire1; Tires[1] = tire2; Tires[2] = tire3; Tires[3] = tire4; }
static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); List <Car> cars = new List <Car>(); for (int i = 0; i < n; i++) { string[] tokens = Console.ReadLine().Split(' '); string model = tokens[0]; int engineSpeed = int.Parse(tokens[1]); int enginePower = int.Parse(tokens[2]); Engine engine = new Engine(engineSpeed, enginePower); int cargoWeight = int.Parse(tokens[3]); string cargoType = tokens[4]; Cargo cargo = new Cargo(cargoWeight, cargoType); Tire tire1 = new Tire(double.Parse(tokens[5]), int.Parse(tokens[6])); Tire tire2 = new Tire(double.Parse(tokens[7]), int.Parse(tokens[8])); Tire tire3 = new Tire(double.Parse(tokens[9]), int.Parse(tokens[10])); Tire tire4 = new Tire(double.Parse(tokens[11]), int.Parse(tokens[12])); Tire[] tires = new Tire[] { tire1, tire2, tire3, tire4 }; Car car = new Car(model, engine, cargo, tires); cars.Add(car); } string type = Console.ReadLine(); switch (type) { case "fragile": cars.FindAll(a => a.Cargo.Type == "fragile" && a.Tires.Any(t => t.Pressure < 1)).ForEach(a => Console.WriteLine(a.Model)); break; case "flammable": cars.FindAll(a => a.Cargo.Type == "flammable" && a.Engine.Power > 250).ForEach(a => Console.WriteLine(a.Model)); break; default: break; } }
public static void Main(string[] args) { int carsCount = int.Parse(Console.ReadLine()); var cars = new List <Car>(); for (int i = 0; i < carsCount; i++) { var carInfo = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries) .ToArray(); string model = carInfo[0]; int engineSpeed = int.Parse(carInfo[1]); int enginePower = int.Parse(carInfo[2]); var engine = new Engine(engineSpeed, enginePower); int cargoWeight = int.Parse(carInfo[3]); string cargoType = carInfo[4]; var cargo = new Cargo(cargoWeight, cargoType); var tires = new Tire[4] { new Tire(double.Parse(carInfo[5]), int.Parse(carInfo[6])), new Tire(double.Parse(carInfo[7]), int.Parse(carInfo[8])), new Tire(double.Parse(carInfo[9]), int.Parse(carInfo[10])), new Tire(double.Parse(carInfo[11]), int.Parse(carInfo[12])), }; var car = new Car(model, engine, cargo, tires); cars.Add(car); } string command = Console.ReadLine(); if (command == "fragile") { var result = cars .Where(x => x.Cargo.Type == "fragile") .Where(x => x.Tires.Any(y => y.Pressure < 1)) .ToList(); foreach (var car in result) { Console.WriteLine(car); } } else if (command == "flamable") { var result = cars .Where(x => x.Cargo.Type == "flamable") .Where(x => x.Engine.Power > 250) .ToList(); foreach (var car in result) { Console.WriteLine(car); } } }
static void Main(string[] args) { List <Car> allCars = new List <Car>(); int numberOfCars = int.Parse(Console.ReadLine()); for (int i = 0; i < numberOfCars; i++) { string[] currentCarInfo = Console.ReadLine().Split(); string model = currentCarInfo[0]; double engineSpeed = double.Parse(currentCarInfo[1]); double enginePower = double.Parse(currentCarInfo[2]); Engine engine = new Engine(engineSpeed, enginePower); double cargoWeight = double.Parse(currentCarInfo[3]); string cargoType = currentCarInfo[4]; Cargo cargo = new Cargo(cargoWeight, cargoType); double tire1Pressure = double.Parse(currentCarInfo[5]); double tire1Age = double.Parse(currentCarInfo[6]); double tire2Pressure = double.Parse(currentCarInfo[7]); double tire2Age = double.Parse(currentCarInfo[8]); double tire3Pressure = double.Parse(currentCarInfo[9]); double tire3Age = double.Parse(currentCarInfo[10]); double tire4Pressure = double.Parse(currentCarInfo[11]); double tire4Age = double.Parse(currentCarInfo[12]); Tire[] tires = new Tire[4]; Tire tire1 = new Tire(tire1Age, tire1Pressure); Tire tire2 = new Tire(tire2Age, tire2Pressure); Tire tire3 = new Tire(tire3Age, tire3Pressure); Tire