public NetGame(NetPlay _netPlay) { netPlay = _netPlay; writer = new PacketWriter(); reader = new PacketReader(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// /// We'll instantiate our stuff, load character definitions. /// /// /// </summary> protected override void Initialize() { Rand.random = new Random(); map = new Map(); netPlay = new NetPlay(); screenSize.X = 800f; screenSize.Y = 600f; charDef[(int)CharacterDefinitions.Guy] = new CharDef("chars/guy", CharacterDefinitions.Guy); charDef[(int)CharacterDefinitions.Zombie] = new CharDef("chars/zombie", CharacterDefinitions.Zombie); charDef[(int)CharacterDefinitions.Wraith] = new CharDef("chars/wraith", CharacterDefinitions.Wraith); charDef[(int)CharacterDefinitions.Carlos] = new CharDef("chars/carlos", CharacterDefinitions.Carlos); Sound.Initialize(); Music.Initialize(); QuakeManager.Init(); base.Initialize(); store = new Store(); settings = new Settings(); store.GetDevice(); }
public NetConnect(NetPlay _netPlay) { netPlay = _netPlay; }