private void GoToNextRoom(Room nextRoom) { Console.Clear(); player.currentRoom = nextRoom; Console.WriteLine("Amount of bad items = " + player.inventory.CheckForBadItems()); //Only damages player is injured if (player.IsInjured()) { //Damages player based on how many bad items he has player.DamagePlayer(); Console.WriteLine("You are injured, moving around will cost HP"); } Console.WriteLine("health = " + player.GetPlayerHealth()); Console.WriteLine(player.currentRoom.getLongDescription()); }
private void GoToNextRoom(Room nextRoom) { Console.Clear(); player.currentRoom = nextRoom; Console.WriteLine("Amount of bad items = " + player.inventory.CheckForBadItems()); //Only damages player is injured if (player.IsHurt()) { //Damages player based on how many bad items he has player.DamagePlayer(); Console.WriteLine("You are hurt, taking steps will drain your Lifepoints"); } Console.WriteLine("Health = " + player.GetPlayerHealth()); Console.WriteLine(player.currentRoom.getLongDescription()); }