public static int GetOpenGoldNum(int enableNum, int userGridNum) { int latticeSpar = 0; //开启每个格子的价格 int Sum = 0; int Sub = 0; int minGridNum = new GameUser().SparePartMinGridNum; int subGridNum = MathUtils.Subtraction(enableNum, minGridNum, 0); int minusNum = MathUtils.Subtraction(userGridNum, minGridNum, 0); for (int i = 1; i <= subGridNum; i++) { if (i == 0) latticeSpar = 0; if (i == 1) latticeSpar = 2; if (i >= 2) latticeSpar = i * 2; Sum += latticeSpar; } for (int j = 0; j <= minusNum; j++) { if (j == 0) latticeSpar = 0; if (j == 1) latticeSpar = 2; if (j >= 2) latticeSpar = j * 2; Sub += latticeSpar; } return MathUtils.Subtraction(Sum, Sub, 0); }
/// <summary> /// 天地劫副本关数 /// </summary> /// <param name="user"></param> public static int CheckUserPlotHurdleNum(GameUser user) { int hurdleNum = 0; PlotInfo plotInfo = CheckUserPlotKalpa(user); if (plotInfo != null) { UserDailyRestrain dailyRestrain = new GameDataCacheSet<UserDailyRestrain>().FindKey(user.UserID); if (dailyRestrain != null && dailyRestrain.UserExtend != null && dailyRestrain.UserExtend.KalpaDate.Date == DateTime.Now.Date) { hurdleNum = user.UserExtend.HurdleNum; } else { hurdleNum = plotInfo.PlotSeqNo; if (user.UserExtend != null && hurdleNum > 0) { user.UserExtend.UpdateNotify(obj => { user.UserExtend.HurdleNum = hurdleNum; return true; }); //user.Update(); } } } else { hurdleNum = 1; } return hurdleNum; }
//判断背包是否已满 public static bool IsBeiBaoFull(GameUser user, int itembaseId) { ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(itembaseId); if (itemInfo != null) { var package = UserItemPackage.Get(user.UserID); //查找出所有已用的格子 var userItemArray = package.ItemPackage.FindAll(m => !m.IsRemove && m.ItemStatus == ItemStatus.BeiBao); //查找出已用格子中是相同物品格子的数量 var itemmountArray = package.ItemPackage.FindAll(m => !m.IsRemove && m.ItemStatus == ItemStatus.BeiBao && m.ItemID == itembaseId); int totalNum = 0; //累加所有的该物品的数量 foreach (UserItemInfo userItemInfo in itemmountArray) { totalNum = MathUtils.Addition(totalNum, userItemInfo.Num); } //是否有空余位置 int mount = totalNum % itemInfo.PackMaxNum; if (userItemArray.Count >= user.GridNum && mount == 0) { return true; } } return false; }
public static void AddExprerience(GameUser user, int experience) { string userID = user.UserID; var userEmbattleList = new GameDataCacheSet<UserEmbattle>().FindAll(userID, m => m.MagicID == user.UseMagicID); HashSet<int> generalHash = new HashSet<int>(); foreach (UserEmbattle userEmbattle in userEmbattleList) { //wuzf 8-18 修复多个相同佣兵阵形数据 if (generalHash.Contains(userEmbattle.GeneralID)) { userEmbattle.GeneralID = 0; //userEmbattle.Update(); continue; } else { generalHash.Add(userEmbattle.GeneralID); } //UserGeneral userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(userID, userEmbattle.GeneralID); //if (userGeneral != null) //{ // userGeneral.CurrExperience = MathUtils.Addition(userGeneral.CurrExperience, experience); //} } //UserHelper.UserGeneralExp(user.UserID, experience); }
