public static void PrintSecondArm(SecondArm SecondArm) { Console.WriteLine("#Arm:"); Console.WriteLine($"###Energy consumption: {SecondArm.EnergyConsumption}"); Console.WriteLine($"###Reach: {SecondArm.ArmReachDistance}"); Console.WriteLine($"###Fingers: {SecondArm.FingersCount}"); }
public static void Main() { var maximumEnergyCapacity = long.Parse(Console.ReadLine()); var FirstLeg = new FirstLeg(); var SecondLeg = new SecondLeg(); var FirstArm = new FirstArm(); var SecondArm = new SecondArm(); var Head = new Head(); var Torso = new Torso(); var torsoCounter = 0; var legsCount = 0; var armsCount = 0; var headCounter = 0; var data = Console.ReadLine(); while (data != "Assemble!") { var args = data.Split(); var typeOfComponent = args[0]; var energyConsumption = int.Parse(args[1]); var firstProperty = args[2]; var secondProperty = args[3]; if (typeOfComponent == "Leg") { if (legsCount == 0) { legsCount = 1; FirstLeg.EnergyConsumption = energyConsumption; FirstLeg.Strength = int.Parse(firstProperty); FirstLeg.Speed = int.Parse(secondProperty); } else if (legsCount == 1) { legsCount = 2; SecondLeg.EnergyConsumption = energyConsumption; SecondLeg.Strength = int.Parse(firstProperty); SecondLeg.Speed = int.Parse(secondProperty); } else if (energyConsumption < FirstLeg.EnergyConsumption) { FirstLeg.EnergyConsumption = energyConsumption; FirstLeg.Strength = int.Parse(firstProperty); FirstLeg.Speed = int.Parse(secondProperty); } else if (energyConsumption < SecondLeg.EnergyConsumption) { SecondLeg.EnergyConsumption = energyConsumption; SecondLeg.Strength = int.Parse(firstProperty); SecondLeg.Speed = int.Parse(secondProperty); } } else if (typeOfComponent == "Arm") { if (armsCount == 0) { armsCount = 1; FirstArm.EnergyConsumption = energyConsumption; FirstArm.ArmReachDistance = int.Parse(firstProperty); FirstArm.FingersCount = int.Parse(secondProperty); } else if (armsCount == 1) { armsCount = 2; SecondArm.EnergyConsumption = energyConsumption; SecondArm.ArmReachDistance = int.Parse(firstProperty); SecondArm.FingersCount = int.Parse(secondProperty); } else if (energyConsumption < FirstArm.EnergyConsumption) { FirstArm.EnergyConsumption = energyConsumption; FirstArm.ArmReachDistance = int.Parse(firstProperty); FirstArm.FingersCount = int.Parse(secondProperty); } else if (energyConsumption < SecondArm.EnergyConsumption) { SecondArm.EnergyConsumption = energyConsumption; SecondArm.ArmReachDistance = int.Parse(firstProperty); SecondArm.FingersCount = int.Parse(secondProperty); } } else if (typeOfComponent == "Head" && (headCounter == 0 || energyConsumption < Head.EnergyConsumption)) { headCounter = 1; Head.EnergyConsumption = energyConsumption; Head.IQ = int.Parse(firstProperty); Head.SkinMaterial = secondProperty; } else if (typeOfComponent == "Torso" && (torsoCounter == 0 || energyConsumption < Torso.EnergyConsumption)) { torsoCounter = 1; Torso.EnergyConsumption = energyConsumption; Torso.ProcessorSize = decimal.Parse(firstProperty); Torso.HousingMaterial = secondProperty; } data = Console.ReadLine(); } if (!(armsCount == 2 && legsCount == 2 && headCounter == 1 && torsoCounter == 1)) { Console.WriteLine("We need more parts!"); return; } var neededPower = Torso.EnergyConsumption + Head.EnergyConsumption + FirstArm.EnergyConsumption + SecondArm.EnergyConsumption + FirstLeg.EnergyConsumption + SecondLeg.EnergyConsumption; if (neededPower > maximumEnergyCapacity) { Console.WriteLine("We need more power!"); } else { PrintHead(Head); PrintTorso(Torso); if (FirstArm.EnergyConsumption <= SecondArm.EnergyConsumption) { PrintFirstArm(FirstArm); PrintSecondArm(SecondArm); } else { PrintSecondArm(SecondArm); PrintFirstArm(FirstArm); } if (FirstLeg.EnergyConsumption <= SecondLeg.EnergyConsumption) { PrintFirstLeg(FirstLeg); PrintSecondLeg(SecondLeg); } else { PrintSecondLeg(SecondLeg); PrintFirstLeg(FirstLeg); } } }