public void Initialize(SpriteBatch spriteBatch) { zombies = new List<Zombie>(); var zombieTexture = ContentLoader.getInstance().LoadTexture2D("zombiechar"); background = ContentLoader.getInstance().LoadTexture2D("graveyard__wallpaper"); carrot = new Animation(ContentLoader.getInstance().LoadTexture2D("carrot")); zombies.Add(new Zombie()); lastTime = 0; }
public Zombie() { anim = new Animation(ContentLoader.getInstance().LoadTexture2D("zombiechar")); Random rand = new Random(); position = new Vector2(880, lanes[rand.Next(3)]); }