/// <summary> /// 竞技场每日奖励 /// </summary> /// <param name="user"></param> public static void DailySportsRankPrize(GameUser user) { UserDailyRestrain dailyRestrain = new GameDataCacheSet<UserDailyRestrain>().FindKey(user.UserID); if (IsGainSportsReward(user.UserID) && dailyRestrain != null && dailyRestrain.UserExtend != null) { //var envSet = ServerEnvSet.Get(ServerEnvKey.JingJiChangReward, ""); SportsRewardInfo sportsInfo = new ConfigCacheSet<SportsRewardInfo>().FindKey(dailyRestrain.UserExtend.UserRankID); //if (envSet != null && sportsInfo != null && envSet.ToDateTime().Date > dailyRestrain.Funtion11.Date && // dailyRestrain.UserExtend.UserRankID > 0) if (sportsInfo != null && DateTime.Now.Date != dailyRestrain.Funtion11.Date && dailyRestrain.UserExtend.UserRankID > 0) { dailyRestrain.Funtion11 = DateTime.Now; dailyRestrain.UserExtend.UserRankID = 0; user.SportsIntegral = MathUtils.Addition(user.SportsIntegral, sportsInfo.RewardObtian, int.MaxValue); user.GameCoin = MathUtils.Addition(user.GameCoin, sportsInfo.RewardGoin, int.MaxValue); string sportContent = string.Format(LanguageManager.GetLang().St5106_JingJiChangRankReward, sportsInfo.RewardObtian, sportsInfo.RewardGoin); var chatService = new TjxChatService(); chatService.SystemSendWhisper(user, sportContent); } } }
/// <summary> /// 排行榜公告 /// </summary> public static void RankNotice(GameUser user) { RankLvNotice(user); RankObtionNotice(user); RankCoinNotice(user); RankCombatNumNotice(user); }
/// <summary> /// 父亲节奖励 /// </summary> public static void FathersDay(GameUser user) { short energyNum = 30; int obtainNum = 50; int gameGoin = 20000; string fatherTime = "2012-06-17 00:00:00"; DateTime fatherDate = DateTime.Parse(fatherTime); UserDailyRestrain dailyRestrain = new GameDataCacheSet<UserDailyRestrain>().FindKey(user.UserID); if (dailyRestrain != null && dailyRestrain.Funtion13 < 1) { if (DateTime.Now.Date == fatherDate.Date) { dailyRestrain.Funtion13 = 1; //dailyRestrain.Update(); user.EnergyNum = MathUtils.Addition(user.EnergyNum, energyNum, short.MaxValue); user.ObtainNum = MathUtils.Addition(user.ObtainNum, obtainNum, int.MaxValue); user.GameCoin = MathUtils.Addition(user.GameCoin, gameGoin, int.MaxValue); //user.Update(); string content = string.Format(LanguageManager.GetLang().St_FathersDay, energyNum, obtainNum, gameGoin); new TjxChatService().SystemSendWhisper(user, content); } } }
public override bool TakeAction() { _gameUser = new GameDataCacheSet<GameUser>().FindKey(ContextUser.UserID); _cityInfoArray = new ConfigCacheSet<CityInfo>().FindAll(c => c.CityType == 0 && c.MinLv <= _gameUser.UserLv && ((int)c.CountryID == 0 || c.CountryID == ContextUser.CountryID)); return true; }
/// <summary> /// 考古战役 /// </summary> /// <param name="user"></param> /// <param name="plotNpcID"></param> /// <returns></returns> public static ISingleCombat TriggerArchaeologyPlot(GameUser user, int plotNpcID) { ICombatController controller = new TjxCombatController(); ISingleCombat plotCombater = controller.GetSingleCombat(CombatType.KaoGuPlot); plotCombater.SetAttack(new UserEmbattleQueue(user.UserID, user.UseMagicID)); plotCombater.SetDefend(new MonsterQueue(plotNpcID)); return plotCombater; }