tire4 = new Tire(tire4Age, tire4Pressure); tires[0] = tire1; tires[1] = tire2; tires[2] = tire3; tires[3] = tire4; Car currentCar = new Car(model, engine, cargo, tires); allCars.Add(currentCar); } string cargoModel = Console.ReadLine(); if (cargoModel == "fragile") { foreach (var currentCar in allCars) { if (currentCar.Cargo.CargoType == cargoModel) { bool isLowPressure = GetTipePressure(currentCar.Tires); if (isLowPressure) { Console.WriteLine(currentCar.Model); } } } } else if (cargoModel == "flamable") { foreach (var car in allCars) { if (car.Engine.EnginePower > 250) { Console.WriteLine(car.Model); } } } }
static void Main(string[] args) { int carsCount = int.Parse(Console.ReadLine()); List <Car> cars = new List <Car>(); while (carsCount != 0) { string[] inputLine = Console.ReadLine().Split(); //"{model} {engineSpeed} {enginePower} {cargoWeight} {cargoType} {tire1Pressure} {tire1Age} {tire2Pressure} {tire2Age} {tire3Pressure} {tire3Age} {tire4Pressure} {tire4Age}" string model = inputLine[0]; int engineSpeed = int.Parse(inputLine[1]); int enginePower = int.Parse(inputLine[2]); int cargoWeight = int.Parse(inputLine[3]); string cargoType = inputLine[4]; double pressure1 = double.Parse(inputLine[5]); int age1 = int.Parse(inputLine[6]); double pressure2 = double.Parse(inputLine[7]); int age2 = int.Parse(inputLine[8]); double pressure3 = double.Parse(inputLine[9]); int age3 = int.Parse(inputLine[10]); double pressure4 = double.Parse(inputLine[11]); int age4 = int.Parse(inputLine[12]); Engine engine = new Engine(engineSpeed, enginePower); Cargo cargo = new Cargo(cargoWeight, cargoType); Tire[] tires = new Tire[4] { new Tire(pressure1, age1), new Tire(pressure2, age2), new Tire(pressure3, age3), new Tire(pressure4, age4), }; Car car = new Car(model, engine, cargo, tires); cars.Add(car); carsCount--; } string command = Console.ReadLine(); if (command == "fragile") { foreach (var car in cars) { if (car.Cargo.CargoType == "fragile" && car.Tires.Any(t => t.Pressure < 1)) { Console.WriteLine($"{car.Model}"); } } } else if (command == "flamable") { foreach (var car in cars.Where(c => c.Cargo.CargoType == "flamable") .Where(c => c.Engine.EnginePower > 250)) { Console.WriteLine($"{car.Model}"); } } }
static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); string model = string.Empty; double engineSpeed = 0; double enginePower = 0; double cargoWeight = 0; string cargoType = string.Empty; double tire1preassure = 0; double tire2preassure = 0; double tire3preassure = 0; double tire4preassure = 0; Engine engine = new Engine(engineSpeed, enginePower); Cargo cargo = new Cargo(cargoWeight, cargoType); Tire tire = new Tire(tire1preassure, tire2preassure, tire3preassure, tire4preassure); Car car = new Car(model, engine, cargo, tire); List <Car> list = new List <Car>(); for (int i = 0; i < n; i++) { string[] input = Console.ReadLine().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); model = input[0]; engineSpeed = double.Parse(input[1]); enginePower = double.Parse(input[2]); cargoWeight = double.Parse(input[3]); cargoType = input[4]; tire1preassure = double.Parse(input[5]); tire2preassure = double.Parse(input[7]); tire3preassure = double.Parse(input[9]); tire4preassure = double.Parse(input[11]); engine = new Engine(engineSpeed, enginePower); cargo = new Cargo(cargoWeight, cargoType); tire = new Tire(tire1preassure, tire2preassure, tire3preassure, tire4preassure); car = new Car(model, engine, cargo, tire); list.Add(car); } string type = Console.ReadLine(); if (type == "fragile") { List <Car> output = list .Where(x => x.Cargo.CargoType == "fragile" && x.Tire.AverageTirePressure(x.Tire.Tire1preassure, x.Tire.Tire2preassure, x.Tire.Tire3preassure, x.Tire.Tire4preassure) < 1).ToList(); Console.WriteLine(string.Join(Environment.NewLine, output)); } else if (type == "flamable") { List <Car> output = list .Where(x => x.Cargo.CargoType == "flamable" && x.Engine.EnginePower > 250).ToList(); Console.WriteLine(string.Join(Environment.NewLine, output)); } }
