Exemple #1
0
 // invalidate destination if necessary ======================================================
 //
 public static bool ValidDestination(this JobDriver_Stumble driver, Zombie zombie)
 {
     // find out if we still need to check for 0,0 as an invalid location
     if (driver.destination.x == 0 && driver.destination.z == 0)
     {
         driver.destination = IntVec3.Invalid;
     }
     return(zombie.HasValidDestination(driver.destination));
 }
Exemple #2
0
        // calculate possible moves =================================================================
        //
        public static List <IntVec3> PossibleMoves(this JobDriver_Stumble driver, Zombie zombie)
        {
            if (driver.destination.IsValid)
            {
                return(new List <IntVec3>());
            }

            var result = new List <IntVec3>(8);
            var pos    = zombie.Position;

            foreach (var vec in GenAdj.AdjacentCells)
            {
                var cell = pos + vec;
                if (zombie.HasValidDestination(cell))
                {
                    result.Add(cell);
                }
            }
            return(result);
        }
Exemple #3
0
        public static bool Track(this JobDriver_Stumble driver, Zombie zombie, PheromoneGrid grid)
        {
            if (zombie.EveryNTick(NthTick.Every60) || fadeOff == -1)
            {
                fadeOff                = Tools.PheromoneFadeoff();
                wasColonistFadeoff     = fadeOff / 6;
                agitatedFadeoff        = fadeOff / 4;
                checkSmashableFadeoff1 = agitatedFadeoff / 4;
                checkSmashableFadeoff2 = agitatedFadeoff * 3 / 4;
            }

            var trackingMoves = new List <IntVec3>(8);
            var currentTicks  = Tools.Ticks();
            var timeDelta     = long.MaxValue;

            var fmin = long.MaxValue;

            if (zombie.raging == 0)
            {
                for (var i = 0; i < 8; i++)
                {
                    var pos = zombie.Position + GenAdj.AdjacentCells[i];
                    if (zombie.HasValidDestination(pos))
                    {
                        var f     = zombie.wasMapPawnBefore ? wasColonistFadeoff : fadeOff;
                        var tdiff = currentTicks - grid.GetTimestamp(pos);
                        fmin = Math.Min(fmin, tdiff);
                        if (tdiff < f)
                        {
                            trackingMoves.Add(pos);
                        }
                    }
                }
            }

            if (trackingMoves.Count > 0)
            {
                trackingMoves.Sort((p1, p2) => grid.GetTimestamp(p2).CompareTo(grid.GetTimestamp(p1)));
                trackingMoves = trackingMoves.Take(Constants.NUMBER_OF_TOP_MOVEMENT_PICKS).ToList();
                trackingMoves = trackingMoves.OrderBy(p => grid.GetZombieCount(p)).ToList();
                var nextMove = trackingMoves.First();
                timeDelta = currentTicks - (grid.GetTimestamp(nextMove));

                driver.destination = nextMove;
                if (zombie.state == ZombieState.Wandering)
                {
                    Tools.ChainReact(zombie.Map, zombie.Position, nextMove);
                    if (timeDelta <= agitatedFadeoff)
                    {
                        CastBrainzThought(zombie);
                    }
                }
                zombie.state = ZombieState.Tracking;
            }

            if (driver.destination.IsValid == false)
            {
                zombie.state = ZombieState.Wandering;
            }

            if (zombie.wasMapPawnBefore)
            {
                return(true);
            }

            var checkSmashable = timeDelta >= checkSmashableFadeoff1 && timeDelta < checkSmashableFadeoff2;

            if (ZombieSettings.Values.smashOnlyWhenAgitated)
            {
                checkSmashable &= (zombie.state == ZombieState.Tracking || zombie.raging > 0);
            }

            return(checkSmashable);
        }