public void PrintMessages(RegisterTeam currentRegisterTeam, List <RegisterTeam> registerTeams)
        {
            bool isValid = true;

            foreach (var registerTeam in registerTeams)
            {
                if (registerTeam.TeamName == currentRegisterTeam.TeamName)
                {
                    isValid = false;

                    // If user tries to create a team more than once a message should be displayed:

                    Console.WriteLine($"Team {TeamName} was already created!");
                }

                if (registerTeam.UserCreator == currentRegisterTeam.UserCreator)
                {
                    isValid = false;

                    // Creator of a team cannot create another team - message should be thrown:

                    Console.WriteLine($"{UserCreator} cannot create another team!");
                }
            }

            // if everything is OK

            if (isValid)
            {
                Console.WriteLine($"Team {TeamName} has been created by {UserCreator}!");

                registerTeams.Add(currentRegisterTeam);
            }
        }
        static void Main(string[] args)
        {
            int countOfTeams = int.Parse(Console.ReadLine());

            List <RegisterTeam> registerTeams = new List <RegisterTeam>();

            for (int i = 0; i < countOfTeams; i++)
            {
                string[] registedTeamInfo = Console.ReadLine().Split('-');

                string userCreator = registedTeamInfo[0];
                string teamName    = registedTeamInfo[1];

                RegisterTeam currentRegisterTeam = new RegisterTeam(userCreator, teamName);

                currentRegisterTeam.PrintMessages(currentRegisterTeam, registerTeams);
            }

            List <Join> joins = new List <Join>();

            while (true)
            {
                string[] joinInfo = Console.ReadLine().Split("->");

                if (joinInfo[0] == "end of assignment")
                {
                    break;
                }

                string userToJoin = joinInfo[0];
                string teamJoin   = joinInfo[1];

                Join currentJoin = new Join(userToJoin, teamJoin);

                currentJoin.PrintMessages(currentJoin, registerTeams, joins);
            }

            PrintResult(registerTeams, joins);
        }