private static void generateWater(int numOfWater)
        {
            Material curMat;
            Rectangle range = new Rectangle(rand.Next(0, m_worldWidth), rand.Next(0, m_worldHeight), 100, 100);

            for (int i = 0; i < numOfWater; i++)
            {
                curMat = new Material(rand.Next((int)range.X, (int)range.X + range.Width), rand.Next((int)range.Y, (int)range.Y + range.Height), 50, 50, Material.type.Water);
                curMat.setTexture(m_content.Load<Texture2D>("water"));
                curMat.setFont(m_content.Load<SpriteFont>("displayInfoFont"));
                curMat.setDisplayArea(new Rectangle(0, m_windowHeight - 100, m_windowWidth, 100));
                curMat.setDisplayText("Can't see this");

                worldResources.Add(curMat);
                units.Add(curMat);
            }
        }