private void LoseForm_Load(object sender, EventArgs e) { panelMain.BackColor = Color.FromArgb(12, 57, 115); panelMFill.BackColor = Color.FromArgb(12, 57, 115); panelTitle.BackColor = Color.FromArgb(31, 180, 231); panelTime.BackColor = Color.FromArgb(26, 69, 106); labelWhatDifficulty.Text = difficulty == Difficulty.Difficult ? "困难" : difficulty == Difficulty.Medium ? "中等" : difficulty == Difficulty.Easy ? "简单" : "随机"; labelWhatSwitchNumber.Text = switchNumber == SwitchNumber.One ? "翻一张" : "翻三张"; labelTip1.Location = SolitaireUtil.HorizontalCenter(labelTip1, panelTip); labelTip2.Location = SolitaireUtil.HorizontalCenter(labelTip2, panelTip); }
private void VictoryForm_Load(object sender, EventArgs e) { panelMain.BackColor = Color.FromArgb(12, 57, 115); panelMFill.BackColor = Color.FromArgb(12, 57, 115); panelTitle.BackColor = Color.FromArgb(31, 180, 231); panelTime.BackColor = Color.FromArgb(26, 69, 106); buttonNewGame.Location = SolitaireUtil.HorizontalVerticalCenter(buttonNewGame, panelMainButtom); labelWhatDifficulty.Text = difficulty == Difficulty.Difficult ? "困难" : difficulty == Difficulty.Medium ? "中等" : difficulty == Difficulty.Easy ? "简单" : "随机"; labelWhatTime.Text = time; labelWhatSwitchNumber.Text = switchNumber == SwitchNumber.One ? "翻一张" : "翻三张"; }
private void FirstForm_Load(object sender, EventArgs e) { arrayPanelDifficulty = new Panel[4]; arrayPictureBox = new PictureBox[4]; LoadControl2Array(); switchNumber = SwitchNumber.One; difficulty = Difficulty.Easy; panelMFill.BackColor = Color.FromArgb(12, 57, 115); panelMain.BackColor = Color.FromArgb(12, 57, 115); panelTitle.BackColor = Color.FromArgb(31, 180, 231); panelSwitchOne.BackColor = Color.FromArgb(31, 180, 231); panelSwitchThree.BackColor = Color.FromArgb(1, 21, 37); panelEasy.BackColor = Color.FromArgb(31, 180, 231); panelMedium.BackColor = Color.FromArgb(1, 21, 37); panelDifficult.BackColor = Color.FromArgb(1, 21, 37); panelRandom.BackColor = Color.FromArgb(1, 21, 37); buttonStartGame.Location = SolitaireUtil.HorizontalVerticalCenter(buttonStartGame, panelMainButtom); labelChoose.Location = SolitaireUtil.HorizontalVerticalCenter(labelChoose, panelLabelChoose); }