Exemple #1
0
        public void DoScript(int animIdx, int keyFrameIdx)
        {
            CharDef   charDef   = character.GetCharDef();
            Animation animation = charDef.GetAnimation(animIdx);
            KeyFrame  keyFrame  = animation.GetKeyFrame(keyFrameIdx);

            bool done = false;

            for (int i = 0; i < keyFrame.GetScriptArray().Length; i++)
            {
                if (done)
                {
                    break;
                }
                else
                {
                    ScriptLine line = keyFrame.GetScript(i);
                    if (line != null)
                    {
                        switch (line.GetCommand())
                        {
                        case Commands.SetAnim:
                            character.SetAnim(line.GetSParam());
                            break;

                        case Commands.Goto:
                            character.SetFrame(line.GetIParam());
                            done = true;
                            break;

                        case Commands.IfUpGoto:
                            if (character.KeyUp)
                            {
                                character.SetFrame(line.GetIParam());
                                done = true;
                            }
                            break;

                        case Commands.IfDownGoto:
                            if (character.KeyDown)
                            {
                                character.SetFrame(line.GetIParam());
                                done = true;
                            }
                            break;

                        case Commands.Float:
                            character.Floating = true;
                            break;

                        case Commands.UnFloat:
                            character.Floating = false;
                            break;

                        case Commands.Slide:
                            character.Slide((float)line.GetIParam());
                            break;

                        case Commands.Backup:
                            character.Slide((float)-line.GetIParam());
                            break;

                        case Commands.SetJump:
                            character.SetJump((float)line.GetIParam());
                            break;

                        case Commands.JoyMove:
                            if (character.KeyLeft)
                            {
                                character.Trajectory.X = -character.Speed;
                            }
                            if (character.KeyRight)
                            {
                                character.Trajectory.X = character.Speed;
                            }
                            break;


                        case Commands.ClearKeys:
                            character.PressedKey = PressedKeys.None;
                            break;

                        case Commands.SetUpperGoto:
                            character.GotoGoal[(int)PressedKeys.Upper] =
                                line.GetIParam();

                            break;

                        case Commands.SetLowerGoto:
                            character.GotoGoal[(int)PressedKeys.Lower] =
                                line.GetIParam();

                            break;

                        case Commands.SetAtkGoto:
                            character.GotoGoal[(int)PressedKeys.Attack] =
                                line.GetIParam();

                            break;

                        case Commands.SetAnyGoto:
                            character.GotoGoal[(int)PressedKeys.Upper] =
                                line.GetIParam();
                            character.GotoGoal[(int)PressedKeys.Lower] =
                                line.GetIParam();
                            character.GotoGoal[(int)PressedKeys.Attack] =
                                line.GetIParam();

                            break;

                        case Commands.SetSecondaryGoto:
                            character.GotoGoal[(int)PressedKeys.Secondary] =
                                line.GetIParam();
                            character.GotoGoal[(int)PressedKeys.SecUp] =
                                line.GetIParam();
                            character.GotoGoal[(int)PressedKeys.SecDown] =
                                line.GetIParam();

                            break;

                        case Commands.SetSecUpGoto:
                            character.GotoGoal[(int)PressedKeys.SecUp] =
                                line.GetIParam();

                            break;

                        case Commands.SetSecDownGoto:
                            character.GotoGoal[(int)PressedKeys.SecDown] =
                                line.GetIParam();

                            break;

                        case Commands.CanCancel:
                            character.CanCancel = true;
                            break;

                        case Commands.PlaySound:
                            Sound.PlayCue(line.GetSParam());
                            break;

                        case Commands.Ethereal:
                            character.ethereal = true;
                            break;

                        case Commands.Solid:
                            character.ethereal = false;
                            break;

                        case Commands.Speed:
                            character.Speed = (float)line.GetIParam();
                            break;

                        case Commands.HP:
                            character.HP = character.MHP = line.GetIParam();
                            break;

                        case Commands.DeathCheck:
                            if (character.HP < 0)
                            {
                                character.KillMe();
                            }
                            break;

                        case Commands.IfDyingGoto:
                            if (character.HP < 0)
                            {
                                character.SetFrame(line.GetIParam());
                                done = true;
                            }
                            break;

                        case Commands.KillMe:
                            character.KillMe();
                            break;

                        case Commands.AI:
                            switch (line.GetSParam())
                            {
                            case "zombie":
                                character.Ai = new Zombie();
                                break;

                            case "wraith":
                                character.Ai = new Wraith();
                                break;

                            case "carlos":
                                character.Ai = new Carlos();
                                break;

                            default:
                                character.Ai = new Zombie();
                                break;
                            }
                            break;

                        case Commands.Size:
                            character.Scale = (float)(line.GetIParam()) / 200f;
                            break;

                        case Commands.NoLifty:
                            character.NoLifty = true;
                            break;
                        }
                    }
                }
            }
        }
Exemple #2
0
        public Character(Vector2 newLoc, CharDef newCharDef, int newID, int newTeam)
        {
            script = new Script(this);

            Ai = null;

            Loc = newLoc;
            ID = newID;
            Trajectory = new Vector2();

            Team = newTeam;

            Face = CharDir.Right;
            Scale = 0.5f;
            charDef = newCharDef;

            NoLifty = false;

            InitScript();

            AnimName = "";
            SetAnim("fly");
            ethereal = false;

            State = CharState.Air;
        }