/// <summary> /// 圣吉塔战役 /// </summary> /// <param name="user"></param> /// <param name="plotNpcID"></param> /// <returns></returns> public static ISingleCombat TriggerSJTPlot(GameUser user, int plotNpcID, double difficultNum) { ICombatController controller = new TjxCombatController(); ISingleCombat plotCombater = controller.GetSingleCombat(CombatType.ShengJiTa); plotCombater.SetAttack(new UserEmbattleQueue(user.UserID, user.UseMagicID)); plotCombater.SetDefend(new MonsterQueue(plotNpcID, difficultNum)); return plotCombater; }
/// <summary> /// 副本战役 /// </summary> /// <param name="user"></param> /// <param name="plotNpcID"></param> /// <returns></returns> public static ISingleCombat TriggerPlot(GameUser user, int plotNpcID) { //TrumpAbilityAttack.CombatTrumpLift(user.UserID); //法宝每战斗M次就扣除N点寿命 ICombatController controller = new TjxCombatController(); ISingleCombat plotCombater = controller.GetSingleCombat(CombatType.Plot); plotCombater.SetAttack(new UserEmbattleQueue(user.UserID, user.UseMagicID)); plotCombater.SetDefend(new MonsterQueue(plotNpcID)); return plotCombater; }
/// <summary> /// 是否满足培养条件 /// </summary> /// <param name="user"></param> /// <param name="culTure"></param> /// <returns></returns> public static bool IsMeet(GameUser user, EnchantCulTure culTure) { if ((culTure.CultureType == EnchantCultureType.Ordinary && user.UserExtend != null && user.UserExtend.MoJingNum >= culTure.MoJingNum) || (user.GoldNum >= culTure.GoldNum && culTure.CultureType != EnchantCultureType.Ordinary)) { return true; } return false; }
/// <summary> /// 新手礼包 /// </summary> /// <param name="user"></param> /// <param name="item"></param> /// <param name="noviceActivities"></param> /// <returns></returns> public static bool GetNoviceActivities(GameUser user, UserItemInfo item, NoviceActivities noviceActivities) { List<NoviceReward> noviceArray = noviceActivities.Reward.ToList(); var package = UserItemPackage.Get(user.UserID); var userItemArray = package.ItemPackage.FindAll(m => !m.IsRemove && m.ItemStatus == ItemStatus.BeiBao); int subPackNum = MathUtils.Subtraction(user.GridNum, MathUtils.Subtraction(userItemArray.Count, 5, 0), 0); if (noviceArray.Count > subPackNum) { return false; } bool isupdate = false; foreach (NoviceReward reward in noviceArray) { if (reward.Type == 1) { isupdate = true; user.EnergyNum = MathUtils.Addition(user.EnergyNum, (short)reward.Num, short.MaxValue); } if (reward.Type == 2) { isupdate = true; user.GameCoin = MathUtils.Addition(user.GameCoin, reward.Num, int.MaxValue); } else if (reward.Type == 3) { ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(reward.Reward); UserGeneral userGeneral = UserGeneral.GetMainGeneral(user.UserID); if (itemInfo.ItemType == ItemType.ZhuangBei && !itemInfo.CheckCareer(userGeneral.CareerID)) { continue; } UserItemHelper.AddUserItem(user.UserID, itemInfo.ItemID, reward.Num); } else if (reward.Type == 4) { //晶石 isupdate = true; user.GiftGold = MathUtils.Addition(user.GiftGold, reward.Num, int.MaxValue); } } UserItemHelper.UseUserItem(user.UserID, item.ItemID, 1); if (isupdate) { //user.Update(); } if (item.ItemID == 5000 || item.ItemID == 5001 || item.ItemID == 5002 || item.ItemID == 5003) { int itemID = MathUtils.Addition(item.ItemID, 1, int.MaxValue); UserItemHelper.AddUserItem(user.UserID, itemID, 1); } return true; }