static void Main(string[] args) { //"{model} {engineSpeed} {enginePower} {cargoWeight} {cargoType} {tire1Pressure} {tire1Age} {tire2Pressure} {tire2Age} {tire3Pressure} {tire3Age} {tire4Pressure} {tire4Age}" List <Car> cars = new List <Car>(); int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { string[] carInfo = Console.ReadLine() .Split(' ', StringSplitOptions.RemoveEmptyEntries); string model = carInfo[0]; int speed = int.Parse(carInfo[1]); int power = int.Parse(carInfo[2]); int cargoWeight = int.Parse(carInfo[3]); string cargoType = carInfo[4]; double tirePressure1 = double.Parse(carInfo[5]); int tireAge1 = int.Parse(carInfo[6]); double tirePressure2 = double.Parse(carInfo[7]); int tireAge2 = int.Parse(carInfo[8]); double tirePressure3 = double.Parse(carInfo[9]); int tireAge3 = int.Parse(carInfo[10]); double tirePressure4 = double.Parse(carInfo[11]); int tireAge4 = int.Parse(carInfo[12]); Engine carEngine = new Engine(speed, power); Cargo carCargo = new Cargo(cargoWeight, cargoType); Tire[] carTires = new Tire[4]; Tire tire1 = new Tire(tirePressure1, tireAge1); Tire tire2 = new Tire(tirePressure2, tireAge2); Tire tire3 = new Tire(tirePressure3, tireAge3); Tire tire4 = new Tire(tirePressure4, tireAge4); carTires[0] = tire1; carTires[1] = tire2; carTires[2] = tire3; carTires[3] = tire4; Car car = new Car(model, carEngine, carCargo, carTires); cars.Add(car); } string command = Console.ReadLine(); if (command == "fragile") { cars = cars.Where(c => c.CarCargo.CargoType == "fragile") .Where(c => c.CarTires[0].TirePressure <= 1) .ToList(); } else if (command == "flamable") { cars = cars.Where(c => c.CarCargo.CargoType == "flamable") .Where(c => c.CarEngine.EnginePower > 250) .ToList(); } foreach (var car in cars) { Console.WriteLine(car.Model); } }
static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); HashSet <Car> cars = new HashSet <Car>(); for (int i = 0; i < n; i++) { string[] elements = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries); string model = elements[0]; int engineSpeed = int.Parse(elements[1]); int enginePower = int.Parse(elements[2]); Engine engine = new Engine { EnginePower = enginePower, EngineSpeed = engineSpeed }; int cargoWeight = int.Parse(elements[3]); string cargoType = elements[4]; Cargo cargo = new Cargo { CargoWeight = cargoWeight, CargoType = cargoType }; double tire1Pressure = double.Parse(elements[5]); int tire1Age = int.Parse(elements[6]); double tire2Pressure = double.Parse(elements[7]); int tire2Age = int.Parse(elements[8]); double tire3Pressure = double.Parse(elements[9]); int tire3Age = int.Parse(elements[10]); double tire4Pressure = double.Parse(elements[11]); int tire4Age = int.Parse(elements[12]); Tire[] tires = new Tire[4] { new Tire(tire1Pressure, tire1Age), new Tire(tire2Pressure, tire2Age), new Tire(tire3Pressure, tire3Age), new Tire(tire4Pressure, tire4Age) }; Car currentCar = new Car(model, engine, cargo, tires); cars.Add(currentCar); } string command = Console.ReadLine(); if (command == "fragile") { HashSet <Car> fragileCars = cars .Where(x => x.Cargo.CargoType == "fragile") .Where(x => TiresPressurexIfBelow1(x.Tires)) .ToHashSet(); foreach (var car in fragileCars) { Console.WriteLine(car.Model); } } else { HashSet <Car> flamableCars = cars .Where(x => x.Cargo.CargoType == "flamable") .Where(x => x.Engine.EnginePower > 250) .ToHashSet(); foreach (var car in flamableCars) { Console.WriteLine(car.Model);; } } }