/// <summary> /// 获取个人元宝 /// </summary> /// <param name="user"></param> /// <returns></returns> public static void Trigger(GameUser user) { var trigger = new PaymentTrigger(GetPayment); trigger.BeginInvoke(user.GameId, user.ServerId, user.Pid, user.UserID, null, null); int vipLv; int vipGold = MathUtils.Addition(user.PayGold, user.ExtGold, int.MaxValue); List<VipLvInfo> vipLvArray = new ShareCacheStruct<VipLvInfo>().FindAll(u => u.PayGold <= vipGold); vipLv = vipLvArray.Count > 0 ? vipLvArray[vipLvArray.Count - 1].VipLv : (short)0; user.VipLv = vipLv; //user.Update(); }
/// <summary> /// 检查是否能猎命 /// </summary> /// <returns></returns> public static bool CheckAllowCrystall(GameUser user) { var package = UserCrystalPackage.Get(user.UserID); int currNum = 0; if (package != null) { currNum = package.CrystalPackage.FindAll(m => m.IsSale == 1).Count; currNum += user.GrayCrystalList == null ? 0 : user.GrayCrystalList.Count; } return currNum < _crystalGridNum; }
public static short _currMaxLv = ObjectExtend.ToShort(ConfigEnvSet.GetInt("User.CurrMaxLv")); //玩家最大等级 #endregion Fields #region Methods /// <summary> /// 增加灵件 /// </summary> public static bool AddSparePart(GameUser user, UserSparePart sparePart) { int currNum = user.SparePartList.FindAll(m => string.IsNullOrEmpty(m.UserItemID)).Count; if (currNum < user.UserExtend.SparePartGridNum) { user.AppendSparePart(sparePart); UserLogHelper.AppendSparePartLog(user.UserID, sparePart, 1); return true; } return false; }
public static bool IsUp(int magicID, int magicLv, GameUser user) { bool result = true; int upLv = MathUtils.Addition(magicLv, 1, int.MaxValue); MagicLvInfo magicLvInfo = new ConfigCacheSet<MagicLvInfo>().FindKey(magicID, upLv); if (magicLvInfo == null || magicLvInfo.EscalateMinLv > user.UserLv || magicLvInfo.ExpNum > user.ExpNum) { result = false; } return result; }
/// <summary> /// 天地劫副本层数 /// </summary> /// <param name="user"></param> public static void CheckUserPlotLayerNum(GameUser user) { PlotInfo plotInfo = UserHelper.CheckUserPlotKalpa(user); if (user != null && plotInfo != null) { //最高层 if (user.UserExtend != null && user.UserExtend.MaxLayerNum == 0) { user.UserExtend.MaxLayerNum = plotInfo.LayerNum; //user.Update(); } } }
/// <summary> /// 下发任务 /// </summary> /// <param name="user"></param> /// <param name="taskID"></param> public static List<UserTask> SendAllowTask(GameUser user, int taskID) { List<UserTask> userTaskList = new List<UserTask>(); var cacheSet = new GameDataCacheSet<UserTask>(); UserTask preTask = cacheSet.FindKey(user.UserID, taskID); if (taskID > 0 && preTask != null && (preTask.TaskState != TaskState.Close || preTask.TaskType == TaskType.Offset)) { return userTaskList; } if (taskID == 0 && cacheSet.FindAll(user.UserID, m => m.TaskType < TaskType.Daily).Count > 0) { return userTaskList; } IList<StoryTaskInfo> taskList = StoryTaskInfo.GetNextTask(taskID); bool isSend = true; foreach (StoryTaskInfo taskInfo in taskList) { if (taskInfo.CountryID != CountryType.None && user.CountryID != taskInfo.CountryID) { continue; } UserTask userTask = cacheSet.FindKey(user.UserID, taskInfo.TaskID); if (userTask == null) { userTask = new UserTask { TaskID = taskInfo.TaskID, UserID = user.UserID, TaskType = taskInfo.TaskType, TaskState = taskInfo.TaskLv <= user.UserLv ? TaskState.AllowTake : TaskState.NoTake, CompleteNum = 0, CreateDate = DateTime.Now }; cacheSet.Add(userTask); userTask = cacheSet.FindKey(user.UserID, taskInfo.TaskID); userTaskList.Add(userTask); } else { //判断是否已下发过 isSend = false; break; } } if (isSend) { return userTaskList; } return new List<UserTask>(); }
/// <summary> /// 初始化背包 /// </summary> /// <param name="userID"></param> /// <returns></returns> public static void AddBack(GameUser user) { var cacheSet = new PersonalCacheStruct<UserPack>(); var cacheSetBackPack = new ShareCacheStruct<BackpackConfigInfo>(); var userPack = cacheSet.FindKey(user.UserID); if (userPack == null) { userPack = new UserPack(); userPack.UserID = user.UserID.ToInt(); userPack.CreateDate = DateTime.Now; var backpackConfig = cacheSetBackPack.FindKey(BackpackType.ZhuangBei); if (backpackConfig != null) { var packType = new PackType(); packType.BackpackType = BackpackType.ZhuangBei; packType.OpenNum = 0; packType.Position = backpackConfig.DefaultNum; } backpackConfig = cacheSetBackPack.FindKey(BackpackType.YongBing); if (backpackConfig != null) { var packType = new PackType(); packType.BackpackType = BackpackType.YongBing; packType.OpenNum = 0; packType.Position = backpackConfig.DefaultNum; } backpackConfig = cacheSetBackPack.FindKey(BackpackType.HunJi); if (backpackConfig != null) { var packType = new PackType(); packType.BackpackType = BackpackType.HunJi; packType.OpenNum = 0; packType.Position = backpackConfig.DefaultNum; } backpackConfig = cacheSetBackPack.FindKey(BackpackType.BeiBao); if (backpackConfig != null) { var packType = new PackType(); packType.BackpackType = BackpackType.BeiBao; packType.OpenNum = 0; packType.Position = backpackConfig.DefaultNum; user.GridNum = MathUtils.Addition(user.GridNum, backpackConfig.DefaultNum); } } }
/// <summary> /// 精力,金矿洞,免费猎命,竞技场挑战次数 /// </summary> /// <param name="user"></param> /// <returns></returns> public static HelperInfo GetDailyEnergy(GameUser user, RestrainType restrainType) { UserDailyRestrain dailyRestrain = new GameDataCacheSet<UserDailyRestrain>().FindKey(user.UserID); int maxNum = VipHelper.GetVipUseNum(user.VipLv, restrainType); int currPayNum = 0; if (dailyRestrain != null && DateTime.Now.Date == dailyRestrain.RefreshDate.Date) { if (restrainType == RestrainType.GouMaiJingLi) { currPayNum = MathUtils.Subtraction(maxNum, dailyRestrain.Funtion4, 0); } else if (restrainType == RestrainType.WaJinKuang) { currPayNum = MathUtils.Subtraction(maxNum, dailyRestrain.Funtion3, 0); } else if (restrainType == RestrainType.MianFeiLieMing) { currPayNum = MathUtils.Subtraction(maxNum, dailyRestrain.Funtion2, 0); } else if (restrainType == RestrainType.JingJiChangTiaoZhan) { UserChallengeNum userChallenge = new GameDataCacheSet<UserChallengeNum>().FindKey(user.UserID); if (userChallenge != null && DateTime.Now.Date == userChallenge.InsertDate.Date) { //当日总挑战次数 currPayNum = MathUtils.Addition(maxNum, userChallenge.ChallengeNum, int.MaxValue); currPayNum = MathUtils.Subtraction(currPayNum, dailyRestrain.Funtion9, 0); } else { currPayNum = MathUtils.Subtraction(maxNum, dailyRestrain.Funtion9, 0); } } } else { currPayNum = maxNum; } //if (restrainType == RestrainType.JingJiChangTiaoZhan) //{ // UserChallengeNum userChallenge = new GameDataCacheSet<UserChallengeNum>().FindKey(user.UserID); // if (userChallenge != null && DateTime.Now.Date == userChallenge.InsertDate.Date) // { // currPayNum = currPayNum.Addition(userChallenge.ChallengeNum, int.MaxValue); //当日总挑战次数 // currPayNum = maxNum.Subtraction(currPayNum, 0); // } //} return new HelperInfo() { Type = restrainType, SurplusNum = currPayNum, TotalNum = maxNum }; }
/// <summary> /// 获得灵件 /// </summary> /// <param name="user"></param> /// <param name="spareID"></param> public static void AppendSpare(GameUser user, int spareID) { SparePartInfo partInfo = new ConfigCacheSet<SparePartInfo>().FindKey(spareID); UserSparePart sparePart = UserSparePart.GetRandom(spareID); if (partInfo == null || sparePart == null || !SparePartInfo.IsExist(spareID)) { return; } if (!UserHelper.AddSparePart(user, sparePart)) { var chatService = new TjxChatService(); //掉落灵件 chatService.SystemSendWhisper(user, string.Format(LanguageManager.GetLang().St4303_SparePartFalling, partInfo.Name)); } }
public static bool IsAllow(GameUser user, ChatType chatType) { if (user != null) { if (chatType == ChatType.World && (DateTime.Now - user.ChatDate).TotalSeconds >= IntervalSend) { return true; } else if (chatType != ChatType.World) { return true; } } return false; }
public static short IsComplete(GameUser user, StoryTaskInfo taskInfo) { if (user.UserLv >= taskInfo.TaskLv) { int collectNum = TrumpHelper.GetUserItemNum(user.UserID, taskInfo.TargetItemID); if (collectNum >= taskInfo.TargetItemNum) { return 1; } else { return 0; } } return 2; }
public static ItemBaseInfo ShowLairReward(LairTreasure lairTreasure, GameUser gameUser, LairTreasureType lairTreasureType) //��ʾ��õ���Ʒ { var cacheSetItem = new ConfigCacheSet<ItemBaseInfo>(); ItemBaseInfo itemBaseInfo = null; var lairRewardList = new ConfigCacheSet<LairRewardInfo>().FindAll(s => s.LairPosition == lairTreasure.LairPosition && s.LairTreasureType == lairTreasureType.ToInt()); if (lairRewardList.Count >0) { var lairRewardInfo = lairRewardList[RandomUtils.GetRandom(0, lairRewardList.Count)]; itemBaseInfo = cacheSetItem.FindKey(lairRewardInfo.ItemID); if (itemBaseInfo != null) { UserItemHelper.AddUserItem(gameUser.UserID, lairRewardInfo.ItemID, lairTreasure.Num); } } return itemBaseInfo; }
/// <summary> /// 每日限制剩余刷新次数 /// </summary> /// <param name="user"></param> /// <returns></returns> public static int DailyRestrainSurplusNum(GameUser user, RestrainType restrainType, int restrainNum) { int surplusNum = 0; UserDailyRestrain dailyRestrain = new GameDataCacheSet<UserDailyRestrain>().FindKey(user.UserID); DailyRestrainSet dailyRestrainSet = new ShareCacheStruct<DailyRestrainSet>().FindKey(restrainType); if (dailyRestrainSet != null && dailyRestrain != null) { if (dailyRestrain.UserExtend != null && DateTime.Now.Date == dailyRestrain.RefreshDate.Date) { surplusNum = MathUtils.Subtraction(GetVipUseNum(user.VipLv, restrainType), restrainNum, 0); } else { surplusNum = GetVipUseNum(user.VipLv, restrainType); } } return surplusNum; }
/// <summary> /// 增加灰色水晶 /// </summary> /// <param name="user"></param> /// <param name="crystalID"></param> public static void AppendGrayCrystal(GameUser user, int crystalID) { if (user == null) return; if (user.GrayCrystalList == null) user.GrayCrystalList = new CacheList<GrayCrystal>(); CrystalInfo crystalInfo = new ConfigCacheSet<CrystalInfo>().FindKey(crystalID); if (crystalInfo == null) return; if (CheckAllowCrystall(user)) { user.GrayCrystalList.Add(new GrayCrystal() { UserCrystalID = Guid.NewGuid().ToString(), CrystalID = crystalID, SalePrice = crystalInfo.Price, CreateDate = DateTime.Now, }); user.UserExtend.GrayCrystalNum = MathUtils.Addition(user.UserExtend.GrayCrystalNum, 1); } }
//��ȡ��Ʒ public static void GetLaiReward(LairTreasureType lairTreasureType, GameUser gameUser, int id, int postion) { var lairTreasuerList = new ConfigCacheSet<LairTreasureInfo>().FindKey(MathUtils.ToInt(lairTreasureType)); LairTreasure lairTreasure = lairTreasuerList.LairTreasureList[postion]; var lairRewardInfo = new ConfigCacheSet<LairRewardInfo>().FindKey(id); var rewardTye = lairRewardInfo.LairRewardType.ToEnum<LairRewardType>(); switch (rewardTye) { case LairRewardType.GameGoin: gameUser.GameCoin = MathUtils.Addition(gameUser.GameCoin, lairTreasure.Num); break; case LairRewardType.Gold: gameUser.PayGold = MathUtils.Addition(gameUser.PayGold, lairTreasure.Num); break; case LairRewardType.FunJi: case LairRewardType.WuPing: UserItemHelper.AddUserItem(gameUser.UserID, lairRewardInfo.ItemID, 1); break; } }
/// <summary> /// 新手玩家达到等级获得奖励 /// </summary> /// <param name="user"></param> public static void ActivationNewCard(GameUser user) { if (user.UserExtend != null && !string.IsNullOrEmpty(user.CardID)) { string[] handLv = ConfigEnvSet.GetString("UserCard.GetPackageLv").Split(','); for (int i = 0; i < handLv.Length; i++) { short newHandLv = Convert.ToInt16(handLv[i]); if (IsReward(user.UserID, user.UserLv, newHandLv)) { int cardUserID = user.CardID.Substring(1).ToInt(); AddCardReward(user.UserID, strUserID, newHandLv); AddCardReward(cardUserID.ToString(), user.UserID, newHandLv); string item = "5030=1=1"; string content = string.Format(LanguageManager.GetLang().NewHandPackage, newHandLv); GainNewCardPackage(user.UserID, 0, item, content); GainNewCardPackage(cardUserID.ToString(), 0, item, content); } } } }
/// <summary> /// 竞技场连胜奖励数值 /// </summary> /// <param name="user"></param> /// <param name="winsNum"></param> public static void ArenaWinsNum(GameUser user, int winsNum) { int gameCoin = 0; int giftGold = 0; if (winsNum == 3) { gameCoin = 100000; giftGold = 20; } else if (winsNum == 5) { gameCoin = 200000; giftGold = 40; } else if (winsNum == 7) { gameCoin = 300000; giftGold = 60; } else if (winsNum == 9) { gameCoin = 400000; giftGold = 80; } else if (winsNum == 12) { gameCoin = 500000; giftGold = 100; } else if (winsNum == 20) { gameCoin = 2000000; giftGold = 200; } user.GameCoin = MathUtils.Addition(user.GameCoin, gameCoin, int.MaxValue); user.GiftGold = MathUtils.Addition(user.GiftGold, giftGold, int.MaxValue); //user.Update(); string content = string.Format(LanguageManager.GetLang().St5107_ArenaWinsNum, user.NickName, winsNum, gameCoin, giftGold); new TjxChatService().SystemSend(ChatType.World, content); }